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RE: War in the East Update 1.07.08

Posted: Sun Jul 28, 2013 11:21 am
by Peltonx
ORIGINAL: SigUp

I am wondering whether this change:

1. Formula Change - Greatly reduced the chance that a unit below its national morale will receive the die(10% of national morale) increase in morale.

has any effect, aside from making it harder for German units to get their morale up. Because as far as I can see it, units under 50 morale (Soviets, Rumanians and Hungarians) shoot up to 50 in an instant. My Germans, however, seem to take endlessly. On turn 38 I put 161st Infantry Division with 68 morale on refit in Orsha (far more than 10 hexes from the front). Now it's turn 42 and it still is on 68. On turn 39 I sent 292nd with 65 morale back to Poland on refit. A turn later 137th with 65 morale and 263rd with 68 morale. These three divisions also haven't gained a single morale point. So, up till now out of four divisions below the NM of 70, not a single one has gained a morale point. Now, it could be that I'm simply unlucky. I have read some people say, that in the long run the morale gain changes benefits the German side (after blizzard, then 43 onwards), but if the gain is really so slow (and not I am just getting bad dice roll after bad dice roll), then this entire business of the morale gain correction of 1.07.08 was somehow senseless from a German-only point of view.

I have been posting this for ove 2 yrs now peeps.

GHC units or SHC will not get pts over 60 morale (5%) basicly not worth doing.

I have tested this all, 50-60 units will have a 18% chance basicly.

boosts over 60 have to come from combat.

The rule changes made it easyer to get boosts above NM from combat, which is HUGE as GHC if you know how to max these inc.

The next patch will nerf the 1 win = 2 wins for SHC units tring to get guards, this again will be HUGEthis one "exploit" will very much weaken SHC come 42.

RE: War in the East Update 1.07.08

Posted: Sun Jul 28, 2013 3:17 pm
by SigUp
Good, then I can start sending those units back East and not waste further time. The reorganisation for Fall Blau is on the doorstep. [8D]

RE: War in the East Update 1.07.08

Posted: Mon Jul 29, 2013 3:52 pm
by Denniss
1. Formula Change - Greatly reduced the chance that a unit below its national morale will receive the die(10% of national morale) increase in morale.
If this change is still present those morale boosts we see mostly on the soviet side just comes from the <50 morale rule which is way too effective now with the bugs fixed.

RE: War in the East Update 1.07.08

Posted: Thu Aug 08, 2013 3:17 pm
by Schmart
ORIGINAL: SigUp
My Germans, however, seem to take endlessly. On turn 38 I put 161st Infantry Division with 68 morale on refit in Orsha (far more than 10 hexes from the front). Now it's turn 42 and it still is on 68. On turn 39 I sent 292nd with 65 morale back to Poland on refit. A turn later 137th with 65 morale and 263rd with 68 morale. These three divisions also haven't gained a single morale point. So, up till now out of four divisions below the NM of 70, not a single one has gained a morale point. Now, it could be that I'm simply unlucky. I have read some people say, that in the long run the morale gain changes benefits the German side (after blizzard, then 43 onwards), but if the gain is really so slow (and not I am just getting bad dice roll after bad dice roll), then this entire business of the morale gain correction of 1.07.08 was somehow senseless from a German-only point of view.

Do units need to be within HQ range to get the leader die-roll benefits which can help morale gain?

RE: War in the East Update 1.07.08

Posted: Thu Nov 21, 2013 3:44 pm
by blow56
Can't download this via the game updater - it keeps giving me an error message. I do not have any add-on dlc.

RE: War in the East Update 1.07.08

Posted: Thu Nov 21, 2013 4:02 pm
by Joel Billings
1.07.11 is now the latest official version. Are you trying to get 1.07.08?

RE: War in the East Update 1.07.08

Posted: Sat Nov 23, 2013 4:45 am
by HOTEC
How to turn off the video?

RE: War in the East Update 1.07.08

Posted: Sat Nov 23, 2013 5:44 am
by Oberst_Klink
ORIGINAL: HOTEC

How to turn off the video?
Not sure if there is a switch for the desktop shortcut like i.e. for WitP AE, but you can simply rename the Video folder, that will skip the video intro, but the victory/defeat videos, too. So, just rename the videos you don't want to be shown and Bob is your uncle.

