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RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes
Posted: Wed Feb 26, 2014 2:18 pm
by wodin
Good work Jacks, great counter background.
As for coloured silhouettes..I much prefer the all black thats in game. The AFV's etc I think are too small for colour and looses definition.
What would be cool but isn't possible is have the actual regiment\brigade symbol on the counter aswell.
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes
Posted: Wed Feb 26, 2014 2:49 pm
by CapnDarwin
Wodin, Charles did that in the Fun with Counters thread. Small badges in the upper left corner.
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes
Posted: Wed Feb 26, 2014 4:20 pm
by wodin
WIll check it out.
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes
Posted: Wed Feb 26, 2014 5:26 pm
by cbelva
A scenario designer could do that for any scenario he is making since the counters are saved with the scenario file. The only problem, all units must have the same patch. If you have more than one formation, it would be a problem.
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes
Posted: Wed Feb 26, 2014 9:31 pm
by Plodder
ORIGINAL: **budd**
Question? will JSGME work with this game?
Yep. Works with no problems.
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes
Posted: Wed Feb 26, 2014 9:34 pm
by budd
thx, thats should make swapping in and out easier.
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes
Posted: Wed Feb 26, 2014 10:31 pm
by budd
How did you get it to work? I'm sure its a nesting problem, i've tried several folder structures without success. I have JSGME installed in the main directory with the mods folder and dropped the maps and counters mods in mod folder. I have tried them 1,2,3 folders deep without success. Any direction would be appreciated.
ORIGINAL: The Plodder
ORIGINAL: **budd**
Question? will JSGME work with this game?
Yep. Works with no problems.
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes
Posted: Thu Feb 27, 2014 12:32 am
by Plodder
I'm away from my home computer atm. I'll show you my folder structure when I get home.
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes
Posted: Thu Feb 27, 2014 12:36 am
by budd
Thank you, i've tried for a couple of hours now with different folder structures and no dice. I've looked at other games JSGME folder structure to try to duplicate but no luck so far. I'm trying to load the various map mods and the counters.
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes
Posted: Thu Feb 27, 2014 2:50 am
by Plodder
Here's my structure to use JSGME. I have the MODS folder directly off the root game folder.I've got two mods in the folder, MapMod and Vehicle Silhouettes. Both are working in-game. The Blank mod is just a dummy with the folder structures in place so all I do to create a new mod is copy the blank and place the mod files in the correct sub-folders.

RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes
Posted: Thu Feb 27, 2014 8:57 pm
by budd
Have it installed like that, its the folder structure inside the MODS folder i'm wondering about.How many folders until you get to the modded files. I must be missing something simple, i still cant get it to work and i've tried quite a few structures. i have it working on 6 other games.
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes
Posted: Fri Feb 28, 2014 1:09 am
by Plodder
It all depends in the folder structure where the files to be modded are. You have to follow the file folder structure as if you are in the root folder. Map files, for example, reside in Flashpoint Campaigns Red Storm\Modules\FPRS\Maps so in your MODS folder create a ModdedMaps folder then within that folder create the folder structure: Modules\FPRS\Maps and place the modded map files in Maps.
If you look at the screenshot above you'll see I've followed the folder structure for both MapMod and Vehicle Silhouettes.
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes
Posted: Fri Feb 28, 2014 11:26 pm
by budd
I should of thought of that,duh......Thanks alot, appreciate the help.
RE: FPC:RS - Graphics - Vehicle/Unit Silhouettes
Posted: Sat Mar 01, 2014 4:53 am
by Plodder
no worries. [:)]