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RE: MULTIPLAYER

Posted: Sun May 04, 2014 12:16 pm
by operating
Below is an example (poor generalship) about the anti air dilemma. It's turn 31, CP has no air defense tech, just getting pounded by at least 15 Entente air units on the Western Front, a minimum of 5 or more Russian air units in the East, a total of at least 20 enemy air units punishing my CP, who has little to show to defend against this onslaught. My infantry tech has had just 1 lab since the beginning, even if I had 2 or more labs, there still is only one focus in this tech. Granted, my game could have been better, however my opponent has out classed my strategy, Kudos to him. The problem is: A Balance between Air power and Anti air defense, it's not even close to matching up.



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RE: MULTIPLAYER

Posted: Sun May 04, 2014 12:20 pm
by operating
ORIGINAL: operating

Below is an example (poor generalship) about the anti air dilemma. It's turn 31, CP has no air defense tech, just getting pounded by at least 15 Entente air units on the Western Front, a minimum of 5 or more Russian air units in the East, a total of at least 20 enemy air units punishing my CP, who has little to show to defend against this onslaught. My infantry tech has had just 1 lab since the beginning, even if I had 2 or more labs, there still is only one focus in this tech. Granted, my game could have been better, however my opponent has out classed my strategy, Kudos to him. The problem is: A Balance between Air power and Anti air defense, it's not even close to matching up.



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In game chat.

Can count # of air strikes during Replay, 2 of which are from the Suez area.



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RE: MULTIPLAYER

Posted: Sun May 04, 2014 12:49 pm
by Orm
There are some ways for CP to mitigate the effects of the ridiculously strong effects of air superiority. But, with that said, it doesn't really matter since the CP are so outgunned anyway that defeat is almost certain if the CP have not had a much greater success compared to history during the first year.

At the moment air power and shore bombardment cost to little ammunition to use and has to great power. Also that they can bombard at will is, in my humble opinion wrong. Artillery, for example, should be able to hurt ships in a coastal hex. The art should even be able to hurt ships in enemy ports.

RE: MULTIPLAYER

Posted: Sun May 04, 2014 1:31 pm
by operating
ORIGINAL: Orm

There are some ways for CP to mitigate the effects of the ridiculously strong effects of air superiority. But, with that said, it doesn't really matter since the CP are so outgunned anyway that defeat is almost certain if the CP have not had a much greater success compared to history during the first year.

At the moment air power and shore bombardment cost to little ammunition to use and has to great power. Also that they can bombard at will is, in my humble opinion wrong. Artillery, for example, should be able to hurt ships in a coastal hex. The art should even be able to hurt ships in enemy ports.
AHhhh! exactly my point about air superiority! In the above site http://www.firstworldwar.com/airwar/bombers_intro.htm different countries had various size payload (weight) of bombs, fighter ammunitions and such. Let me hear more about "mitigating air effects"....

Yes, in 1.30 artillery could damage (step loss) a BB anywhere, now even if this same ship is in "your" green dot hex, your results more than likely will cause a drop in BB efficiency (waste of ammo) , tried it recently with a class 3 German gun that had 8 steps. With cost of increasing ammo from a 9 to a 10 costing 80 PP, is purely out of reach of Germany, not to say it is impossible, but unlikely in MP.

Yes, have had CP MP matches with great early successes, but the only way to keep things going is for Bulgaria to enter and save the day. A current match I am in, Bulgaria is 8 to 10 turns from entering, but just went RED.

RE: MULTIPLAYER

Posted: Sun May 04, 2014 1:43 pm
by Orm
-Set researching "air defence" as first priority from turn one.
-CP can counter air strike. Build some zeppelins and bombard any air unit you see. If you see no air unit then you can harass their art or land units instead. Making him see the same fun of air power as you do.
-Try to avoid garrisons as front units as they have no air protection.
-If opponent focus on air power then he has less land units so if you can make the war mobile then that might cause trouble for him.

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Would you be interested in a MP game or two?

RE: MULTIPLAYER

Posted: Sun May 04, 2014 2:11 pm
by operating
ORIGINAL: Orm

-Set researching "air defence" as first priority from turn one.
-CP can counter air strike. Build some zeppelins and bombard any air unit you see. If you see no air unit then you can harass their art or land units instead. Making him see the same fun of air power as you do.
-Try to avoid garrisons as front units as they have no air protection.
-If opponent focus on air power then he has less land units so if you can make the war mobile then that might cause trouble for him.

----

Would you be interested in a MP game or two?

Orm,

Yes, I would be interested, passwords do not seem to be working, you pick a side, I will pick up the challenge. Down to the bitter end! My biggest problem is: I have 5 matches that are in the CTD state, if they get fixed in the interim, I feel obliged to finish them, as you know this is time consuming. Like you, I have other matches on the MP list, where the opponent feints at the sight of blood. [:(] The work ethic is lacking, everything is supposed to come easy style of play. But, I tell ya, there are some tough opponents out there, that are a lot better than me.

I'll keep a lookout, Bob

RE: MULTIPLAYER

Posted: Sun May 04, 2014 2:17 pm
by Orm
I'll start one game of each side at once. You can pick the one you prefer or both. Game on. [:)]

RE: MULTIPLAYER

Posted: Sun May 04, 2014 2:42 pm
by operating
ORIGINAL: Orm

I'll start one game of each side at once. You can pick the one you prefer or both. Game on. [:)]
I'll pick Norway![:D]

RE: MULTIPLAYER

Posted: Sun May 04, 2014 3:00 pm
by Orm
ORIGINAL: operating

ORIGINAL: Orm

I'll start one game of each side at once. You can pick the one you prefer or both. Game on. [:)]
I'll pick Norway![:D]
Did you actually get to pick any of the games?

