ORIGINAL: Erik Rutins
I think the scale concerns would be more valid if we were aiming to create a different kind of game that focused on exploring some of these battles on a more operational level.
Well, as a serial offender when it comes to holding invalid concerns [;)], my first reaction to this was that given that the individual units will (presumably) be modelled down to individual squads, tanks and artillery pieces, and the screenshot above saw the deployment of some Regimental sized units, how can the game avoid exploring these battles at the operational level?
My second reaction was that are we now saying that the game is not intended to be a detailed operational simulation of the land fighting in the western theatre? Is that how we should interpret the fact the game is not "focused on exploring some of these battles on a more operational level".
With respect, whilst a new air model and naval model will be nice, it was boots on the ground and operational art that liberated France and Italy. A naval model for anything bar a few months in the mediterranearn version of the game, and 2-3 turns in the 1940 game, will be largely pointless given the Kriegsmarine lacked the fuel, tonnage or numbers to trouble the RN, particularly in the period 43-45 covered by this first title.
Likewise in the air, this first game is set in a period of Allied Air supremacy. Whatever the Allied player chooses to bomb in the air portion of the game, waves of P-51s and P-47s will attrit the Luftwaffe to nothing by turn 50 of the 1943 campaign, whatever the AXIS player attempts to do (unless he puts everything into national reserve).
Which essentially brings us to the one section of the game where the Allies didn't have it all their own way, being unable to prevent a well organised fighting withdrawl from sicily, having to crawl a bloody crawl up Italy, and having to slug it out in the Bocage for three months before gaining space to manouvre.
Arguably, the only part of the WitW which gives the Germans any options (although these are all still slim) is the ground fighting, and it is precisely this part which is to be played out at a scale that will largely remove meaningful manouvre and decision making.
You could have made the same argument for any operation in War in the East as well.
Some might have argued that the WITE scale should have been smaller, TOAW Fire in the East used smaller scales for example, but to be fair, what we got was still an operational tour de force whatever your preference. It is not an easy argument to sustain (I certainly wouldn't care to advocate it) with relation to WitE, but it surely has more mileage here given the scale of the front lines when measured in 10 mile hexes.
Joel and Gary have already worked at this scale and at higher scales for the Western Front and the result was a great game. I honestly think that if you need a proof of concept, you can find it in their past published work.
This is not in dispute, although surely part of their success is sustaining design decisions in the face of challenge, articulating why they are right. They also presumably wouldn't claim to be infallible, since these sorts of decisions may not be made purely on game design grounds. Would it be fair to say that much of WitW will look like it does because of the design decisions taken when WitE was being designed?
Finally, I'd (with the very greatest of respect and a gentle tone) point out that the man who gave us the cinematic magnificence that is Star Wars, also gave the world Howard the Duck. Past performance is not a guarantee of future....etc etc etc.
War in the West will give you a scope that goes far beyond a single battle or operation or region and the freedom to decide how to win the War in the West.
Well, firstly, the game is surely fundamentally broken if the Germans can beat the western Allies from an historical starting position in either 43 or 44. If this is a turn of phrase (one to note down for the publicity blurb, it was a nice soundbite [;)]), and what you mean is "lose less bad" a la the victory models for WITP and WitE, then I would continue to argue that it is absolutely essential that the ground combat is modelled meaningfully because only here can the Germans affect the outcome.
It might be possible to delay the Allies further in Italy, or snuff out the Anzio landing. It might be possible to hang on an extra week in the Overlord lodgement area, or give up the Bulge assault as the hopeless task that it was and use the armoured forces thus preserved to blunt the assault on the Rhine for a few days, or even make the Allied player more cautious.
However, A german player won't win by using a more detailed naval model to sortie the Kriegmarine's assorted E-boats and Canoes into the channel, and you won't delay anything using the more detailed air model, since even if your opponent was an early Hominid and couldn't win the air battle over Germany with the resources the Allies deployed, then that wouldn't prevent the Allies landing in France and sweeping all before them when they were ready. It's a numbers game and the Germans can't win it.
Therefore, since the Allies can't win without ground combat liberating territory, and the Germans can only hope to trip the Allies up within the ground combat segments using ground combat elements, it is absolutely essential that this is modelled at a scale that gives the German player some scope to make meaningful choices. I don't see many choices are 10 miles per hex.
A good tactician might be able to outfight me at a small scale and hold me up. At a big scale, it becomes much more difficult since you are facing off across far fewer hexes.
Now, my suspicion is that the Gustav line is 9 hexes long because you didn't want the distance between Riga and Daugapils to be 25 hexes long. If we are playing 10 mile hexes because there is no commercial case for the effort required to convert the current game engine to a smaller scale, then fine. I'm a grown up, an Analyst by profession and I can understand that. I'll stop labouring the point and move on.
However, I need to understand this, not least because these four projected games are likely to relieve me of 200-300 USD over the next few years. Budget is not an issue, I've brought from Matrix and never played simply to support an engine onto the next in series which was more interesting to me, but it is much harder with these sorts of reservations and answers which don't feel particularly transparent.
As with everything I've said in this thread, this is all meant in the best possible and most constructive sense. No one will be happier than me if someone can deconstruct my reasoning, I want these games, I want to play these titles, and if you choose, just ignore my questions and I'll go away, I'm not trolling.
All the very best,
ID