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RE: Public Beta for Legends v1.7.0.12 now Available!
Posted: Sun Mar 04, 2012 10:33 am
by martok
Cool. Nice to know I'll have something to look forward to when I'm off on Monday & Tuesday. [8D]
RE: Public Beta for Legends v1.7.0.12 now Available!
Posted: Sun Mar 04, 2012 9:15 pm
by Kruos
Thanks!
RE: Public Beta for Legends v1.7.0.12 now Available!
Posted: Sun Mar 04, 2012 11:29 pm
by scotten_usa
ORIGINAL: Fishers of Men
Downloaded and installed!! Can I continue playing a 1.7.0.10 saved game?
Can you? I suppose I can try, although I've read of some weirdness opening save files with new versions.
RE: Public Beta for Legends v1.7.0.12 now Available!
Posted: Mon Mar 05, 2012 12:56 pm
by Data
Yap, it's no guarantee that you'll have a stable game with older save games but it's worth a try if you really want to.
Anyway, great work....v12 already, Elliot must still be on steroids [:)]
RE: Public Beta for Legends v1.7.0.12 now Available!
Posted: Mon Mar 05, 2012 1:11 pm
by Fishers of Men
I am continuing to play with a 1.7.0.10 save, and no weirdness has appeared....... YET.
RE: Public Beta for Legends v1.7.0.12 now Available!
Posted: Mon Mar 05, 2012 8:51 pm
by fierceking
I have 2 errors to report...
************** Exception Text **************
System.Runtime.InteropServices.ExternalException: A generic error occurred in GDI+.
at System.Drawing.Graphics.ExcludeClip(Region region)
at DistantWorlds.Controls.MainView.iGMNGAjSQYZm1uFiS5p(Object , Object )
at DistantWorlds.Controls.MainView.bP9arvnYu(Graphics , GraphicsPath , GraphicsPath )
at DistantWorlds.Controls.MainView.4UEBqCUgx9(Graphics )
at DistantWorlds.Controls.MainView.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3625 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DistantWorlds
Assembly Version: 1.7.0.12
Win32 Version: 1.7.0.12
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3624 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

RE: Public Beta for Legends v1.7.0.12 now Available!
Posted: Thu Mar 08, 2012 11:48 pm
by fierceking
RE: Public Beta for Legends v1.7.0.12 now Available!
Posted: Fri Mar 09, 2012 6:49 am
by radwyn
Thanks for 12 have enjoyed playing a few full games already
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Mon Mar 12, 2012 12:18 pm
by scotten_usa
Nice patch. My 1.7.0.10 Dhayut game was repeatedly crashing at the same point each time I loaded from save. I downloaded and installed 1.7.0.12 and voila! No more crashes.[&o]
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Tue Mar 13, 2012 6:02 pm
by jezwhywhy
havent played dw in a couple of months time to give this new beta a whirl, had a very quick game the other day noticed a few civilian ships stopped in deep space doing nothing, but i think thats normal right?
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Tue Mar 13, 2012 7:19 pm
by Fishers of Men
Jezwhywhy, civilian ships stopped in deep space is not a common thing. Check and see if they are damaged and lost their hyperdrive. If they are important to you, send a construction ship to repair them. But it is true that some civilian ships do hang out at planets in an idle statis for a while.
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Wed Mar 14, 2012 3:40 am
by feelotraveller
Civilian ships can end up stopped in deep space when they have no mission and flee from pirates/monsters or hostile fleets. They will remain there until assigned a mission. Perhaps this is what happened in your game jezwhywhy?
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Wed Mar 14, 2012 2:18 pm
by jezwhywhy
yeah likely, i started another game with the same thing happening.
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Tue Mar 20, 2012 6:19 pm
by Erik Rutins
The new v1.07.13 Public Beta update is now available. Please see the first post in this thread for the latest change list.
Regards,
- Erik
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Tue Mar 20, 2012 6:31 pm
by tjhkkr
Thank you!

RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Tue Mar 20, 2012 6:52 pm
by BTJ
- improved overall game performance
Nice! [:)][8D]
Erik or Elliot, please would you care to elaborate a bit on that?
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Tue Mar 20, 2012 7:50 pm
by Gelatinous Cube
[8D]
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Tue Mar 20, 2012 8:24 pm
by Igard
Nice one, Erik and Elliot. [8D]
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Tue Mar 20, 2012 8:56 pm
by Arcatus
"increased frequency of intelligence agent appearance "
Nice.
RE: Public Beta for Legends v1.7.0.10 now Available!
Posted: Wed Mar 21, 2012 4:23 am
by fierceking
v1.7.0.13