Page 3 of 3
RE: Persistent AP's
Posted: Fri Mar 09, 2012 5:34 pm
by KEYSTONE07950
Erik:
More than I could have hoped for in the initial release. Thank you.
I will give Persistent AP's a chance upon release.
Haven't been this excited by a PC game in some time.
I asked in another thread, even though the boardgame is not yet release; will Matrix publish Uwe's civil war game? It looks really good.
RE: Persistent AP's
Posted: Fri Mar 09, 2012 5:41 pm
by vonRocko
Wow, that is great Erik! You guys are tops!![:)]
RE: Persistent AP's
Posted: Fri Mar 09, 2012 5:50 pm
by Keunert
[&o][&o][&o]
RE: Persistent AP's
Posted: Sun Mar 11, 2012 2:10 am
by Gil R.
ORIGINAL: KEYSTONE07950
I asked in another thread, even though the boardgame is not yet release; will Matrix publish Uwe's civil war game? It looks really good.
The fact that no one has commented on your questions suggests that it cannot be commented upon.
(I have no comment, but don't like seeing questions ignored.)
RE: Persistent AP's
Posted: Sun Mar 11, 2012 10:27 am
by KEYSTONE07950
ORIGINAL: Gil R.
ORIGINAL: KEYSTONE07950
I asked in another thread, even though the boardgame is not yet release; will Matrix publish Uwe's civil war game? It looks really good.
The fact that no one has commented on your questions suggests that it cannot be commented upon.
(I have no comment, but don't like seeing questions ignored.)
Nudge, Nudge………………………………………. I won’t tell anyone. You can comment to me.
RE: Persistent AP's
Posted: Sun Mar 11, 2012 1:17 pm
by Keunert
say no more, say no more!
RE: Persistent AP's
Posted: Mon Mar 12, 2012 2:25 am
by london23
What is the simultaneous play for the game? Does each player make moves at the same time in real time? Or does each player designate a move and then the moves are played out simultaneously like in Combat Mission?
RE: Persistent AP's
Posted: Mon Mar 12, 2012 7:05 am
by wodin
ORIGINAL: Gil R.
ORIGINAL: KEYSTONE07950
I asked in another thread, even though the boardgame is not yet release; will Matrix publish Uwe's civil war game? It looks really good.
The fact that no one has commented on your questions suggests that it cannot be commented upon.
(I have no comment, but don't like seeing questions ignored.)
Your doing what i did when I was a kid..."dad we got your Xmas present today...it isn't a shirt"
RE: Persistent AP's
Posted: Mon Mar 12, 2012 9:40 am
by e_barkmann
What is the simultaneous play for the game? Does each player make moves at the same time in real time?
It's pretty much IGOUGO but broken down into single actions rather than long turns, so each player only has to wait a few seconds between turns (depending on your opponent of course). The boardgame activation system adds extra depth to the decision making processes for both players.
RE: Persistent AP's
Posted: Mon Mar 12, 2012 3:00 pm
by london23
ORIGINAL: Chris Merchant
What is the simultaneous play for the game? Does each player make moves at the same time in real time?
It's pretty much IGOUGO but broken down into single actions rather than long turns, so each player only has to wait a few seconds between turns (depending on your opponent of course). The boardgame activation system adds extra depth to the decision making processes for both players.
Okay, that's what I thought it was (like the boardgame version), but then I read in the game discription ("simultanious play") and thought maybe it was somthing more like Combat Mission.
RE: Persistent AP's
Posted: Thu Mar 29, 2012 5:42 pm
by DaveyJJ
ORIGINAL: tide1530
The Civil War map is a beauty for sure. Like I said over at BGG people should advocate to have the developers make Persistant AP's an optional rule...an easy enough fix in a patch. It was done with extreme assault in the JTCS game.[;)]
Crickey, that's lovely.