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RE: First impressions
Posted: Fri Nov 30, 2012 12:41 am
by xe5
ORIGINAL: redmarkus4
OK, well that needs fixing as my default deployment sometimes makes no sense, with guns in illogical locations, etc. I don't want a huge advantage, but I do want a fight that has some realism.
Deployment has been improved in PITF but its too complex an activity to ever be 'fixed'. Only re-deploying your AT guns wont give you a huge advantage. Re-deploying the bulk of your force will because all of the deployment 'realism' would be then in your favor.
ORIGINAL: blazej
I often find myself having no idea what strategic moves to make. I think it would be very useful to have the game help the player a little in the regard, for instance by providing "intelligence" about adversary troop movements or planned reinforcements.
The game does provide intelligence during the strat phase about some enemy locations and movements. Cycle thru the Select Time arrows to see when & where (mini strat map) friendly reinforcements arrive.

RE: First impressions
Posted: Sun Dec 02, 2012 9:38 am
by Rolle 3
In my opinion this is the best CC ever. Soldier history of action not lost when they go back into the force pool. Very god! Explosions is amazing, carrying men and towing guns and so on. Now I will se an update for the other versions of CC so we can have this nice stuffs there too.
Cheers! [;)]
RE: First impressions
Posted: Sun Dec 02, 2012 9:53 am
by Rolle 3
And one more thing: maybe Matrix can fix so the tanks can carrying soldiers too? [:)]
RE: First impressions
Posted: Sun Dec 02, 2012 12:25 pm
by Redmarkus5
xe5 - If you give Achtung Panzer operation Star a try you will see that it has a dynamic campaign in which the AI makes some pretty decent deployment choices - not perfect, but generally effective and requiring the player to plan carefully. Apart from the 3D nature of APOS, the overall scale is very similar to CC and I would expect much of the AI logic to be addressing the same kinds of issues in both games. Worth a look and a think.
RE: First impressions
Posted: Sun Dec 02, 2012 4:18 pm
by Tejszd
APOS is a good game.... Its too bad Matrix has not supported well by repacking the patches to make them easier to apply like Matrix releases or making available DLC's for it....
RE: First impressions
Posted: Sun Dec 02, 2012 5:25 pm
by Rolle 3
Can anyone explain which file I must use to get same explosions in WAR like PITF?
RE: First impressions
Posted: Sun Dec 02, 2012 5:43 pm
by Tejszd
PiTF explosions will not work in earlier releases as PiTF used 32bit graphics and earlier releases use 16bit....
RE: First impressions
Posted: Sun Dec 02, 2012 5:47 pm
by xe5
I will expect CC
3D to have much improved AI overall since there will be
advanced AI plug-ins available for its engine that leverage the skills of specialists in that field. Despite any similarity in scope and scale, its somewhat apples-to-oranges comparing a modern 3D game that can utilize such middleware to an old-code 2D game.
Addressing what is rather than what should be - another solo play balance alternative is to go ahead and re-deploy but only issue movement orders in the deploy phase, and use just the Defend or Ambush commands during battle (excepting mortars and support).
RE: First impressions
Posted: Sun Dec 02, 2012 6:16 pm
by Rolle 3
ORIGINAL: Tejszd
PiTF explosions will not work in earlier releases as PiTF used 32bit graphics and earlier releases use 16bit....
Ok, thank“s
RE: First impressions
Posted: Mon Dec 03, 2012 3:08 am
by Southernland
i asked that too. the problem is the soldiers are seen to be in a vehicle, thus protected by it's armour, those riding a tank are bare ass naked to incoming fire