RE: Lvov Pocket Gambit Done In?
Posted: Wed Feb 08, 2012 8:25 pm
Mehring, even in the old days of losing up to 5k planes it was always possible to find more than enough level bombers to conduct interdiction and partisan supply missions. There's a ton of slack here.
Recon planes, granted, are a something of a chokepoint, but I've always managed to scrounge up enough of them to cover the front in 41. I don't need to fly a crazy number of recon missions to get a good idea where the panzers are, this is nearly always fairly obvious in 1941, as they tend to be committed to the front almost continually. I also picket the German line aggressively and put a zoc on everything which gives you plenty of intel.
The other category where the Red Air Force is critically short in is tactical bombers. But this doesn't matter much because ground support is effectively useless for the Red Air Force in 1941. This is simply baked into the code. (Pieter and I have tested this and gotten the same results, ground support in 41 just doesn't work. It will never fly more than a handful of planes at a time and these tend to get shot out of the sky. Only in 1942 does this hard coded disorginization go away.) Therefore you should pull those out and wait until 1942 to fly any ground support whatsoever.
Possibly I do things differently than other Soviet players. I disband airfields aggressively and mostly just leave 3 per front. The Soviet Union has so many air regiments that it's easy to fill the remaining airbases up in 1941, leave a healthy number in reserve, and cycle reinforcements into the airbases as on map air assets wear out. This is true even with the old and vastly inflated first turn losses.
Given this, I always welcomed the Luftwaffe wasting air assets on bombing missions beyond a certain point, as it will accelerate my ability to upgrade the Red Air Force. I've long wondered why more Axis players don't keep some air miles unused for interdiction at the end of the surprise turn. That would be a lot nastier than running up the score on airbases.
Recon planes, granted, are a something of a chokepoint, but I've always managed to scrounge up enough of them to cover the front in 41. I don't need to fly a crazy number of recon missions to get a good idea where the panzers are, this is nearly always fairly obvious in 1941, as they tend to be committed to the front almost continually. I also picket the German line aggressively and put a zoc on everything which gives you plenty of intel.
The other category where the Red Air Force is critically short in is tactical bombers. But this doesn't matter much because ground support is effectively useless for the Red Air Force in 1941. This is simply baked into the code. (Pieter and I have tested this and gotten the same results, ground support in 41 just doesn't work. It will never fly more than a handful of planes at a time and these tend to get shot out of the sky. Only in 1942 does this hard coded disorginization go away.) Therefore you should pull those out and wait until 1942 to fly any ground support whatsoever.
Possibly I do things differently than other Soviet players. I disband airfields aggressively and mostly just leave 3 per front. The Soviet Union has so many air regiments that it's easy to fill the remaining airbases up in 1941, leave a healthy number in reserve, and cycle reinforcements into the airbases as on map air assets wear out. This is true even with the old and vastly inflated first turn losses.
Given this, I always welcomed the Luftwaffe wasting air assets on bombing missions beyond a certain point, as it will accelerate my ability to upgrade the Red Air Force. I've long wondered why more Axis players don't keep some air miles unused for interdiction at the end of the surprise turn. That would be a lot nastier than running up the score on airbases.