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RE: Monster Tutorial

Posted: Mon May 28, 2012 5:17 pm
by JFalk68
You might not be getting "impossible shot" because of LOS, it might just be an impossible shot because of the target you are attacking.  Was your tank a Pz IVd and where you attacking a T-34?  If you can recall the particulars, maybe we can figure out what happened.

RE: Monster Tutorial

Posted: Tue May 29, 2012 2:15 am
by kvob
In the instance I described previously, the Russian tank was a T34 but I can't remember the German type.
Again, what you said about figuring out what happened - this is my point. Everywhere in life, things go wrong but we can't put those errors right until we know where we have gone wrong. The same applies to this game. I have no doubt that my poor player ability is the real cause of the problem but without informational feedback I can do nothing about it. This is where frustration creeps in. Saying Impossible Shot tells me absolutely nothing, therefore, I can't modify my behaviour because I don't know what is wrong. If the game were to say something like (in the instance of the T34) Armour modifier too high, then I would know that my gun was not up to the task.

It may seem like I am off on a bit of a rant over this but I've spent quite some time (and money) on this, got absolutely nowhere, and now I am about ready to give this game up as a lost cause.


RE: Monster Tutorial

Posted: Tue May 29, 2012 2:20 am
by Erik Rutins
Hi Kvob,

First, make sure you try a scenario other than "Monsters" as it's one of the hardest.

Does the firepower vs. defense system make sense to you? There's no armor modifier, you're just trying to roll 2d6 + firepower against the enemy's defense as your target number. There are modifiers to the roll and defense, but armor is already factored into the defense number you see. You sometimes need some of the other modifiers to help you make a shot effective.

When you shoot, the text in the bottom also lists the modifiers and values that applied to that shot.

Regards,

- Erik

RE: Monster Tutorial

Posted: Tue May 29, 2012 3:53 am
by kvob
Thanks for that info. I'll try and keep that in mind. I must admit, getting to grips with Monsters has become a bit of an (unhealthy) obsession for me.

RE: Monster Tutorial

Posted: Tue Jun 05, 2012 8:09 pm
by whako
Monsters Scenario is one of the easiest tutorials to master once you know how to use smoke. My Advice is Smoke, Smoke and more Smoke and you will see how easy that scenario is with or without the added panzer 38t.

RE: Monster Tutorial

Posted: Wed Jun 06, 2012 1:06 am
by kvob
I've been using smoke but still no good. I target the anti tank gun first and then start smoking the tanks. By the time I lay the second smoke I've usually already almost lost a tank(usually to the armoured car who always seems to get in the killer shot). By the time I'm facing the T34s, I've already taken heavy casualties.

RE: Monster Tutorial

Posted: Thu Jun 07, 2012 2:44 am
by whako
ORIGINAL: kvob

I've been using smoke but still no good. I target the anti tank gun first and then start smoking the tanks. By the time I lay the second smoke I've usually already almost lost a tank(usually to the armoured car who always seems to get in the killer shot). By the time I'm facing the T34s, I've already taken heavy casualties.
Are you placing a smoke round on a hex that can block 2 LOS? Are you using your bonus CAPs for additional smoke rounds? Are you Attempting to stay out of range from there AT guns and armour. Make them come to you. Let AI be aggresive.

RE: Monster Tutorial

Posted: Thu Jun 07, 2012 3:42 am
by kvob
Yes I'm trying to block line of sight but perhaps not efficiently enough. Also, I didn't think of using the bonus CAPs for extra smoke rounds.
That would probably be a big help.

Sometimes it seems so obvious when it's suddenly pointed out to you[&:]