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RE: New Game Decided On
Posted: Wed Jun 19, 2013 6:43 am
by Vic
@Jeffrey,
Well the game will be aimed at a bit of a larger audience, but it will sport a logistical/supply system actually a little bit more intricate than ATG and it will defenitely not field any german panzers of any kind for sure
Best,
Vic
RE: New Game Decided On
Posted: Wed Jun 19, 2013 10:10 am
by lancer
Advanced Risk?
Cheers,
Lancer
RE: New Game Decided On
Posted: Wed Jun 19, 2013 11:23 pm
by Jeffrey H.
ORIGINAL: Josh
Clever find Webizen.
@ Jeff... PG knockoff? what makes you say that?
ssshhh, I'm trying to smoke him out.
RE: New Game Decided On
Posted: Wed Jun 19, 2013 11:28 pm
by Jeffrey H.
ORIGINAL: Vic
@Jeffrey,
Well the game will be aimed at a bit of a larger audience, but it will sport a logistical/supply system actually a little bit more intricate than ATG and it will defenitely not field any german panzers of any kind for sure
Best,
Vic
Hrrm, "larger audience", no german panzers. Got to be a LOTR knock off then. But why would that type of game need an intricate logistical supply system ? Doesn't add up.
Maybe a space 4x type setting ? ooohhhh, that might be cool.
RE: New Game Decided On
Posted: Thu Jun 20, 2013 12:45 pm
by CSO_Talorgan
ORIGINAL: Vic
it will sport a logistical/supply system actually a little bit more intricate than ATG
This is interesting. The logical reason for doing this would be that compared with ATG the new game is closer to the tactical than ATG.
Are we allowed to ask whether the new game takes line-of-sight into account?
RE: New Game Decided On
Posted: Thu Jun 20, 2013 3:01 pm
by mgaffn1
I'd always thought Vic was planning a WW2 era game for his "mystery project", but these cryptic messages make me wonder...
RE: New Game Decided On
Posted: Thu Jul 18, 2013 12:11 pm
by cbardswell
Latest update...sounding good - if only we knew the era...
http://www.vrdesigns.nl/?p=546
this game in advanced mode will feature quite an intricate supply and logistics system
3 seperate play modes: a campaign game, random world games and stand-alone scenarios
RE: New Game Decided On
Posted: Thu Jul 18, 2013 5:42 pm
by Jeffrey H.
ORIGINAL: cbardswell
Latest update...sounding good - if only we knew the era...
http://www.vrdesigns.nl/?p=546
this game in advanced mode will feature quite an intricate supply and logistics system
3 seperate play modes: a campaign game, random world games and stand-alone scenarios
Maybe an ancients game, you know; foot soldiers cavalry archers that sort of thing ? No German Panzers at least.
Or maybe a future "bugs vs. humans" Starship Troopers/WH40K type game ?
RE: New Game Decided On
Posted: Tue Jul 23, 2013 11:30 am
by Tac2i
Don't think it will be an ancients game: "For example it will be possible to cut of enemy strongholds and starve the troops there to dead or for troops beyond your supply network to
run out of ammunition." Never heard of swords, spears, arrows, etc referred to as ammunition. That sounds like bullets to me. Also don't believe Vic is into SciFi type games. Hope we get some definitive word soon on the nature of this mystery game. Not sure why it is still under wraps.
ORIGINAL: Jeffrey H.
Maybe an ancients game, you know; foot soldiers cavalry archers that sort of thing ? No German Panzers at least.
Or maybe a future "bugs vs. humans" Starship Troopers/WH40K type game?
RE: New Game Decided On
Posted: Sun Jul 28, 2013 3:19 pm
by Jeffrey H.
ORIGINAL: Webizen
Don't think it will be an ancients game: "For example it will be possible to cut of enemy strongholds and starve the troops there to dead or for troops beyond your supply network to
run out of ammunition." Never heard of swords, spears, arrows, etc referred to as ammunition. That sounds like bullets to me. Also don't believe Vic is into SciFi type games. Hope we get some definitive word soon on the nature of this mystery game. Not sure why it is still under wraps.
ORIGINAL: Jeffrey H.
Maybe an ancients game, you know; foot soldiers cavalry archers that sort of thing ? No German Panzers at least.
Or maybe a future "bugs vs. humans" Starship Troopers/WH40K type game?
There has been a lot of harping on the general discussion forums for an "age of rifles" tye game. Not sure what that means, period wise, but it might fit the description of what has been leaked out to date.
RE: New Game Decided On
Posted: Fri Aug 09, 2013 1:08 pm
by SSFSX17
Working name "Empire"
Could be anything from 30 Years War, to Napoleonic, to Franco-Prussian, to possibly even Russo-Japanese. But not WW1, because then there's the possibility that a German Panzer could exist.
