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RE: Hetzer

Posted: Tue Jan 03, 2012 12:56 pm
by bdtj1815
Another thing I am finding incredibly annoying in my present game is the way aircraft are sent to Axis Allies. Over 200 Ju.87D's have been sent to Rumania by turn 18 which with JU.87B production stopped means my tactical bomber units are just wasting away.

I can find no evidence that the Germans sent newer models to Allies before re-equipping their own units.

Cannot the player have control over this as well.

RE: Hetzer

Posted: Tue Jan 03, 2012 3:41 pm
by Denniss
ORIGINAL: bdtj1815

Another thing I am finding incredibly annoying in my present game is the way aircraft are sent to Axis Allies. Over 200 Ju.87D's have been sent to Rumania by turn 18 which with JU.87B production stopped means my tactical bomber units are just wasting away.

I can find no evidence that the Germans sent newer models to Allies before re-equipping their own units.

Cannot the player have control over this as well.
A work-around is already in progress by delaying the availability date of the foreign version to one or two months behind the german version.

RE: Hetzer

Posted: Tue Jan 03, 2012 5:17 pm
by heliodorus04
ORIGINAL: Denniss

ORIGINAL: bdtj1815

Another thing I am finding incredibly annoying in my present game is the way aircraft are sent to Axis Allies. Over 200 Ju.87D's have been sent to Rumania by turn 18 which with JU.87B production stopped means my tactical bomber units are just wasting away.

I can find no evidence that the Germans sent newer models to Allies before re-equipping their own units.

Cannot the player have control over this as well.
A work-around is already in progress by delaying the availability date of the foreign version to one or two months behind the german version.

This will still be a non-impactful solution.
Elements that Germany NEEDS will still go to lesser powers, where they will be pooled and unused.

German export to minors needs to be disabled for the entire game. The Soviets can simply avoid making the less effective units and SUs to maximize efficiency of their army.
Germany needs to compete with that: shutting off foreign export will be a step in the right direction to bringing Germany's competitive balance up in the production game.

RE: Hetzer

Posted: Thu Jan 05, 2012 11:51 pm
by Great_Ajax
Me and Jim are working on some OB solutions to the panzerjager supply issue. Some things we are discussing:

1. Changing the Hetzer and Jpz IV to assault guns types to allow them to be substituted into StuG Brigades and line units when there aren't enough StuGs.

2. Update the JagdPanther Battalion OB in late 44 so that the unit has 1 x Company of JagdPanther and 2 x Companies of Assault Guns (StuG, Hetzer, or Jpz IV)

3. Additional OB for a Marder Jpz Battalion that extends to July 44 and then transitions to Hetzers (there were 6 Hetzer Jpz Battalions historically).

4. Adding a handful of Jagd Abteilungs that were hastily created in 45 that were equipped with Hetzers.

Trey

RE: Hetzer

Posted: Fri Jan 06, 2012 5:38 am
by PKH
It seems to me like you could use a more flexible system for picking of units, which would in this instance prioritize Hetzer in some slots if they're available. Misclassifying units really is a hack, and hacks have a tendency to come back to bite one in the ass eventually. IMO, the way to handle it is to make a system which imitates the real decision process that was used.

RE: Hetzer

Posted: Fri Jan 06, 2012 5:39 am
by PKH
*double post removed*

RE: Hetzer

Posted: Fri Jan 06, 2012 9:07 am
by veji1
Just to chime in, I really think the best solution would be a form of PDU allowing the German player to tinker with his force composition based on the equipement at his disposal, the way the war is going, and his operationnal preferences. there would be no change at the divisionnal level and above in terms of overall numbers, but SUs could be built independently based on the equipment availability, and TOE adjusted.

Let the Axis player decide more, while staying overall in a realistic scale of OOB. And regarding dates of equipment availability compared to pool accumulation because of an averaged production system, just instate a start date before which, although the element is produced, it cannot be used.

Such modifications would not massively alter the balance of the game, just give the Germans a better ability to maximise the way the organise their forces. and in the end it will still be a lot more realistic than Japanese aircraft production capabilities in AE !

