RE: wish list
Posted: Tue Dec 24, 2013 12:05 am
Please give surviving tank crews the sense to run away from the enemy, not directly into their gun fire.
ORIGINAL: Steve McClaire
We have discussed doing a Pacific game several times. I'd like to do one, but we don't have one in the pipeline at this time.
Steve
ORIGINAL: LitFuel
ORIGINAL: Steve McClaire
We have discussed doing a Pacific game several times. I'd like to do one, but we don't have one in the pipeline at this time.
Steve
Please keep discussing...It would be a nice change of pace and a chance to be really creative with an island hopping campaign and use of banzai charges, tunnels, etc.
_On airstrikes, naval or artillery barrage, small builings (like wood floor) can be totally destroyed (raze at ground level i mean...)
_In Maps not contested, the defender that occupies it, can build trechs and small fortifications where he wants.
_If i capture an airfield my opponent can not lauch airstrikes against me, until he recaptures it. This, will also affect my opponent supplies
_During a battle, the possibility to "lock a target to fire at..." when i order my team to move
_The captured vehicles, tanks and weapons must me available on the force pool of the winner, for the next battles
ORIGINAL: Ivan Zaitzev
First let me say that I'm really excited about this game. For what I have seen everyone would be happy if you drop GWTC and concentrate all your efforts in this one. Now, the game is going to be 3D but top down only? I really hope not. If you are going 3D then give us a free camera.
ORIGINAL: linlishuo
Don't think so. The Commandos series were ruined because of free camera and other issues. They added too many effects which brought too much difficulty in developing the game and lost what they were always good at and totally changed the way of original fun. Pyro was criticized by media and lost lots of fans. I think changes should be taken step by step because the new 3D CC is just a new try.
There is a game called Squad Assault West Front, which presented what you want. There are lots of problems on graphics, like facial expression, trees and terrains . It will also cost a lot of money and time to design 30+ delicate maps with free camera mode.
I guess focusing on AI and game mechanism might be more realistic as core concept, as Steve said.
andos series were ruined because of free camera and other issues. They added too many effects which brought too much difficulty in developing the game and lost what they were always good at and totally changed the way of original fun. Pyro was criticized by media and lost lots of fans. I think changes should be taken step by step because the new 3D CC is just a new try.
ORIGINAL: TIK
ORIGINAL: linlishuo
There is a game called Squad Assault West Front, which presented what you want. There are lots of problems on graphics, like facial expression, trees and terrains . It will also cost a lot of money and time to design 30+ delicate maps with free camera mode.
I guess focusing on AI and game mechanism might be more realistic as core concept, as Steve said.
There's plenty of games that have freedom of camera movement which aren't ruined by that factor. Look at Total War, Combat Mission or Achtung Panzer.
Don't get me wrong, AI and gameplay is more important, but the ability to see the battlefield from every angle is important to.
ORIGINAL: Saturnian
andos series were ruined because of free camera and other issues. They added too many effects which brought too much difficulty in developing the game and lost what they were always good at and totally changed the way of original fun. Pyro was criticized by media and lost lots of fans. I think changes should be taken step by step because the new 3D CC is just a new try.
what I am worried about is some choppy, glitchy, generic and cruddy 3d engine graphics totally lacking in the detail and character of Close Combat. Something is telling me that might be what we get, though. [:@]
soldiers standing in place, spinning around with dumb looks on their faces, walls disappearing people running through each-other at 50kph and defying laws of physics etc etc etc.
Close Combat can be improved yet kept in 2D or quasi 3d. But this idea of a 3d engine... I dunno.
I would much rather see an improved/overhauled 2D engine with more advanced, photo-realistic graphics(satellite/aerial photos, actual photographs of people and weapons instead of animations) used to render soldiers and "layered" buildings so one can simply toggle through the different floors/elevations of the structures. Maybe a very limited 3d view changing is alright. Original Close Combats were like works of art but I am yet to have EVER seen a 3d map engine in any game that really impressed me.
But maybe this will be different.