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RE: The Marianas Islands newbie style
Posted: Wed Jul 03, 2013 1:20 am
by Mike McCreery
July 15, 1944
Had a large fleet bombard Saipan at 13Km Still took 13 shell hits to my fleet.
Killed 272 troops and did some general damage.
30 liberator, 20 mitchell & 11 corsair - 61 troops killed 19 planes damaged, 1 destroyed
28 mitchell bombing - 13 troops killed
July 16, 1944
Still moving troops to Tinian.
Ending Turn.
bombing bombing bombing..
July 17, 1944
End of Turn.
Bombardment of Guam
359 troops killed... now THAT is what I am talkin bout...
July 18, 1944
More troops arriving at Tinian
End of Turn
July 19, 1944
Loading everything I can carry for an assault on Guam.
End of Turn
July 20, 1944
Forming assault force for Guam.
July 24, 1944...
Took too many days to get 2 hexes. I am not sure why but it probably had to do with some ship still needing to add supplies.
Anyway, shock attack at guam
Happened on July 25, 1944
1-1 odds both sides lost about 2000 troops with 1 japanese unit destroyed.
July 26, 1944...
Naval bombardment kills 1314 troops.
Allies attack again with 5-1 odds and capture guam!!
Japanese losses 2798, allied losses 1417
Score Japanese 1713/Allied 5824...
RE: The Marianas Islands newbie style
Posted: Wed Jul 03, 2013 2:26 am
by Mike McCreery
July 27, 1944
Set troops on Guam to defend due to disruption.
Loaded troops from Rota and Tinian for preparation to assault Saipan.
July 28, 1944
Continuing to load troops
End Turn.
Japan just created 12 midget submarines as an emergency..
Going to have to do something about them... This could get ugly considering the guns...
July 29, 1944
Deliberate attack at Guam.
Getting troops organized at Tinian and Rota.
Ace up my sleeve is another division arriving from PH. There is still one there however.
End of Turn.
Ground Combat at Guam 41891 troops, 926 guns, 1226 vehicles AV 1485
Defending force 16600 troops, 127 guns, 0 vehicles AV 359
Adjusted 938/54
Allied assault odds 17 to 1
Japanese losses 1516 59/29,7/46,2/0,5/4
Allied Losses 376 2/38,1/5,0/13,1/14,1/25
Score Japanese 1216/Allied 5714
RE: The Marianas Islands newbie style
Posted: Wed Jul 03, 2013 3:19 am
by Mike McCreery
July 30, 1944
Need to wait 1 more turn.
Sending ASW ships to try to kill more SSX probably got 4 last turn due to dauntless & ASW
Leaving troops on Guam on deliberate attack.
End of turn
Allied attack 35 to 1. Defending forces lost 1920 out of 14968.
Allies lost 530
Score Japanese 1224/Allied 5675
I keep losing points, I think it is due to him repairing ships.
July 31, 1944
Pre-invasion off Saipan... 520 costal guns but only 1 BB hit.
OOF... Lost 2415 troops landing on Saipan... 2/494,2/619,1/226,1/128
2nd round 10 BB hits, 6 DD hit, 1 AK hit, 48 losses.
3rd round only 210 coastal guns fired with no ship damage 68 troops lost.
Japanese Bombardment on Saipan
Attacking force 25,318 troops 241 guns, 44 vehicles AV 991
Defending force 20,268 troops 526 guns, 621 vehicles AV 622
Japanese losses 12
------------------------------------
Allied Deliberate Attack Guam
Attacking 41818 troops 926 guns 1226 vehicles AV 1436
Defending force 13423 troops 104 guns 0 vehicles AV 205
Allied assault odds 71 to 1
Japanese losses 2962
Allied losses 254
Score Japanese 1270 Allied 5908
RE: The Marianas Islands newbie style
Posted: Wed Jul 03, 2013 3:21 am
by Mike McCreery
August 1, 1944
I only have a few days left apparently so it is time for a hail mary pass...
Loading as many troops as I can from Guam and running them to Saipan.
Removing the last ampibious fleet for reorganization and re-assignment to other battleships.
End of turn
Deliberate attack at guam 36 to 1. Japanese losses 956 of 11344. Allied losses 46.
August 2, 1944
Sending troops from Guam to Saipan.
Sending remaining supplies and troops from previous tinian assault back to Saipan.
End Turn
BB Idaho hit a mine at Saipan.
BB Idaho takes 13 shell hits from amphibious assault.
Japanese bombardment at Saipan
25,303 troops 241 guns 44 vehicles AV 988
Defending 39,546 troops 932 guns, 1032 vehicles 1301
7 japanese casualties
--------------------------------------------------------
Allied deliberate attack at saipan (I thought I bombarded...)