RE: Hetzer

Posted: Fri Jan 06, 2012 7:42 pm
by Q-Ball
ORIGINAL: el hefe

Me and Jim are working on some OB solutions to the panzerjager supply issue. Some things we are discussing:

1. Changing the Hetzer and Jpz IV to assault guns types to allow them to be substituted into StuG Brigades and line units when there aren't enough StuGs.

2. Update the JagdPanther Battalion OB in late 44 so that the unit has 1 x Company of JagdPanther and 2 x Companies of Assault Guns (StuG, Hetzer, or Jpz IV)

3. Additional OB for a Marder Jpz Battalion that extends to July 44 and then transitions to Hetzers (there were 6 Hetzer Jpz Battalions historically).

4. Adding a handful of Jagd Abteilungs that were hastily created in 45 that were equipped with Hetzers.

Trey

Seems like a good solution. Right on Wikipedia, there is a photograph of a Hetzer belonging to 8ss Cav; in the game, there is only STUGs in it's OOB. Maybe the photo is wrong, but I think Hetzers were used alot more than there is OOB space in the game.

RE: Hetzer

Posted: Fri Jan 06, 2012 8:12 pm
by Omat
ORIGINAL: Q-Ball


Seems like a good solution. Right on Wikipedia, there is a photograph of a Hetzer belonging to 8ss Cav; in the game, there is only STUGs in it's OOB. Maybe the photo is wrong, but I think Hetzers were used alot more than there is OOB space in the game.


Hello

AUGUST 1944

8. SS-Kav.Div. 'Florian Geyer' = 14 Hetzer ab Heeres-Zeugamt. am 26. Aug. 1944 - 1. oder 2./SS-Pz.Jg.Abt. 8

source: (the last list (have to scroll down))

http://www.lexikon-der-wehrmacht.de/Waffen/pz38-R.htm

Hope it helps...

Omat

RE: Hetzer

Posted: Fri Jan 06, 2012 9:30 pm
by Great_Ajax
Me and Jim aren't programmers. We just look for data fixes that can be applied to help in various ways.

Trey
ORIGINAL: PKH

It seems to me like you could use a more flexible system for picking of units, which would in this instance prioritize Hetzer in some slots if they're available. Misclassifying units really is a hack, and hacks have a tendency to come back to bite one in the ass eventually. IMO, the way to handle it is to make a system which imitates the real decision process that was used.

RE: Hetzer

Posted: Sat Jan 21, 2012 4:40 pm
by TAIL_GUNNER
I see in KStN 1149 - Sturmgeschützabteilung (in Pz.Jg.Abt.) (10 od. 14 Geschütze) dated 2/1/1944

It specifically states the equipment used can be Sturmgeschütz III, Panzerjäger IV, or Panzerjäger 38.

Just thought I'd throw that out.

RE: Hetzer

Posted: Sat Jan 21, 2012 9:47 pm
by wulfgar
ORIGINAL: Omat

ORIGINAL: Q-Ball


Seems like a good solution. Right on Wikipedia, there is a photograph of a Hetzer belonging to 8ss Cav; in the game, there is only STUGs in it's OOB. Maybe the photo is wrong, but I think Hetzers were used alot more than there is OOB space in the game.


Hello

AUGUST 1944

8. SS-Kav.Div. 'Florian Geyer' = 14 Hetzer ab Heeres-Zeugamt. am 26. Aug. 1944 - 1. oder 2./SS-Pz.Jg.Abt. 8

source: (the last list (have to scroll down))

http://www.lexikon-der-wehrmacht.de/Waffen/pz38-R.htm

Hope it helps...

Omat

Google can translate this sort of stuff to english.

http://translate.google.com/translate?h ... md%3Dimvns

RE: Hetzer

Posted: Mon Jan 23, 2012 5:25 pm
by TAIL_GUNNER
ORIGINAL: TAIL_GUNNER

I see in KStN 1149 - Sturmgeschützabteilung (in Pz.Jg.Abt.) (10 od. 14 Geschütze) dated 2/1/1944

It specifically states the equipment used can be Sturmgeschütz III, Panzerjäger IV, or Panzerjäger 38.

Just thought I'd throw that out.


Disregard the above...I just realized the Panzerjäger 38 is actually the Marder version...my mistake.[:o]

Hetzer is called Jagdpanzer 38.