RE: Some issues
Posted: Sat Dec 22, 2012 8:17 pm
Hi Michael,
Thanks for giving the game a longer chance.
There are still a few things I think you've got wrong about the game (half supply is not decent, it sounds like your tactic worked) but I think in more general terms, there's a basic discrepancy between your expectations and the game. I'm sorry you haven't enjoyed it.
As a final explanation: this is a grand strategy game, and to a large degree the basic, low level tactical game mechanics are very abstract (for example only one move per unit per turn, no partial moves etc). If this game was trying to be a tactical simulation it would be fair to call this unrealistic. When we set out to make a historical game, are focus was on getting the balance of national power right, the evolution of the fronts in terms of position and mobility, that sort of level.
I feel we did a good job on that grand strategy scale, but obviously it's not what you were hoping for.
Thanks for giving the game a longer chance.
There are still a few things I think you've got wrong about the game (half supply is not decent, it sounds like your tactic worked) but I think in more general terms, there's a basic discrepancy between your expectations and the game. I'm sorry you haven't enjoyed it.
As a final explanation: this is a grand strategy game, and to a large degree the basic, low level tactical game mechanics are very abstract (for example only one move per unit per turn, no partial moves etc). If this game was trying to be a tactical simulation it would be fair to call this unrealistic. When we set out to make a historical game, are focus was on getting the balance of national power right, the evolution of the fronts in terms of position and mobility, that sort of level.
I feel we did a good job on that grand strategy scale, but obviously it's not what you were hoping for.