They both had a, different, opponent within two minutes.

RE: MULTIPLAYER

Posted: Sun May 04, 2014 3:32 pm
by operating
ORIGINAL: Orm

ORIGINAL: operating

ORIGINAL: Orm

I'll start one game of each side at once. You can pick the one you prefer or both. Game on. [:)]
I'll pick Norway![:D]
Did you actually get to pick any of the games?

They both had a, different, opponent within two minutes.
No, Did not see the offers, this is why password should be functioning. Plus this is a public conversation and I am glad that others want to jump on board. I'll be around, go ahead with beating each other up. I'll pm ya. If you have deadbeats I'll let you know.[:-]

RE: MULTIPLAYER

Posted: Wed May 07, 2014 8:53 pm
by operating
What scares me:[:(] Is that I am into a MP match that is it's 86th turn, that anytime now the match could go CTD. As it has the last 7 games, all of which are in Limbo.

RE: MULTIPLAYER

Posted: Fri May 09, 2014 10:38 am
by operating
Finally! Kirk has come up with a common sense improvement, that should become part of the integral playing aspects of the game. I f you want to read more about this: Go to the MOD thread: Tech Improvements. RE: Technology enhancement! ..

Take note: In the picture below, that garrisons are enabled to have "anti aircraft defense", as well as other tech improvements, NOT included in the stock game package, however should be.



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RE: MULTIPLAYER

Posted: Fri May 09, 2014 11:25 am
by operating
ORIGINAL: operating

What scares me:[:(] Is that I am into a MP match that is it's 86th turn, that anytime now the match could go CTD. As it has the last 7 games, all of which are in Limbo.

2 more matches went CTD, the above is just about the last to survive, in that match: Russia surrendered, 87th or 88th turn, might be able to pull off a Victory, or at the very least a Draw, however, The BIG question is: Will the match survive the game?

RE: MULTIPLAYER

Posted: Sat May 10, 2014 3:58 pm
by operating
ORIGINAL: operating

Finally! Kirk has come up with a common sense improvement, that should become part of the integral playing aspects of the game. I f you want to read more about this: Go to the MOD thread: Tech Improvements. RE: Technology enhancement! ..

Take note: In the picture below, that garrisons are enabled to have "anti aircraft defense", as well as other tech improvements, NOT included in the stock game package, however should be.



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Kirk is on a roll here, with this latest enhancement: Artillery anti air defense. Again, he has posted this under Mods...


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RE: MULTIPLAYER

Posted: Sat May 10, 2014 4:33 pm
by Hellfirejet
Hi Bob,
Lord Zimoa has asked for bug fixes,well I have been working hard for the last 3 days doing just that,these latest Garrison & Artillery game play fixes are included in that,so is the Free Upkeep game play fixes,I can't say anything about your crashes via Multiplayer,because I'm not a software wiz kid,so that is outwith my current ability.[;)]

RE: MULTIPLAYER

Posted: Sat May 10, 2014 5:11 pm
by operating
ORIGINAL: kirk23

Hi Bob,
Lord Zimoa has asked for bug fixes,well I have been working hard for the last 3 days doing just that,these latest Garrison & Artillery game play fixes are included in that,so is the Free Upkeep game play fixes,I can't say anything about your crashes via Multiplayer,because I'm not a software wiz kid,so that is outwith my current ability.[;)]

Kirk,

The bug fixes, are they assigned to you from the "Fearless Leaders", or are you picking them up from the forums? I'm having a terrible time figuring out how to save MP games with bugs to be forwarded to the Bug Police". Can find SP games, but not MP saves.

Are you saying: that the new enhancements are going into the 1.50 patch?

Thanks, Bob

RE: MULTIPLAYER

Posted: Sat May 10, 2014 5:30 pm
by Hellfirejet
ORIGINAL: operating

ORIGINAL: kirk23

Hi Bob,
Lord Zimoa has asked for bug fixes,well I have been working hard for the last 3 days doing just that,these latest Garrison & Artillery game play fixes are included in that,so is the Free Upkeep game play fixes,I can't say anything about your crashes via Multiplayer,because I'm not a software wiz kid,so that is outwith my current ability.[;)]

Kirk,

The bug fixes, are they assigned to you from the "Fearless Leaders", or are you picking them up from the forums? I'm having a terrible time figuring out how to save MP games with bugs to be forwarded to the Bug Police". Can find SP games, but not MP saves.

Are you saying: that the new enhancements are going into the 1.50 patch?

Thanks, Bob

I'm listening to all the gamer's problems,and I'm trying to fix them.

Yes if the powers that be, want me to fix things,then they need to be in the next patch,that's for sure![;)]

RE: MULTIPLAYER

Posted: Sun May 11, 2014 3:23 pm
by operating
Open,

There are some open MP challenges for those interested..

Bob



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RE: MULTIPLAYER

Posted: Fri May 16, 2014 6:52 pm
by operating
3 open challenges in MP, a good time to have Entente!



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RE: MULTIPLAYER

Posted: Wed May 28, 2014 3:15 pm
by operating
There is open challenges in MP....


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