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RE: Welcome to the Conflict of Heroes forum!
Posted: Sat Feb 25, 2012 10:12 pm
by Bradley62
ORIGINAL: wodin
Tank tracks cool.
The one thing that really will take some getting used to is the AFV art. Sometimes I think trying to make your game look more creative doesn't necessarily mean it's going to work well in game. So much easier to have done a top down view that then makes it look like a tank facing the right way. Got to all that trouble to add things like tank tracks etc for immersion purposes and then go and make the tank picture in a 3\4 perspective. Infact I'd thought they'd have gone and given the counter a movable turret to show which way the turrets facing. Then again can the turrets move? I see the green which shows which way the tank is facing, so how do you kno which way the turret is facing?
YES, Agree 100%. Makes a big difference seeing the tank top down this way. Didn't notice the tracks!
RE: Welcome to the Conflict of Heroes forum!
Posted: Sat Feb 25, 2012 10:16 pm
by Bradley62
About the turret moving, don't know much about the boardgame but is turret traverse modeled.
RE: Welcome to the Conflict of Heroes forum!
Posted: Sat Feb 25, 2012 10:23 pm
by Missouri_Rebel
ORIGINAL: Chris Merchant
tank tracks on the map marking the units movement for the turn?
Correct you are. Just a little thing I noticed in one of my early games I thought was neat.
RE: Welcome to the Conflict of Heroes forum!
Posted: Sat Feb 25, 2012 10:48 pm
by Missouri_Rebel
ORIGINAL: wodin
Got to all that trouble to add things like tank tracks etc for immersion purposes and then go and make the tank picture in a 3\4 perspective.
Wodin, I can't speak for WCS as I'm just a late tester, but IMO I don't think they ever intended to make new counter art for the computer version of Academy Games Conflict of Heroes, so things like adding tracks and other immersion factors didn't really impact other areas including counter art. They are as they appear in the boardgame.
They do however offer sprites for those that prefer them to counters.
mo reb
RE: Welcome to the Conflict of Heroes forum!
Posted: Sun Feb 26, 2012 12:38 am
by Kubel
Its a great board game, needless to say I'm excited about the computer version.
RE: Welcome to the Conflict of Heroes forum!
Posted: Mon Feb 27, 2012 5:37 am
by Gil R.
ORIGINAL: Missouri_Rebel
ORIGINAL: wodin
Got to all that trouble to add things like tank tracks etc for immersion purposes and then go and make the tank picture in a 3\4 perspective.
Wodin, I can't speak for WCS as I'm just a late tester, but IMO I don't think they ever intended to make new counter art for the computer version of Academy Games Conflict of Heroes, so things like adding tracks and other immersion factors didn't really impact other areas including counter art. They are as they appear in the boardgame.
They do however offer sprites for those that prefer them to counters.
mo reb
That about sums it up -- we didn't really see a reason to use precious graphics resources on the 2D counters, and also figured that players who know the original game would prefer something familiar.
RE: Welcome to the Conflict of Heroes forum!
Posted: Mon Feb 27, 2012 5:38 am
by Gil R.
ORIGINAL: Missouri_Rebel
ORIGINAL: wodin
Got to all that trouble to add things like tank tracks etc for immersion purposes and then go and make the tank picture in a 3\4 perspective.
Wodin, I can't speak for WCS as I'm just a late tester, but IMO I don't think they ever intended to make new counter art for the computer version of Academy Games Conflict of Heroes, so things like adding tracks and other immersion factors didn't really impact other areas including counter art. They are as they appear in the boardgame.
They do however offer sprites for those that prefer them to counters.
mo reb
That about sums it up -- we didn't really see a reason to use precious graphics resources on the 2D counters, and also figured that players who know the original game would prefer something familiar.
RE: Welcome to the Conflict of Heroes forum!
Posted: Mon Feb 27, 2012 10:15 am
by Blind Sniper
The missus just doesn't understand.
Same here but I'm lucky enough to travel for my ASL meeting/tournaments without too much opposition [:)]
Mortar crews can also fire into hexes they cannot see. I'd explain how that works if anyone is interested.
Yes, I am.
RE: Welcome to the Conflict of Heroes forum!
Posted: Mon Feb 27, 2012 10:27 am
by wodin
I can understand not wanting to upset the boardgame owners. Though I'd rather have seen a top down pic or boardgame style rather than boardgame style and 3D sprite. It's a shame modding sounds difficult otherwise I'd have had ago myself.
I ask aswell...Can turrets traverse?
