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RE: Finalized TF Mission Art

Posted: Mon Aug 25, 2014 12:29 pm
by DanSez
the insignia are the easiest and least problematic to maintain

You just create 2 subfolders in the ART folder and extract the files there. It doesn't overwrite anything, doesn't conflict with your setups. The program will use those that match and ignore the rest.

I'm not sure about D-Babes (unknown territory to this still learning player) but I thought that D-Babes just expands the numbers of units and changes/replaces only a few. A mod like RA which does more OOB changes could possibly cause the wrong patch to show up with the wrong unit, but if the stock units are not changed, regardless of scenario or mod, the insignia/patch graphics should work.

I love them. Thanks for the good work Halsey.

RE: Finalized TF Mission Art

Posted: Sat Sep 06, 2014 9:07 pm
by dasboot1960
Halsey - These are great! Thank You. If I download the "dababes" mod will they still work?

RE: Finalized TF Mission Art

Posted: Mon Sep 08, 2014 4:40 pm
by Halsey
ORIGINAL: dasboot

Halsey - These are great! Thank You. If I download the "dababes" mod will they still work?


Anything that goes into the main art folder works for any mod.

Insignia will only match up with stock campaigns.

Drw61 has adapted some of the insignia for Da Babes.
Find his mod adaption in his mod thread.

RE: Finalized TF Mission Art

Posted: Mon Mar 02, 2015 7:29 pm
by Halsey
Bump for new players! [;)]

RE: Finalized TF Mission Art

Posted: Mon Oct 26, 2015 1:31 am
by Tejszd
Bump for new players!