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RE: Allied submarine torps vs. DDs.

Posted: Sat Nov 10, 2012 9:41 pm
by LoBaron
ORIGINAL: obvert

ORIGINAL: michaelm

I think that the message "Torpedoes fail to detonate" at the end of a ASW animation is misleading. A torpedo that hits checks to see if it goes 'bang!' as per dud rate.
The ".. fail to detonate" and "Torpedoes miss" comes up if NO torpedoes in the attack hit. In other words, both cases mean that they missed their target.
The '.. fail' message should be dropped/ignored and treated as a plain 'miss'.

Thanks Michael. Good to know.


Many thanks Michael! Agree that the msg is misleading in this context.

RE: Allied submarine torps vs. DDs.

Posted: Sat Nov 10, 2012 9:44 pm
by LoBaron
ORIGINAL: obvert
[:D]

I bet my next turn I'll get the 'miss' too!

Yeah and I probably am doomed to duds from now on. Fates of WitP players.

RE: Allied submarine torps vs. DDs.

Posted: Sun Nov 11, 2012 7:17 am
by KenchiSulla
As long as the important ones go bang.. In 5 months game time I had a couple of Mk14s that worked.. Two of those on CVE Hosho (glug glug) and one on the CV Soryu...

It is all about a little bit of luck..

RE: Allied submarine torps vs. DDs.

Posted: Tue Nov 13, 2012 4:24 pm
by geofflambert
I have to agree on pretty much everything LoBaron has said. DDs are extremely hard to hit especially when they are doing ASW operations. A couple more reasons (that I didn't see skimming through) are 1. there is an higher chance for glancing blows due to the DDs maneuvering where the trigger doesn't actuate and 2. Due to the shallow draught of DDs and the unreliablity of the depth setting system on US torpedoes the torps could often go right under the DD. If I were the commander, I'd save my ammo for better targets. I don't look as good as Clark Gable either. [:(][:D]