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RE: Barbarosa 41 revised turn 7

Posted: Sun May 26, 2013 3:14 am
by larryfulkerson
The Finns are active now and I'm concentrating the proponderance of the force available on the south end so that I can try to force a
hole in the Soviet line and swing east blocking most of the Soviet stuff from Leningrad and safety. I'm trying to work it so that I kill the
most Soviets possible. If I just happen to capture Leningrad that's just icing on the cake.

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RE: Barbarosa 41 revised turn 7

Posted: Sun May 26, 2013 4:15 am
by larryfulkerson
Here's the front lines at the beginning of turn 8. It's starting to turn into a toe-to-toe grind. Maybe I can make a hole in the Soviet
front line somewhere and rout them. I can dream.

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RE: Barbarosa 41 revised turn 7

Posted: Sun May 26, 2013 4:27 am
by larryfulkerson
Here's a look at the operations in the Riga area. As you can see the supply level is truely a problem. The advance is probably going
to have to come to a stand-still for a couple of turns to let the supply level rise enough to continue. I'm hoping it will rise quickly.

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RE: Barbarosa 41 revised turn 7

Posted: Sun May 26, 2013 5:17 am
by larryfulkerson
Here's what it looks like in the Smolensk area. Supply is so low that the advance is halted here. Maybe we can hit the road in a
couple of turns or so. But for now the most advanced elements are going to stand down and refit.

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RE: Barbarosa 41 revised

Posted: Sun May 26, 2013 7:14 am
by Josh
ORIGINAL: berto


WITP:AE's loss is TOAW's (re)gain. Welcome back, Larry. (I think.)

+1 [:)]

Although I must admit that I rarely visit the WitP subforum, just too darn complicated for me.

RE: Barbarosa 41 revised

Posted: Sun May 26, 2013 7:18 am
by shunwick
Larry,

Just a quick question. Are you using the new supply rules or the old supply rules?

Best wishes,
Steve

RE: Barbarosa 41 revised turn 8

Posted: Sun May 26, 2013 8:36 am
by larryfulkerson
This is the Stalin Line in the southernmost area. Supply is poor and the advance is most likely stalled. Maybe not. If I can get a really
good surround on all that Soviet stuff then maybe this area has a chance to make some progress.

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RE: Barbarosa 41 revised

Posted: Sun May 26, 2013 8:44 am
by larryfulkerson
ORIGINAL: Josh
.....Although I must admit that I rarely visit the WitP subforum, just too darn complicated for me.
Hey there Josh. Thanks for dropping by. I've got a WITP-AE game going even as we speak. My opponent is Jim Moore. Yeah, I've
never heard of him either but he's a good opponent. I'm playing as the Jap and it's going rather well so far. I've let Tokyo get too far
into fuel deficit and all my supplies to the outlaying ports leave out of there. D'oh.
ORIGINAL: shunwick
Just a quick question. Are you using the new supply rules or the old supply rules?
Hey there Steve dude. I thought maybe a screen grab would give you all the settings I'm using so far. I'm having a blast you guys.

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RE: Barbarosa 41 revised

Posted: Sun May 26, 2013 11:10 am
by Telumar
Trusted PBEM, eh? I wonder which version you play with lol.. Isn't counterbattery too buggy?

RE: Barbarosa 41 revised

Posted: Sun May 26, 2013 12:50 pm
by larryfulkerson
ORIGINAL: Telumar
Trusted PBEM, eh? I wonder which version you play with lol.. Isn't counterbattery too buggy?
Hello there Telumar dude. I haven't noticed any problems w/ counterbattery operations. You know something I don't I'm guessing.
Would you care to be more explicit?

RE: Barbarosa 41 revised

Posted: Sun May 26, 2013 1:30 pm
by Telumar
As you use 3.5.x.. counterbattery fire (land combat, not naval) was not working as intended. I don't remember the details and wether it was fixed in one of the post 3.5.0.48 versions, but what i know is that if you fired (with arty) on an enemy artillery unit the attacker took extraordinary losses that sometimes led to attacker evaporations.

RE: Barbarosa 41 revised

Posted: Sun May 26, 2013 2:23 pm
by larryfulkerson
ORIGINAL: Telumar
As you use 3.5.x.. counterbattery fire (land combat, not naval) was not working as intended. I don't remember the details and wether it was fixed in one of the post 3.5.0.48 versions, but what i know is that if you fired (with arty) on an enemy artillery unit the attacker took extraordinary losses that sometimes led to attacker evaporations.
I wasn't aware of this problem. I'll keep an eye open for this situation and check it out. Thanks very much for giving me a heads up.

RE: Barbarosa 41 revised

Posted: Sun May 26, 2013 2:35 pm
by larryfulkerson
Here's the front lines in T10. You can image that the front lines aren't going to change all that much from here on so I'll just post stuff
that changes so you won't get bored.

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RE: Barbarosa 41 revised

Posted: Sun May 26, 2013 2:42 pm
by larryfulkerson
Here's the Riga situation. I'm pushing north slowly and I'm making headway. I'm using the "color-code rule" so action is slow here.
The color-code rule is where the health indicator on the unit determines whether it moves and fires or not. Red means the unit can't
move or fire. Orange and yellow means the unit can move but not fire. Green means the unit can move and fire. I'm using this rule
because I boosted the Axis ability to repair rail and I thought the Soviets might need a boost too.

EDIT: Oh, and retreats before combat are considered movement.

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RE: Barbarosa 41 revised

Posted: Sun May 26, 2013 9:10 pm
by larryfulkerson
Here's the Riga area now in turn 11. I'm pushing north and east to Leningrad.

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turn 11

Posted: Sun May 26, 2013 11:26 pm
by larryfulkerson
Here's the Smolensk area now. I'm having problems finding enough units that have a green indicator to man the front lines.


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RE: turn 11

Posted: Mon May 27, 2013 1:25 am
by larryfulkerson
I found a weak spot in the Stalin Line in the south and I pushed on that weak spot and it turned into a hole so I pushed some units
through it and this is what that looks like now:

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RE: turn 11

Posted: Mon May 27, 2013 1:38 am
by larryfulkerson
Here's what Odessa looks like. I'm attacking the city proper and hope to own it shortly.

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RE: turn 12

Posted: Mon May 27, 2013 2:09 am
by larryfulkerson
Well, here we are in turn 12 and I've done some movement and haven't done the combat phase yet and I thought I'd give you a tour
of the front lines now since things have changed since you last saw them. Leningrad is getting closer and closer and I expect some
Soviet defenders but have only sighted one so far. I may have to send more than just one division to drive around the north gap.

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RE: turn 12

Posted: Mon May 27, 2013 3:01 am
by larryfulkerson
Here's what Smolensk looks like now.....I've got several operations going on to surround a target division and destroy it. Sooner or later
I'll eventually make a hole I can drive through. Anyway, that's the plan.

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