RE: 1.05.61 Axis AI vs fulkerson T4
Posted: Sat Feb 11, 2012 6:39 am
To free up manpower you can disband the security regiments ( yes they'll go on their own anyway ) and corps HQs of Western Front divisions about to die.
What's your Strategy?
https://forums.matrixgames.com:443/
I've been using the security regiments to screen my forward positions. They seem to have more MP's than a "regular" infantry unit and as you've said they are throw-away units so it's not a crisis if they get shattered / route / etc. The Soviet player doesn't have a boat-load of smaller units that can be used in this way if you plan on them surviving the Axis attacks. And in the early turns of a campaign game the ability to screen the Axis units is really important. The later turns of the game usually don't see them used this way and then they can be disbanded without penalty. I also plan on getting rid of the air bases that don't have any planes on them. I need to be careful doing this however because I might just need them after Soviet production catches up with and surpasses the losses. Then I might begin to see some crowded air bases. Your point about disbanding the Corps HQ's is a good one. Thanks.ORIGINAL: randallw
To free up manpower you can disband the security regiments ( yes they'll go on their own anyway ) and corps HQs of Western Front divisions about to die.
Hey Bill...um......the whole point of doing this war again the 1.05.61 version is to see what differences there are between this new version and previous versions. So of course I'll be posting any info relavant to differences. Stay tuned.ORIGINAL: wmcalpine
Larry,
Good to see you in another AAR. Maybe at various times (after the summer 41 campaign, after blizzard, at 1 year) would you comment in differences that you are seeing between the AI behavior between this version and older ones? That would be very interesting.
Best Regards
Bill
Playing against the AI is different than playing against a person. People have the ability to create pockets and so far the AI, at least the AI at the 110% setting, doesn't create that many pockets. So defending far forward against the AI becomes possible.ORIGINAL: randallw
I know that most people encourage the Soviet side to defend as far forward as possible, but it's not that necessary. There's a very limited amount of Soviet industry that the Germans can overrun early on without being in a bad supply situation.
I got the idea from Flaviusx in his game against Pelton. It seemed to work very well. I've played Pelton without using screening tactics and got my ass handed to me. I'm sorta pragmatic in that I like to use what works even if it seems like a gamey tactic.ORIGINAL: randallw
Security regiments don't help that much; you put them in front, they retreat, sometimes rout or shatter, against a hasty attack. They've barely slowed down the Germans while taking casualties in a ratio much worse than what a division would do on defense.



Security regiments don't help that much; you put them in front, they retreat, sometimes rout or shatter, against a hasty attack.
I'm sorta pragmatic in that I like to use what works even if it seems like a gamey tactic.
Um.......yes, it's turn 5 now and I still own Riga. I don't remember that happening last time. Also, the AI seemed to do a better job of liquidating the pockets. I don't have any stragglers to send to Warsaw this time. Other than that I'm not aware of any major differences yet.ORIGINAL: Apollo11
Hi all,
Larry do you see any changes from AI since you last played this same scenario?
Leo "Apollo11"
I'm planning on getting them out of dodge. They are moving slowly because of the terrain and several of them are Rifle Div. HQ's and they are going to get disbanded by the game engine any turn now. I didn't want to spend any rail cap. on getting them out of danger since they are going away soon.ORIGINAL: randallw
What's your plan with the clump of items in the marshes?
I like to wait until turn 5 or 6 with the corps HQ's.........the game engine will disband them eventually and I don't have to spend any AP's on disbanding them. The fighting units however, I DO like to rail them out of danger.ORIGINAL: randallw
I like to rail out the fighting units and disband the corps HQ with no divisions that will survive.
Good idea.ORIGINAL: randallw
I also get an HQ next to the routed units ( sometimes having to switch the HQ ).
I haven't seen the AI push anything through the swamps in the last couple of games I've played against the AI. He mostly just uses his panzers to drive into the gaps in his front lines on the east side of the swamps.ORIGINAL: randallw
I know some people like to leave stuff inside, to slow down the Axis, but they aren't going to push anything significant through there anyway.




So far so good. The AI doesn't seem to form pockets like a human would. Defending this far forward would be a no-no against a human player. I've developing bad habits.ORIGINAL: randallw
I hope you don't lose too many non-replaceable units ( airborne brigades and mountain divisions ) while trying to hold a front line so far forward.
Good advice.......thanks.ORIGINAL: Seminole
Get thee behind rivers, and in swamps and forests!
The terrain between Novgorod and Smolensk is full of beautiful terrain features for the defender. Sitting in the open is like asking to fight at half strength, or worse.
There is no point in sitting out in the open waiting to get run over by panzers in '41. A 'solid' line isn't as important as depth, and getting the combat multiplier offered by terrain (also, check out the motorized costs for crossing rivers into enemy ZOC) should be the focus in '41.
Check 15.3 and 15.3.1 in the manual.