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RE: GJS Mod in LSA
Posted: Fri Apr 27, 2012 10:13 pm
by Lieste
Speaking of IG... did the leIG18/37 ever get adjusted so they could enter/setup in buildings? In practice you'd lose the IDF role, but it could be useful for direct fire, and the weapon is smaller than most others, and has a benign charge size/velocity combination.
RE: GJS Mod in LSA
Posted: Sat Apr 28, 2012 8:32 pm
by Southernland
RE: GJS Mod in LSA
Posted: Wed May 09, 2012 8:46 pm
by Cathartes
GC testing in progress against the AI. I don't remember the last time I experienced a beating like this when taking on the AI. It's an anomaly for certain, especially when up against Panthers.

RE: GJS Mod in LSA
Posted: Thu May 10, 2012 2:36 pm
by heckler
ORIGINAL: Cathartes
best to pair this gang up with a friendly inf battlegroup:
Did the Armoured Brigades have the instrinsic Motor Rifle Bn at this point? Curious if that small infantry option would be present...
Looks amazing, very excited to see the end product!!
Your work is inspiring...
RE: GJS Mod in LSA
Posted: Thu May 10, 2012 5:18 pm
by STIENER
WOW.....i cant wait! [&o] looks very cool Cathartes. as Heckler says....your the Man![:)]
RE: GJS Mod in LSA
Posted: Fri May 11, 2012 3:59 pm
by Cathartes
Did the Armoured Brigades have the instrinsic Motor Rifle Bn at this point? Curious if that small infantry option would be present...
Looks amazing, very excited to see the end product!!
Your work is inspiring...
2 Canadian Arm Bde does not, but 8 Arm Bde, & 4 Arm Bde do.
RE: GJS Mod in LSA
Posted: Sun May 13, 2012 5:51 pm
by rebon
Damn Cathartes I now have to find loads of money to buy LSA so I can play your mod

It looks fantastic, can't wait to play against the SS at Caen.
RE: GJS Mod in LSA
Posted: Fri May 18, 2012 2:04 pm
by kweniston
With all the fuss over PitF, we should not forget about this mighty project, the mod to end all mods!

You have any sight on an ETA, Cathartes?

RE: GJS Mod in LSA
Posted: Fri May 18, 2012 4:18 pm
by STIENER
"With all the fuss over PitF" Whats PitF???? [&:]
RE: GJS Mod in LSA
Posted: Sat May 19, 2012 3:55 am
by Pvt_Grunt
CC Panthers in the Fog - Out of the loop are you? Perhaps there's better internet in Sechelt [:'(]
ORIGINAL: STIENER
"With all the fuss over PitF" Whats PitF???? [&:]
RE: GJS Mod in LSA
Posted: Sat May 19, 2012 5:57 am
by STIENER
LOL [:D] yes, im in my own little world here PVT Grunt. thanks for the update [;)] i found the threads for PitF ....looks damn interesting!
RE: GJS Mod in LSA
Posted: Tue May 29, 2012 12:57 am
by Cathartes
into June 9. If you use a random number generator, or an old-fashioned dice playing the AI, you can roll to see how many tanks you and the AI gets (6=0) with a max of 5. Default deployment. Test Camp continues against the AI on June 9. Going slow, been busy, and lots of little stuff to clean up.

RE: GJS Mod in LSA
Posted: Thu May 31, 2012 12:08 pm
by heckler
Any chance for a couple screenshots of your more 'interesting' battlegroups? you know, just to tide us fanbois over

RE: GJS Mod in LSA
Posted: Fri Jun 01, 2012 10:30 am
by tigercub
aircraft crash! still a problem in the new meuse mod any chance it going to be better for GJS?
RE: GJS Mod in LSA
Posted: Thu Jun 07, 2012 8:55 pm
by Cathartes
aircraft crash! still a problem in the new meuse mod any chance it going to be better for GJS?
Not sure exactly what you mean. I have yet to see an airstrike-related crash in GJS, but doesn't mean it can't happen.
RE: GJS Mod in LSA
Posted: Sat Jun 09, 2012 5:20 am
by CarolusRex
Hi Cathartes, any estimate when this could be released?
I´d hoped for 6th of June but now I´m not hoping for that as that will be 2013
Rgds
Carolus
RE: GJS Mod in LSA
Posted: Sun Jul 15, 2012 6:45 am
by kweniston
Hi Cathartes, can you delight us with some news/updates on this uber-mod? Thanks! [8D]
RE: GJS Mod in LSA
Posted: Sun Jul 15, 2012 12:39 pm
by Tejszd
GJS definitely is one of the best mods for CC5 and with all the changes from TLD to LSA it will even be better I'm sure once Cathartes is done. Unfortunately to get those new features requires changes and testing on top of the minimum changes required in the data/files which all takes a lot of effort/time.
When your done Cathartes I look forward to your conversation notes (and the automated tool to make it easy to move all the other mods [;)])...
RE: GJS Mod in LSA
Posted: Tue Aug 28, 2012 5:38 pm
by Cathartes
work continues after a break this summer. recoding maps is tedious, but make for a more interesting experience:
bridge traffic
RE: GJS Mod in LSA
Posted: Fri Nov 23, 2012 1:10 pm
by Cathartes
Work progresses, pushing for a release in the near future. New le Hamel Map in strat and overview:
