ORIGINAL: heliodorus04
Walloc, no disrespect intended, but English obviously isn't your first language and I found your last counter to me incomprehensible, so I'm leaving it alone.
Sorry its a flaw of mine and isnt exclusive to english. Sadly the same is true in my written danish. Any how i reread my post and tried to edit it for better understanding if u wish u reread it.
We STILL have the game where USSR can 'optimize' away ALL of the historical doctrine and more importantly, actual limits to its early war capabilities, meanwhile the German is tied on rails to degrade at exactly the historical rate (i.e., the yearly code that forces morale degradation prevents Germany from fielding a more capable army than it might have had were it not for these rules that artificially degrade the army). You cannot 'optimize' Germany enough to match what the Soviet can 'optimize.'
The game remains nothing more than a Soviet World War 2 optimization simulation.
Just because I've been saying it all along is not an argument that effectively counters me.
Well Helio, could that be cuz ur mind is made up on the matter and there is no way to change it then.
Pelton latest theories as i read them is that u can grind the SHC army in 42 from a purely AP point of view. Ill say this is nothing new. This has been know by a number of ppl for quite a while. Obviously not going terribly well so far in his game vs MT, but he has 3-4 other AARs starting about same time as the one vs MT. Tho a number of them doesnt seem to be updated recently, they have seemed to take another path.
U get 60 AP per turn plus a few from HQ arriving here and there. If u kill near that or above that russian army cant "optimize" any thing.
U need to stay above a certain lvl of divisional equaliants or u cant defend ur front.
If ur able to go above that number the russian army is actually in decline, no matter manpower situasion and arms situasion.
I cant argue with with the fun factor its up to ppl them self. Whats fun for one might or might not be to another.
But if u consider the alternative to the AP system "buying" units. A system just like the german one. Where u would get the units for free when they died. U can then use refit to manipulate the army as fitting, leaving shells if u like or not behind own lines.(possibly as rules are now to stop fort degrations and so on. Or keep all ur units in teh front depending on what u have as a manpower pool. With such a system every thing like on german side is free and it cant be targeted. As it happens automaticly.
This isnt the case of the current system, its a system in it self that with out regards, to manpower pool , equipment and so on can be attack in it self. Kill more than 60 AP worth of units per turn and its a system in decline. u can have 10 mio in manpower pool but if u got no units it will do u no good. Is that a thing that sound terribly realistic. A artificial imposed limit on units, with out regards too actual manpower and equipment situasion.
As it is now its actually a system in it self that can be targeted. With out regards to other factors. While u within very strict limits can "optimize" the system as a whole is a liablity for the russian side not a advantage. We seen plenty a AARs where APs become a the real constraint in the rebuilding of a SHC army v 2.0. A restraint that would never been wiith the same system as GHC side uses as every thing would just come for free and automaticly. While we also seen AARs where there isnt a directly constraining factor in the AP we still never to my knowledge ever seen an army reaching historic proportions unit wise, ever.
Now within the AP system as it is now can u tailor suit ur army, yes u can to a certain extend. If we saw lots of AARs with pure mech armis or arty division in many times the historical there would be a problem, i agree. The opposite happens while u in single factors might see a few more tank corps than historical or arty divs when u look at the army as whole. Going by historical reinforcement likes the german side would give in my best guess around twice as many units on a whole as the top army we ever seen so far. Again the rules would be just like on german side they come back for free if destroyed. The AP system as is, limits not expands the russian army in game compared to a historical reinforcement schedule. There is no ifs or buts about it. Turn on a 44 scn or a 43 scn and compare to AARs that on how many that reach those force lvls by then in units. Its simple, its never been done as a whole.
U cant no matter how hard u try and whether u have 10000 tanks in ur pool as SHC side make a 44 OOB Mech coprs in july 42. U just as tied into the historical OOB decisions as the german side is. The progression of the SHC side is just as tied into history as GHC no matter how the game actually played out. What if u manage to save ur entire mech force in 41 as SHC and go on a rampage in 42. Would a reconstitusion have taken as long as it did. Prolly not, u might have had mid 44 OOB corps in mid 43 and so on. If it goes worse than history does it go slower? no. The rails on what happes on SHC side is the same OOB wise as the german side. Can u build 500 tank corps? no u cant. The vehicle pool is very much the limiting factor on how much of the SHC army u can motorise. There is next to nothing that the SHC side can manipulate in those numbers. If u do a full vehicle factory evacuation u end up with around 5.000 vehicles more than what the game deems as historic or around 2 mech corps worths. Or around 0.3% more than what u else would get. On the other hand if u lose more than 5 vehicle factories u lose more than what the teh game gives u. There is no way to manipulate the production in any way.
The choice of optimezation as is, is giving the SHC side 5 cubes to play with. 4 of which is needed for inf divs and eventually corps the remaining 1 u can then optimize as u like. In Historical reinforcement schedule u would have 10 cubes to play with. The choice is not what to have but what 5 to leave out.
If the fun is in what u make of those 5 cubes yes then u have fun as russian, but the arguement that having it as the germans side aka historical OOB of units would only enlarge the number of units on the SHC side, giving more capabilities than now. The system is an liability as it can be attack in it self, it wouldnt be with a historical OOB.
If u wana force SHC to more "historical" tactics going to a historical OOB/system like the german one isnt the way to go. It would only give SHC side more units, aka more carpets, more soaking up units and so on. Making the perception of the issue even larger.
Kind regards,
Rasmus