Page 3 of 13

RE: Board Game Map Mod (WiP)

Posted: Fri Jul 20, 2012 2:23 pm
by sol_invictus
ORIGINAL: redmarkus4

Hi.

I haven't played the game much yet so some of the game play issues such as NATO markings etc. haven't been an issue for me. I opened it up, looked at the map and some of the units and thought "I will mod that before I start playing". Give me a few days to think about your comment.

Regarding the ravines etc, let me play around with that also. Maybe in the next release of the mod...



You're the best!

RE: Board Game Map Mod (WiP)

Posted: Fri Jul 20, 2012 4:21 pm
by Redmarkus5
OK Gents - thanks. Version 1.0 (Green) is ready and I am about to create a new 'PanzerKrieg' thread to host the links to this and related mods.

Let's keep the discussion going in this thread and leave the other one just for DL link purposes.

I hope you enjoy the Mod and I look forward to hearing your ideas for improvements.

I will put a Tan version up there as well, if at least 10 people ask for it here.

RE: Board Game Map Mod (WiP)

Posted: Fri Jul 20, 2012 4:23 pm
by SteveD64
Tan for me [;)]

RE: Board Game Map Mod (WiP)

Posted: Fri Jul 20, 2012 4:35 pm
by DerGrenadier
Will the Tan version also be released?

RE: Board Game Map Mod (WiP)

Posted: Fri Jul 20, 2012 4:43 pm
by Redmarkus5
ORIGINAL: DerGrenadier

Will the Tan version also be released?

Yes, as long as enough people say they want it. I'd like to feel that the extra effort is worth it, no offence :)

RE: Board Game Map Mod (WiP)

Posted: Fri Jul 20, 2012 4:44 pm
by Redmarkus5
I suggest you all try the Green version first, to see if you like it and also as a test to find bugs. It's easier to fix them once and then make a Tan version than to support two versions...

RE: Board Game Map Mod (WiP)

Posted: Fri Jul 20, 2012 4:46 pm
by G Felzien
I must say I prefer the tan too. I like the contrast between the tan of clear terrain and everything else.

RE: Board Game Map Mod (WiP)

Posted: Fri Jul 20, 2012 5:09 pm
by Redmarkus5
ORIGINAL: GFelz

I must say I prefer the tan too. I like the contrast between the tan of clear terrain and everything else.

OK, noted. Thanks.

RE: Board Game Map Mod (WiP)

Posted: Fri Jul 20, 2012 5:48 pm
by LiquidSky


The game has the counter graphics in two locations. The ones for the Nato graphics are in dccbmodgraphics/natocounters. The ones for the pictures/graphics of the men/guns/afvs is in DC2BIG/siluets. These are saved by unit type, so you can have a german infantry division with 3 infantry regiment symbols and an artillery symbol (nato or otherwise).

Note that the different zoom levels are in different folders. DC2BIG for the biggest. DC2 for the middle zoom and DC2SMALL for the smallest zoom. Same with the dccbmodgraphics.

RE: Board Game Map Mod (WiP)

Posted: Fri Jul 20, 2012 5:59 pm
by TJD
I vote for tan too. I really like the high-contrast effect it provides. Beautiful work you're doing!
Best,

Tim

RE: Board Game Map Mod (WiP)

Posted: Fri Jul 20, 2012 6:21 pm
by Keunert
i think the woods are a little out of style. the swamps are great.

RE: Board Game Map Mod (WiP)

Posted: Fri Jul 20, 2012 6:47 pm
by Redmarkus5
ORIGINAL: Keunert

i think the woods are a little out of style. the swamps are great.

Yes, I was just thinking the same. I will do some work on Version 2 in the next few days.

I have been thinking:

1. Zoom out max - flat fill only, no '3D' graphics just like a board game.

2. Medium Zoom - mostly flat graphics with maybe a few exceptions.

3. Max Zoom in - mostly '3D' graphics.

Comments?

RE: Board Game Map Mod (WiP)

Posted: Fri Jul 20, 2012 7:56 pm
by parusski
ORIGINAL: amatteucci

I like the greener steppe/green hills variant best.

What he said is my vote.

RE: Board Game Map Mod (WiP)

Posted: Fri Jul 20, 2012 8:24 pm
by WilliePete
I really like what you have done and I applaud your dedication to the game. My only gripe is that I hate the hexes. Is it possible to either remove them or tone them down? Thanks!

RE: Board Game Map Mod (WiP)

Posted: Fri Jul 20, 2012 10:21 pm
by sandman2575
ORIGINAL: WilliePete

I really like what you have done and I applaud your dedication to the game. My only gripe is that I hate the hexes. Is it possible to either remove them or tone them down? Thanks!

There's an ingame option to turn off hexes (I prefer them off myself) -- I assume this will work with redmarkus' map -

RE: Board Game Map Mod (WiP)

Posted: Sat Jul 21, 2012 1:17 am
by LiquidSky


You could put a faint outline around your green(tan) plains hexes, so that we can turn off the grid and still see a faint hexside. A more subtle effect.

RE: Board Game Map Mod (WiP)

Posted: Sat Jul 21, 2012 3:02 am
by LiquidSky
I figured out how to better differentiate the artillery regiment from the infantry regiments in a german division.

I put a big white dot in the middle of the graphics/dccbmodgraphicsBIG/natocounters/11.png



Image


RE: Board Game Map Mod (WiP)

Posted: Sat Jul 21, 2012 3:46 am
by LiquidSky


Not sure what to do about the panzer regiments in the german divisions. Or the motorized infantry regiments in the panzer divisions.

I changed 16.png to make PZ show up in the middle of the graphic, which is good for the motorized/mechanized divisions, but looks a little silly in the panzer division.



Image

RE: Board Game Map Mod (WiP)

Posted: Sat Jul 21, 2012 3:54 am
by Redmarkus5
ORIGINAL: LiquidSky



You could put a faint outline around your green(tan) plains hexes, so that we can turn off the grid and still see a faint hexside. A more subtle effect.

I will tone the hex graphic down. Another modder found out how to do it.

Go to PREFS menu in game to turn hexes on/off

RE: Board Game Map Mod (WiP)

Posted: Sat Jul 21, 2012 3:57 am
by Redmarkus5
ORIGINAL: Keunert

i think the woods are a little out of style. the swamps are great.

Woods and forests are tough. I made some test changes to make them flatter. Those are all Forest hexes - bright green for Plains and duller green for Forest Hills. Not many woods on the game map. What do you think?

I am still focusing on the Normal Zoom map as I guess that's where people spend most time? When that's completed, I will go back to modding the Zoom out and Zoom in maps as well.

Image