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RE: patch 1.02 - Work in progress

Posted: Mon Apr 30, 2012 11:11 am
by duncan007
Hello,
2012-04-XX [v1.02]
Last day in April [:D]

Is it for today ?

I'm waiting for 1.02 before starting a campaign.

[&o]

RE: patch 1.02 - Work in progress

Posted: Wed May 02, 2012 5:44 am
by wolf14455
Today then? Got some questions in my aar for dev, hopefully it will be answered. cheers

RE: patch 1.02 - Work in progress

Posted: Sun May 27, 2012 11:06 am
by doomtrader
We have finally closed 1.02 patch and participating some final tests.

I'm hoping to send the build tomorrow to Matrix guys, so expect it any moment now.


You can check the first post in this thread to see what has been done.

RE: patch 1.02 - Work in progress

Posted: Sun May 27, 2012 12:17 pm
by Razz1
Now we wait for Matrix

RE: patch 1.02 - is ready

Posted: Sun May 27, 2012 2:03 pm
by wolf14455
Good work devs, will try it as soon as it come. We are in mid Barbarossa(august-41) will the patch be save compatable?

RE: patch 1.02 - is ready

Posted: Sun May 27, 2012 3:08 pm
by doomtrader
Should be, however some bugs are not going to be fixed in ongoing games.

RE: patch 1.02 - is ready

Posted: Sun May 27, 2012 3:18 pm
by doomtrader
Looks like I have missed one pretty important feature requested by some of you folks:

Fleet is now supporting convoys with following rules: If an STP is going to be lost by raiders activity, every group in fleets which are operating in the same Sea Zone where the attack has been made, which are set to engage mode has got chance to 'save' STP destroyed by raider. Chances for specific units are: Carrier 5%, Battleship 2%, Cruiser 3%, Light Carrier 2%, Escort Carrier 4%, Fleet Carrier 6%, Small Battleship 1%, Battlecruiser 2%, Super Battleship 3%, Heavy Cruiser 3%, Light Cruiser 2%, Auxiliary Cruiser 1%, Long Range submarine 1%.

Short version: You can now protect your convoys with your fleets.

RE: patch 1.02 - is ready

Posted: Sun May 27, 2012 3:23 pm
by wolf14455
Great addition. Will be useful.

RE: patch 1.02 - is ready

Posted: Sun May 27, 2012 4:40 pm
by doomtrader
I'm hoping so, :-)

RE: patch 1.02 - Work in progress

Posted: Sun May 27, 2012 10:11 pm
by JLPOWELL
Good news looks like the naval rules are getting some revision. Looking forward to playing 1.02 thanks for the effort you have put in.

RE: patch 1.02 - Work in progress

Posted: Mon May 28, 2012 5:36 am
by Magpius
Great effort Doom,
now you can focus some resources on the editor.
...been mighty patient.

RE: patch 1.02 - Work in progress

Posted: Mon May 28, 2012 6:36 am
by borsook79
So is the 1.02 ready? I see such title but nothing more...

RE: patch 1.02 - Work in progress

Posted: Mon May 28, 2012 8:23 am
by doomtrader
It is ready in terms of having al files gathered, wrapped and sent to guys at Matrix, they usually need a few days to prepare an installer.

Agent,
We are going to focus on the few minor issues for Strategic war in Europe, and then we are going to update the editor.

RE: patch 1.02 - Work in progress

Posted: Mon May 28, 2012 10:02 am
by Magpius
thanks D.
appreciated

RE: patch 1.02 - is ready

Posted: Mon May 28, 2012 10:44 am
by wolf14455
"Fleet is now supporting convoys with following rules: If an STP is going to be lost by raiders activity, every group in fleets which are operating in the same Sea Zone where the attack has been made, which are set to engage mode has got chance to 'save' STP destroyed by raider. Chances for specific units are: Carrier 5%, Battleship 2%, Cruiser 3%, Light Carrier 2%, Escort Carrier 4%, Fleet Carrier 6%, Small Battleship 1%, Battlecruiser 2%, Super Battleship 3%, Heavy Cruiser 3%, Light Cruiser 2%, Auxiliary Cruiser 1%, Long Range submarine 1%.
Short version: You can now protect your convoys with your fleets."

In all my sessions against a human player and as Germany against AI Allied Great Brittain was always invaded with fleet not stoping even if I tried when I played Allied agains a Human. Every time England surrender.

Will this improve the Fleets chances of hindering invasions with this as well?

RE: patch 1.02 - is ready

Posted: Fri Jun 22, 2012 2:36 pm
by Hairog
ORIGINAL: Swedewolf

"Fleet is now supporting convoys with following rules: If an STP is going to be lost by raiders activity, every group in fleets which are operating in the same Sea Zone where the attack has been made, which are set to engage mode has got chance to 'save' STP destroyed by raider. Chances for specific units are: Carrier 5%, Battleship 2%, Cruiser 3%, Light Carrier 2%, Escort Carrier 4%, Fleet Carrier 6%, Small Battleship 1%, Battlecruiser 2%, Super Battleship 3%, Heavy Cruiser 3%, Light Cruiser 2%, Auxiliary Cruiser 1%, Long Range submarine 1%.
Short version: You can now protect your convoys with your fleets."

In all my sessions against a human player and as Germany against AI Allied Great Brittain was always invaded with fleet not stoping even if I tried when I played Allied agains a Human. Every time England surrender.

Will this improve the Fleets chances of hindering invasions with this as well?

Bump?!?!?

RE: patch 1.02 - is ready

Posted: Sun Jun 24, 2012 2:10 pm
by Razz1
No, it's only for convoys.

RE: patch 1.02 - is ready

Posted: Sun Jun 24, 2012 4:07 pm
by Hairog
So there is no way for the British Home Fleet to stop the invasion of England?!?

Can you not create special circumstances for the English Channel and in similar strategic sea zones? How about a 100 percent detection zone for specific ocean zones and 100 percent chance of reaction? We need something to fix this unacceptable turn of events.

RE: patch 1.02 - is ready

Posted: Tue Jun 26, 2012 7:37 am
by Rasputitsa
ORIGINAL: Hairog

So there is no way for the British Home Fleet to stop the invasion of England?!?

Can you not create special circumstances for the English Channel and in similar strategic sea zones? How about a 100 percent detection zone for specific ocean zones and 100 percent chance of reaction? We need something to fix this unacceptable turn of events.
+1
There are some sea areas where detection is almost inevitable. I would not ask for 100%, as it would also depend on the size of the target fleet, a small naval force might sneak though, but you could not hide a large fleet in the Channel undetected for a one week turn.

RE: patch 1.02 - is ready

Posted: Tue Jun 26, 2012 10:18 am
by wolf14455
Why not just implement a rule where major invasions only can be initiated if a player got naval/air suppiority or any of them. As it is now even reinforcement to a captured port go by protecting fleet. Just a thought, what you other think?