RE: Welcome to the Conflict of Heroes forum!
Posted: Mon Feb 27, 2012 3:38 pm
by PirateJock
In the boardgame all fighting vehicles have a 120 degree fire arc. AFVs with 360 degree rotation - marked by a white circle around AP cost to fire on the counter - spend additional 1 AP to fire outside this arc.
Cheers
RE: Welcome to the Conflict of Heroes forum!
Posted: Wed Feb 29, 2012 12:54 am
by Missouri_Rebel
ORIGINAL: Blind Sniper
Mortar crews can also fire into hexes they cannot see. I'd explain how that works if anyone is interested.
Yes, I am.
Been real busy these past couple days Sniper. Sorry I couldn't post this earlier.
Take a look at this screen and you'll see a German Mortar Crew (in the red oval I added) that has the opportunity to fire on the Soviet troops during his phase of the turn. You know this by referring to the Action Point (AP) value located inside the white oval in the Unit Info Panel. The German Mortar Crew currently have 7 AP's. Units spend these AP's to perform various actions during the course of a turn such as Move, Change Facing, create a Hasty Defense, Fire etc. Each action cost a set amount of AP's to perform and are deducted from the unit's total. Units receive their full amount of AP's again at the beginning of the next Game Turn and AP's may not be saved from turn to turn.
Looking at the map you can see that the German Mortar Crew has spotted an enemy Mortar Crew located in the Black square at the top of the screen. That unit is in the German Mortar Crew's Line Of Sight (LOS) as highlighted by the lighter green hexes. The German Mortar Crew can fire on that hex at a cost of 3 AP's as shown by the value in the purple oval. That is the cost to fire at enemy's within the Mortar Crews LOS.
Units can also fire at enemy units NOT within their LOS, but which are within the LOS of their spotter. A spotter is not an actual piece on the board, but rather is assumed to occupy any of the adjacent hexes of the indirect firing unit. Only units that have a number in parenthesis for their firing cost may indirect fire, usually at a higher cost. (4 instead of 3 in this case) Eligible units are any such located in a hex highlighted in red. In the screenshot below that would include the two units in the blue square.
That means in this turn the German Mortar Crew can fire twice at the unit within its LOS for 6 AP's or once each for 7 AP's.
Additionally, if you look at the upper left of the screenshot you'll see a brown rectangle. These are the PLAYERS (not individual units) Command Action Points (CAP's). A player may convert as many CAP's as he chooses to add AP's to the selected unit at a rate of 1:1. These AP's can then be used as normal.
For our example, the German Mortar Crew could actually indirect fire for 4 AP's, leaving 3, then convert a CAP to gain an AP and indirect fire again. CAP's also have several other uses. More on that later I am sure.
Keep this in mind when setting up your units at the beginning of battle.
mo reb

RE: Welcome to the Conflict of Heroes forum!
Posted: Wed Feb 29, 2012 3:10 am
by rickier65
Thanks for sharing that Mo-Reb.
That looks pretty straight forward. I'm looking forward to this.
Thanks
rick
RE: Welcome to the Conflict of Heroes forum!
Posted: Wed Feb 29, 2012 6:34 am
by wodin
Any chance we can turn the die roll screen off? Unless it has some great descriptive writing in it I find it breaks immersion.
RE: Welcome to the Conflict of Heroes forum!
Posted: Wed Feb 29, 2012 9:18 am
by Blind Sniper
Been real busy these past couple days Sniper. Sorry I couldn't post this earlier.
Speaking about forum etiquette: ask a question is an obligation, answer is a courtesy [:)]
Anyhow you have been very clear, thanks.
All the in-game informations seem very easy to understand.
Any chance we can turn the die roll screen off? Unless it has some great descriptive writing in it I find it breaks immersion.
I think using the arrow in the left, just under the mortar crew image.
RE: Welcome to the Conflict of Heroes forum!
Posted: Wed Feb 29, 2012 12:27 pm
by Ken7
HOLY MOLY I dont believe it. Am I dreaming? Am I halucinating? Is this an April Fools joke in February? If Matrix is gonna sell it Im gonna buy it. Sign me up. [&o][:)]
RE: Welcome to the Conflict of Heroes forum!
Posted: Thu Apr 05, 2012 12:53 am
by Missouri_Rebel
ORIGINAL: Bradley62
About the turret moving, don't know much about the boardgame but is turret traverse modeled.
Just noticed your question was never answered Bradley62.
Yes, a turreted unit can fire outside of its facing by spending 1 extra AP to do so without changing facing.
mo reb