Page 3 of 3
RE: Stalingrad sneak peeks
Posted: Mon Dec 17, 2012 1:33 pm
by Gerry4321
Hello Jamm:
Meant to mention earlier that someone created a series of template documents for the layout of firefights. See:
http://www.boardgamegeek.com/article/10105790#10105790
Looks like you came up with your own.
He is also developing a scenario design toolkit:
http://www.boardgamegeek.com/article/9998441#9998441
Gerry
RE: Stalingrad sneak peeks
Posted: Mon Dec 17, 2012 3:04 pm
by Jamm
Thanks Jerry,
From what I'm reading, it looks like those take a lot more work with digital pictures and so forth.
I was able to whip up a template in about an hour after studying COH firefight cards, so future cards should be a snap.
RE: Stalingrad sneak peeks
Posted: Tue Dec 18, 2012 8:19 pm
by Jamm
Another scenario being tested

RE: Stalingrad sneak peeks
Posted: Tue Dec 18, 2012 8:25 pm
by Jamm
,..

RE: Stalingrad sneak peeks
Posted: Tue Dec 18, 2012 11:56 pm
by Gerry4321
Hello Jamm:
Does rubble block LOS? And do you have debris too (I have a faint recollection of this from ASL).
Thanks,
Gerry
RE: Stalingrad sneak peeks
Posted: Wed Dec 19, 2012 8:18 pm
by Jamm
Hey Jerry,
Yes the rubble blocks LOS
There is a lot of debris on the Red Barricades map but if I recall it only hinders movement and may bog vehicles.
I didn't have a coh terrain tile for that effect so I left it out.
For the stone rubble I used the stone ruins tile which hinders movement, +2AP foot and +4AP tracked with chance of immobilization, +2 Def modifier
For wood rubble I used the wood ruins tile which is +2AP foot and +3AP tracked, +1 Def modifier
Both allow no wheeled movement
I could've added a bunch of debris for show with no underlying effects like the shellholes, but I figured it might clutter things up too much and become a bit confusing.
So any of the hexes which show rubble, have the corresponding terrain effect.