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RE: D21
Posted: Mon Feb 20, 2012 1:33 pm
by Edwire
T25,
Date : 14th September, 1941
Location : Murmansk
Might as well review the entire front line..
Murmansk is surrounded and with the newly arrived SS Nord, 169th Inf, and the Pz abt, Murmansk should fall soon.

RE: D21
Posted: Mon Feb 20, 2012 1:56 pm
by Edwire
T25,
Date : 14th September, 1941
Location : Leningrad
The siege is still strong. Almost no hope to save Leningrad i think. I will wait few more weeks before i commence the attack to the city. The Leningrad batteries are fiercely bombarding my unit.

RE: D21
Posted: Mon Feb 20, 2012 2:11 pm
by Edwire
T25,
Date : 14th September, 1941
Location : Moscow
Not much happened in the center.. AGC just sit there comfortably.
Further South Bryansk is captured.

RE: D21
Posted: Sat Mar 03, 2012 7:06 am
by Edwire
T29, Kalinin Area.
After the successful Demensk offense, AGN continue to roll down Soviet defense. This time, the target is the Soviet army in Selicharovo, hence, the operation is called Selicharovo offense.

RE: D21
Posted: Sun Jun 17, 2012 2:59 am
by Edwire
Whew, had a project the past few months. Now its over, i think i will continue this in my spare time...
T30,
1 October, 1941
Leningrad
The attack on Leningrad officially begin. With defenders already starved in the past month, the already low-proficiency Militia quickly give way to the Germans. AGN is now only 10km away from Leningrad. The west bank of Volkhov River have been cleared and the flanks are secure. Leningrad will fall in few weeks.

RE: D21
Posted: Sun Jun 17, 2012 3:11 am
by Edwire
1 October 1941,
Overall
OKH/OKW is quite pleased with the progress so far. With AGN besieging Leningrad, AGC seizing industrial cities such as Bryansk, Orel, and moving to Tula, AGS seized Kharkov and conquering Ukraina and besieging Sevastopol.
However, mud (and winter) is imminent. No time to celebrate or rest until the Soviet bow down!

RE: D21
Posted: Sun Jun 17, 2012 12:08 pm
by shunwick
Edwire,
I was worried that you had abandoned the game. It's great that are resuming it and I am enjoying reading your exploits.
Best wishes,
Steve
RE: D21
Posted: Mon Jun 18, 2012 5:12 am
by Ruppich
where can i find the latest version for this scenario?
RE: D21
Posted: Mon Jun 18, 2012 5:36 am
by sPzAbt653
RE: D21
Posted: Fri Jun 22, 2012 2:41 pm
by Edwire
Thanks Steve. Always enjoy comments [:)]
Now where were we...
T33,
October 12th, 1941
Mud !!! OKH already have several offensive operation in progress, and this mud might be considered as luck. The surrounded soviet troops won't get supply during mud phase without any chance to counter attack.
Leningrad have fallen. Now the fins are free to move beyond their stopping line. They are pressing to eliminate the remaining defenders and in time will replace AGN to guard Volkhov River. Part of AGN will be transferred to central and south sector.

RE: D21
Posted: Fri Jun 22, 2012 2:53 pm
by Edwire
T33,
October 12th, 1941
Kalinin Area
Here is the situation on the Selicharovo offense. With the combined effort of 16th Armee (White Font) ,3rd Pz Armee (Black Font) and the 7th FJ Div, 4th Shock Army, 39th Army, and other Auxiliary units are caught in the Selicharovo.

RE: D21
Posted: Sun Jul 01, 2012 3:47 am
by sanderz
thanks for the AAR, very helpful for us newbs - have just bought the game and this is definitely a scenario i will be playing when i have got to grips with the games rules
cheers
RE: D21
Posted: Sat Jul 14, 2012 2:40 am
by serumph
Edwire your progress in D21 is an inspiration to me! Thanks for posting the AAR. I have a question: on the first turn do you have the airforce do its preemptive strike before you move any units?
RE: D21
Posted: Thu Jul 19, 2012 1:27 pm
by Edwire
Thanks for the comments guys
Unfortunately i'm overseas now and unable to continue the game for a month or two.
@Gerry
I move my land unit first and try to get as many RBC as i could, then bomb all visible soviet aircraft. First round of combat i attack both land and air units
RE: D21
Posted: Fri Jul 20, 2012 5:31 am
by Cfant
Nice going. Eager to read more! [:)] You once asked about rail repair. I made good experciences with this method: split up your rail-repair-unit in three. try to repair the rail. if it fails: try with the next sub-unit. if it fails: recombine and try again.
If the first or second sub-unit succeeds, recombine. now you have still movement-points left and can try to repair another rail. With this method, you sometimes repair three rails a turn with just one unit. Of course chance of success is lower, when the unit is split up. But in the thrid attempt the unit is reunited and has the originial chance. So attempt one and two are for free [;)]
RE: D21
Posted: Fri Jul 20, 2012 12:56 pm
by sPzAbt653
From the What's New.doc Bug Fixes for 3.4 :
19. The chance of engineering and rail repair are now modified by the fraction of movement left. This fixes the gamey trick of sub-dividing those units then attempting repair with two of the sub-units, then recombining and being able to use the unreduced combined capacity. Now, the loss of MPs by the first two attempts will render this trick useless. Note that this also adds an additional bit of realism to repairs.
RE: D21
Posted: Sat Jul 21, 2012 8:19 am
by Cfant
Oh, I forget that this AAR is about 3.4. So no rail-repair-split-up. But I never regarded it to be gamey [:-]