RE: New Game Decided On
Posted: Sat Aug 10, 2013 6:22 am
by altipueri
Well what I liked about AT:
Random scenario generator.
Supply system important enough to make you think about supply but not too tedious.
Games from Ancients and Napoleonic as well as WW2 - with Zaratougha's mod (still play it - thanks Z).
What I didn't like - not being able to turn off production every turn - sometimes I just want a quick scrap.
This game had the chance to be a "universal wargame" - an approachable TOAW - that could cover any period and just might have been approachable enough to get more people into wargaming. Unfortunately I fear it succumbed to the enthusiasts who wanted more complexity.
Tip for new game - produce a manual that can be understood by a human being with an IQ approximately equal to their body temperature. (Fahrenheit not Centigrade !)
RE: New Game Decided On
Posted: Wed Aug 14, 2013 8:53 am
by Strategiusz
ORIGINAL: SSFSX17
Working name "Empire"
Could be anything from 30 Years War, to Napoleonic, to Franco-Prussian, to possibly even Russo-Japanese. But not WW1, because then there's the possibility that a German Panzer could exist.
What exactly was said about German panzers? Because "Empire" fits to games like AT very well too.
Original Empire was similar to AT with random maps. Here is some Empire "Deluxe Enhanced Edition", but still looks like very old game
http://www.killerbeesoftware.com/kbsgames/edee/
RE: New Game Decided On
Posted: Fri Aug 16, 2013 12:21 am
by Jeffrey H.
ORIGINAL: Vic
@Jeffrey,
Well the game will be aimed at a bit of a larger audience, but it will sport a logistical/supply system actually a little bit more intricate than ATG and it will defenitely not field any german panzers of any kind for sure
Best,
Vic
^^^^ Quoted from Vic for your convenience.
RE: New Game Decided On
Posted: Thu Jan 30, 2014 12:17 pm
by Tac2i
Hi Vic, any new information you can share about your mystery game?
RE: New Game Decided On
Posted: Fri Jan 31, 2014 7:32 am
by Vic
Hi Webizen,
I visited the Slitherine offices yesterday and had a big talk with them. They are still enthusiastic about the mystery project and where it is heading. I think we are about at the halfway point in development.
Going to write a new developer log this weekend and actually announce the type of setting.
Best,
Vic
RE: "New Game Decided On"
Posted: Fri Jan 31, 2014 11:33 pm
by Stardog
I just read Vic's post.
This is great news!!!
Could it be a game covering years 1700 to 1890?
No matter what the new game is I'm sure it will be a hit!
Thanks Vic
RE: New Game Decided On
Posted: Sun Feb 02, 2014 9:24 am
by Tac2i
Here is Vic's latest update about his new game. It will be a release day purchase for me!
http://www.vrdesigns.nl/?p=645
This is the part of the game description that sold me:
{While} workname Empire might be a bit more simple concerning interface, flow and play than Advanced Tactics, it will very much be a blend between a strategy game and a wargame. There are frontlines there, entrenchment, supply bases, panzer encirclements, air support, concentric attacks, combined arms, landscape considerations, road networks, airfields, intercepts, opportunity fire, ambushes: everything that is necessary to create a game that rewards decent planning and outsmarting your opponent. Do not expect an infantry-only assault with twice the number of troops to break easily (or at all) through an entrenched enemy infantry line.
One small concern is the statement: "It has hexes, but not counters." I suppose this might mean the use of 3D units vice 2D counters like in AT/ATG. If that is the case then I'd hope the 3D units can be changed with a mod. Even if not, it isn't a deal breaker for me.
ORIGINAL: Vic
Hi Webizen,
I visited the Slitherine offices yesterday and had a big talk with them. They are still enthusiastic about the mystery project and where it is heading. I think we are about at the halfway point in development.
Going to write a new developer log this weekend and actually announce the type of setting.
Best,
Vic
RE: New Game Decided On
Posted: Sun Feb 02, 2014 11:47 am
by nicodede62
I look forward to this new game. Maybe my mod WH40K will be more adapted to this new engine [:)].
RE: New Game Decided On
Posted: Sun Feb 02, 2014 1:56 pm
by PzKw43
Vic has posted an update about his new game engine on his website.
http://www.vrdesigns.nl/
This is an excerpt: "Workname Empire is set in a post-apocalyptic era on a distant planet. Its a turn-based strategy game with exploration, research and intricate combat and logistics rules. It has hexes, but not counters. The initial tech levels will be reminiscent of mid 20th century technology, while the higher tech levels will be more in the science fiction era."
While not something of interest to me I wish him the best of luck with his new game.