LOL!!! Allied adjusted odds 1 to 87 (fort lvl 5)
Japanese losses 58. Allied losses 105.
----------------------------------------------------------
Allied attack at Guam 68 to 1
Japanese losses 912 out of 7843
Allied losses 6
---------------------------------------------------
Score Japanese 1294/Allies 5968
RE: The Marianas Islands newbie style
Posted: Wed Jul 03, 2013 4:14 am
by Mike McCreery
August 3, 1944
Moving more troops
Doing shock attack at Saipan
Shock attack allies 1-4 (fort lvl 5)
Japanese lost 1824 of 34736
Allies lost 6374 - Ouch....
Going to have to rest... This might be it.
RE: The Marianas Islands newbie style
Posted: Wed Jul 03, 2013 4:44 am
by Mike McCreery
August 4, 1944
Decisive Allied Victory
Japanese 1401
Allied 6210
Allies gained at the end due to the troop casualties and some aircraft losses as I sailed towards Pelieu in the last days of the combat to do another port attack (and forgot).
Overall I consider the scenario a success.
As a newbie I made several fundamental mistakes. First of all I had no knowledge about the time delay of the KB. Secondly some of my first transports were to move troops to tarawa and makin.
When I do the scenario again I would create my main air combat TF and move it at full speed west toward pelieu. The KB is outmatched facing 8 CV's and 9 CVL's and early attacks on shipping would help to start degenerating the Japanese supply situation. I would send every land combat unit I could on the moderately fast ships in the first 2 days to Tinian supported by all of the CVE's. I would send all support naval shipping to Eniwetok to handle resupply and refueling.
I would plan on having my main air combat fleets meet up with the first transports for the initial assault on Tinian. I would plan to leave my main air combat forces to shelter Tinian while I use the CVE fleet to sail back and cover the slower LST ships, Base Forces, Construction forces.
Based on this plan, I think I could take Tinian, Rota & Guam within 45 days.
I should try to actually get some RL work done before I post "The Marinaras by a Journeyman"
RE: The Marianas Islands newbie style
Posted: Wed Jul 03, 2013 11:32 am
by BBfanboy
You did well, Wargmr! I hope you do replay the scenario - you will learn new things with every new approach.
The time pressure to take all three islands [Guam, Tinian and Saipan] and the need to move massive numbers of troops creates the tension here. In my second attempt I took Pagan to provide a place to attack Saipan from the north and to draw down the bombers from Iwo Jima. It worked well, except for the time lost which delayed movement of some of the Saipan invasion troops by about a week and I ended up like you, with the troops landed and on the cusp of taking the island but the clock ran out as the Allied shock attack was ordered. [:(]
I'll watch for your Journeyman effort. Keep those amphibs moving!
RE: The Marianas Islands newbie style
Posted: Wed Jul 03, 2013 1:23 pm
by Chickenboy
Hi Wargamr,
Captain Mandrake and I (and another pairing of players, whose handles I do not recall) went head to head on this scenario a year or so ago. My POV was "Killing Kasey Casem", you may be able to dig that up on the old AAR thread. We played a 'mirror' campaign-with each of us playing the Japanese and Allied players.
Upshot: The Allies have all the cool toys for this scenario. A real steamroller of an effort that *should* be sufficient to the task at hand.
From the Japanese point of view: Get supply and reinforcements to Saipan ASAP. Carrier pilots stink, so some training-although it's a little late in the game-can be helpful. Going head to head against the Allied carriers is a losing proposition with the depleted KB, so 'nibble around the edges' as best you are able. Get submarines into the long supply chain for best effect. Rotate them out of their target hexes to drop DL.
From the Allied point of view: Getting Tinian first is good. Getting Pagan and then Tinian is better. Use these two airfields to get superb USAAF fighters into the Marianas. Then use these to bludgeon / attrit the Japanese aircraft / airfields in the area.
The Allied carriers are a big hammer. Use it early and often. Port strikes on enemy bases are an excellent way to destroy Japanese naval might. Your submarines work very well as picket ships and as interdiction devices. Properly deployed-they'll pay dividends quickly.
Bombarding Saipan's CD defenses is a must. Port attack settings by aircraft really help too. This will drop supply on Saipan and render CD guns inoperative (disruption)-makes for a much smoother landing.
My biggest mistake as the Allied player was to fail to look into my arriving infantry queue. You have some good stuff coming in late in the scenario, so figure a way to get them into the Saipan assault quickly. You don't have to take Saipan with what's "one the board" at the start.