RE: Ship Class Necessity
Posted: Sun Jun 02, 2013 1:02 am
This discussion is interesting to read.
I find that the 7 design is a limitation on what I would like to have. Currently, I use the following:
- Escorts. usually ends up about size 300 by middle to late game. Never used in a fleet and set to partol my territory and protect trade from pirates and single ship raids. Usually has fighter bay, hyperdeny when available, and hvy weapons to finish off the opposition ASAP.
- Frigates. Usually missiles early, although experimenting with grav weapons now. Later, a mix of beams and torps. Designed to operate in 4 ship groups, sweep planets before a colony ship arrives, and patrol the planet until a space station or space station and defensive base is built. Size usually ends up about 300 but has a mix of torp and beams.
- Destroyers. Primarily against Pirates. Operates in six ship groups, uses in hvy wpns.
- Hvy Ships. Build as I can and have the technology.
- Carriers. Used to use them as about 30% of my battle fleet. With Shadows, not sure that fighters are as effective now, still testing it.
Would like to see a Scout class in addition the Exploration ship. The Scout would be assigned to fleets. carry weapons, etc...
CVL - Light carrier. Once that could be assign to support DDs rather than a full carrier.
BC - Would like to see a class between a CA and BB.
And given the new expansion, would like to see at least two DD classes - maybe Fleet DD and DD.
These classes are more to keep up with functions and upgrading.
Hull 1 to 12 would work too.
As far as absolute limits on class sizes - ie an escort is 200 pts or less - just dislike that idea. The player should be able to design a ship to his likes or dislikes - either as big or as small as he wants.
- Destroyers.
I find that the 7 design is a limitation on what I would like to have. Currently, I use the following:
- Escorts. usually ends up about size 300 by middle to late game. Never used in a fleet and set to partol my territory and protect trade from pirates and single ship raids. Usually has fighter bay, hyperdeny when available, and hvy weapons to finish off the opposition ASAP.
- Frigates. Usually missiles early, although experimenting with grav weapons now. Later, a mix of beams and torps. Designed to operate in 4 ship groups, sweep planets before a colony ship arrives, and patrol the planet until a space station or space station and defensive base is built. Size usually ends up about 300 but has a mix of torp and beams.
- Destroyers. Primarily against Pirates. Operates in six ship groups, uses in hvy wpns.
- Hvy Ships. Build as I can and have the technology.
- Carriers. Used to use them as about 30% of my battle fleet. With Shadows, not sure that fighters are as effective now, still testing it.
Would like to see a Scout class in addition the Exploration ship. The Scout would be assigned to fleets. carry weapons, etc...
CVL - Light carrier. Once that could be assign to support DDs rather than a full carrier.
BC - Would like to see a class between a CA and BB.
And given the new expansion, would like to see at least two DD classes - maybe Fleet DD and DD.
These classes are more to keep up with functions and upgrading.
Hull 1 to 12 would work too.
As far as absolute limits on class sizes - ie an escort is 200 pts or less - just dislike that idea. The player should be able to design a ship to his likes or dislikes - either as big or as small as he wants.
- Destroyers.