Klink, Oberst

RE: War in the East Update 1.07.08

Posted: Sat Nov 23, 2013 12:22 pm
by swkuh
The Oberst is most correct, but simply pressing the space bar gets past each opening screen that delays getting started... thinks 3 taps.

RE: War in the East Update 1.07.08

Posted: Sat Nov 23, 2013 2:25 pm
by HOTEC
Rename the Video folder would not work. Pressing the space bar for pasting by the opening screen seems a quick way getting start. Thanks.

RE: War in the East Update 1.07.08

Posted: Sun Nov 24, 2013 10:58 am
by HOTEC
The device of Stug IIIb of "Ground Elem" is 75mm StuK37 L/24 gun with its data as -5 of ROF and 220 of ACC. In "Device", the rate of fire of the gun shows as 10.


If ROF stands for rate of fire, what is the meaning its negative value shown in the above? Sometimes, this ROF shows 0 or positive value.
What is the full name of ACC? Some have a number or otherwise 0.

RE: War in the East Update 1.07.08

Posted: Sun Nov 24, 2013 11:48 am
by Priapus1
ORIGINAL: HOTEC

The device of Stug IIIb of "Ground Elem" is 75mm StuK37 L/24 gun with its data as -5 of ROF and 220 of ACC. In "Device", the rate of fire of the gun shows as 10.


If ROF stands for rate of fire, what is the meaning its negative value shown in the above? Sometimes, this ROF shows 0 or positive value.
What is the full name of ACC? Some have a number or otherwise 0.

heh, coincidentally I'm running testing right now with the same questions. The majority of tanks have their MG ROF's set to 0 and they are not firing in combat. I'm increasing ROF and accuracy and seeing the tanks actually destroy soft targets, rather than only firing at enemy tanks. I even saw a nahverteidigungswaffe in action. I'm not sure if the tank ground element data overrides the gun or MG device data.

edit: also, panzershreks, panzerfausts and all flame type weapons are not firing in combat. Managed to get the flamethrowers to work by changing their type from flame to man weapon. I assume this will work for the others.

edit2: after some testing I don't think HEAT penetration is working at all.

RE: War in the East Update 1.07.08

Posted: Sun Nov 24, 2013 4:05 pm
by HOTEC
It would be interested to learn how do you explore their functionality of them when the element of chance inherits in the win/loss situation unless an equation shows.

RE: War in the East Update 1.07.08

Posted: Mon Nov 25, 2013 2:10 am
by Priapus1
If you set combat resolution message level to anything above 3 you can see which elements are firing at each other in combat. HEAT and flame type weapons are not firing.

RE: War in the East Update 1.07.08

Posted: Mon Nov 25, 2013 8:16 am
by demyansk
I was playing as the Soviets in the 42-43 scenario, Question

What settings allow the game to played the most quickly?

RE: War in the East Update 1.07.08

Posted: Mon Nov 25, 2013 9:37 am
by HOTEC
Priapus1,

Has any idea on why it is negative value -5 on 75mm StuK37 L/24 gun of ROF and what is 220 of ACC standing for.

RE: War in the East Update 1.07.08

Posted: Mon Nov 25, 2013 10:01 am
by Priapus1
acc is accuracy. I don't know if the numbers in the ground elements tab override the numbers in the device tab. Some of the big artillery guns in the device tab also have negative values for rate of fire. I don't know why. The editor manual isn't very clear on much.

RE: War in the East Update 1.07.08

Posted: Mon Nov 25, 2013 10:15 am
by morvael
They are modifiers. Base device range and accuracy is modified by adding values specified in ground element "mount" for that weapon.

RE: War in the East Update 1.07.08

Posted: Mon Nov 25, 2013 11:02 am
by Priapus1
Do you know what the equation is? I'm trying to get tanks to be more active in combat, but no matter what I change I can't get them to shoot their main guns.

RE: War in the East Update 1.07.08

Posted: Mon Nov 25, 2013 11:10 am
by morvael
There is no simple equation, rather tens of pages of code, so naturally nothing that can be described in few short sentences. However, since a significant number of combat-related changes may be released with patch .12, I would wait for it, before experimenting more with the engine.

As for your tank/MG issue I can say that there is a limit on secondary weapons (like machine guns on tanks) to fire less than main weapon (gun), therefore you may see them firing less often, even with high RoF. I think this is a good idea. Tank exists to carry the gun, machine guns are mainly for it's self-defense.