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RE: (A) Fulkerson vs Jap AI RA 4.2

Posted: Fri Nov 23, 2012 2:16 am
by larryfulkerson
I had enough PP's after I bought out the 11th Bde to buy out the 7th Bde as well, so it's loading at Brisbane too. On different ships. In a
different TF. So now I have like 62 PP's left.

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RE: (A) Fulkerson vs Jap AI RA 4.2

Posted: Fri Nov 23, 2012 2:29 am
by larryfulkerson
For 32 PP's I bought out a B-17 unit at Manila and flew it to Darwin. I changed it to the Far East command to allow me to fly it out. I hope
that's the right HQ.

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RE: (A) Fulkerson vs Jap AI RA 4.2

Posted: Fri Nov 23, 2012 2:34 am
by larryfulkerson
Here's the aircraft losses from all the fighting everywhere sorted on the today column:

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RE: (A) Fulkerson vs Jap AI RA 4.2

Posted: Fri Nov 23, 2012 2:38 am
by larryfulkerson
Here's the destroyed air groups display......I have enough PP's left to buy back some float planes...I wonder if I should? Maybe later.

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RE: (A) Fulkerson vs Jap AI RA 4.2

Posted: Fri Nov 23, 2012 3:10 am
by larryfulkerson
TF 152 is loading up the 113th USAAF Base Force Engineers, which I plan to take out to somewhere important, like Canton, or maybe
Palmyra or Baker Island. Like that. They will be the ones early on here that will attempt to expand the air fields and ports on some of
these smaller islands between Pearl and Oz. So that we have an air bridge, if it's possible, for aircraft to traverse from Pearl to Oz
freely. I'm hoping such a thing is doable somehow. Maybe with some shipping involved in the longer stretches of ocean.

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RE: (A) Fulkerson vs Jap AI RA 4.2

Posted: Fri Nov 23, 2012 3:45 am
by Halsey
I see you got it handled.[;)]

Almost all the art are ID'd to the stock campaigns.

If mods use the stock campaign to set up their scenarios, all should jive up.
If they changed unit ID#'s, the unit insignia's will be off.

Same with aircraft squadrons.
If the plane and unit ID's weren't tinkered with, the art will match up.

So artwork that unzips to the main art folder should be good to use for all games.
Only the unit and squadron patch insignia will be off.

Looks good Larry.
Have a ball !!![:D]

RE: (A) Fulkerson vs Jap AI RA 4.2

Posted: Fri Nov 23, 2012 4:19 am
by larryfulkerson
ORIGINAL: Halsey
I see you got it handled.[;)]

Almost all the art are ID'd to the stock campaigns.

If mods use the stock campaign to set up their scenarios, all should jive up.
If they changed unit ID#'s, the unit insignia's will be off.

Same with aircraft squadrons.
If the plane and unit ID's weren't tinkered with, the art will match up.

So artwork that unzips to the main art folder should be good to use for all games.
Only the unit and squadron patch insignia will be off.

Looks good Larry.
Have a ball !!![:D]
Thanks again, Halsey dude.

RE: (A) Fulkerson vs Jap AI RA 4.2

Posted: Fri Nov 23, 2012 4:46 am
by larryfulkerson
I've found Bombay to be a medium to good source of fuel and supplies. Exceeded only by the off-map areas I believe. I'm seeing a lot
of traffic leaving Bombay headed off-map but there's some local traffic as well.

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RE: (A) Fulkerson vs Jap AI RA 4.2

Posted: Fri Nov 23, 2012 5:31 am
by larryfulkerson
Here's the traffic in and out of Colombo:

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RE: (A) Fulkerson vs Jap AI RA 4.2

Posted: Fri Nov 23, 2012 6:04 am
by larryfulkerson
The Cat's on Midway found an enemy TF north of Midway heading NW so I'm guessing it means nothing and life goes on.

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RE: (A) Fulkerson vs Jap AI RA 4.2

Posted: Fri Nov 23, 2012 6:53 am
by larryfulkerson
A Dutch search seaplane found an enemy TF up around the Bubble Drop area. It might be the beginnings of the Davao invasion group.
Or maybe it's just a lone Jap ship. We don't know yet.

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RE: (A) Fulkerson vs Jap AI RA 4.2

Posted: Fri Nov 23, 2012 7:00 am
by larryfulkerson
Come to think of it.......I haven't displayed the sunk ships for the game yet:

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RE: (A) Fulkerson vs Jap AI RA 4.2

Posted: Fri Nov 23, 2012 8:06 am
by larryfulkerson
This is me moving the Lexington west to be closer to Wake so as to maybe lend some LRCAP or maybe catch some Jap ships lurking
nearby or something. I'm going to move the Enterprise so as to join the Lexington .....make a bigger punch.

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RE: (A) Fulkerson vs Jap AI RA 4.2

Posted: Fri Nov 23, 2012 8:31 am
by larryfulkerson
Here's TF 412. I found some more gun slingers. These Dutch ships are just about the last of the ships w/ guns left in this part of the
world. I'm sending them up to Kuching or whatever it's called, so as to be in position to protest the Jap landings going to take place in
the Miri area soon.

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9Dec

Posted: Fri Nov 23, 2012 11:37 am
by larryfulkerson
Okay.....I finished moving all the TF's and looked around one more time to make sure I didn't forget anything and then ended the turn.
Here's the losses from the lastest round of combat:

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RE: 9Dec

Posted: Fri Nov 23, 2012 12:02 pm
by larryfulkerson
Those two Jap subs at Singapore each found a ship and sunk it.

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RE: 9Dec

Posted: Fri Nov 23, 2012 12:05 pm
by larryfulkerson
Evidently there was a Jap minefield at Bataan and it got cleared during the night.

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RE: 9Dec

Posted: Fri Nov 23, 2012 12:09 pm
by larryfulkerson
I lost a good sub early this morning:

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RE: 9Dec

Posted: Fri Nov 23, 2012 12:12 pm
by larryfulkerson
And the next thing that happened was the sinking of this ship here:

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RE: 9Dec

Posted: Fri Nov 23, 2012 12:15 pm
by larryfulkerson
And then there was this night-time Betty raid:

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