RE: Production
Posted: Wed Jan 09, 2013 11:23 pm
ORIGINAL: witpqs
Moose, I disagree that you can do these things against a good player. You have to get the units there for them to have any effect. That is the glaring weakness in your plan to use tiny units and base forces. If you bring a lot of force to the party that is different, and of course you can only do so much of that. Needing reaction forces - yeah, that's closer to reality anyway.
As far as HQ units go, they won't even enter an enemy controlled hex without units that have AV going with them. That rule might extend to any unit with 0 AV, but for sure it coves HQ units.
Do good players always play other good players?
In China, the units start there. You don't need to transport them. They can atomize and hide in woods and mountains. They would be slowly killed, but the objective is not to hold territory, it's to take individual HI-production-days away from Japan.
In terms of large HI producers even an audatious Allied player can't do much until mid-1943, but after that there are targets in Indo-China and the south China coast that can be forced with carrier investment. Rangoon is very possible. The Batavia area can be hit fast from the IO with losses. If it is taken spreading into Java is feasible if the Japanese are occupied elsewehre. To some extent these are suicide missions, but the Allies have deep pockets. It might not work, but the bigger point is it skews games while it's being tested, for completely artificial reasons.
Never heard that rule on HQs. Is it documented anywhere? I know base forces with 0 AV go into enemy occupied hexes. I just did it last turn. Not only 0 AV, zero devices. Basically a CO and his dog.