Page 3 of 3

RE: Data Files limits?

Posted: Wed Apr 24, 2013 1:40 pm
by Platoon_Michael
For future reference's

The issue with the Missing Weapon Icons is a result of using Mod Swap.

Once I used Benards ModInstaller all the Weapon Icons are displayed.

RE: Data Files limits?

Posted: Thu Sep 19, 2013 8:10 am
by Platoon_Michael
Hello,
How many Elements can WAR support?

RE: Data Files limits?

Posted: Thu Sep 19, 2013 1:41 pm
by SteveMcClaire
ORIGINAL: Platoon_Michael

Hello,
How many Elements can WAR support?

The index is a short, so 16,384 is the technical limit. More than you can use in most circumstances, I expect.

Steve

RE: Data Files limits?

Posted: Thu Sep 26, 2013 2:06 pm
by Platoon_Michael
Thanks,
And yea thats way more than I'll ever need.

Few more questions if you would please?

What exactly do these mean from the Workbook?

1)Chance to hit Hull and or Turret. The numbers used in Chance to Hit Hull and Chance to Hit Turret are from the Chance128 table and should equal 100%. Range = 0 - 127

Is this chance of hull/turret being hit or chance of them hitting a hull/turret on a enemy vehicle?

2)'Health' of the vehicle, help it resist damage. Range = 0 - 512

Is this against enemy Weapons or Terrain?

3)Object Size (element radius)
In the Notes section of the workbook it states: Not sure of use: 0 = Min, 1 = Small, 2 = Medium, 3 = Large

RE: Data Files limits?

Posted: Thu Sep 26, 2013 9:34 pm
by SteveMcClaire
1) It is the chance for incoming fire to hit that vehicle on the hull or turret.

2) Vehicle integrity / health is how resistant it is to weapon damage. It has no effect on terrain bog / immobilization. The ground pressure rating is what effects bog/immobilization chance.

3) Object size effects spotting (bigger is easier) and it defines how much space the game things the vehicle occupies on the map. As I recall, > small size means it takes up all the elements around the element it is located in. > med means it takes up another ring of elements beyond that. It is basically a way to help the game try and line up vehicle graphics with the map and not have the vehicle clipping into buildings and things as much. In practice it does not tend to work very well and your best bet is to use size small for most guns (and maybe jeeps and such) and medium for everything else.

Steve