RE: All quiet
Posted: Fri Oct 11, 2013 1:08 am
Occasionally the AI will do counter battery missions. I would and have commented on the problem described a different way.
First, I am wondering why the player can do things with the fire support that the AI will not or probably will not. For instance a TOT, which is very realistic. The 2nd US ID had a unique COMM system in place such that it could routinely fulfill a fire mission with the whole DIVARTY and other supporting artillery for a simultaneous impact of all rounds. There are famous instances in the BoB when 2nd Div and 1st Div had over 10 battalions firing a TOT. And the Germans were doing this as well.
Second, and more important, is the player does not have the option to build a fire support plan and the priorities of fire so that the AI will conduct the fires as the player desires. There is some sort of fire support plan that is hard coded. It is not transparent to the player what it is.
The original BftB has the Dec 16 scenarios starting after the bombardments are over and supposes some effect and consumption of ammunition. (But if you play the US it will not seem like there is an effect. You can start blasting away at the bridge crossing sites from the start.) The experience producing KOAD explained to me why that might have been done. The German AI versus the human US will never blast the KNOWN US arty postilions. Instead it will weakly execute fire support the way 5th Panzer Army did.
I think:
1. Players ought to be told what the hard coded priority of fires are
2. Players ought to be allowed to change the priority of fires
First, I am wondering why the player can do things with the fire support that the AI will not or probably will not. For instance a TOT, which is very realistic. The 2nd US ID had a unique COMM system in place such that it could routinely fulfill a fire mission with the whole DIVARTY and other supporting artillery for a simultaneous impact of all rounds. There are famous instances in the BoB when 2nd Div and 1st Div had over 10 battalions firing a TOT. And the Germans were doing this as well.
Second, and more important, is the player does not have the option to build a fire support plan and the priorities of fire so that the AI will conduct the fires as the player desires. There is some sort of fire support plan that is hard coded. It is not transparent to the player what it is.
The original BftB has the Dec 16 scenarios starting after the bombardments are over and supposes some effect and consumption of ammunition. (But if you play the US it will not seem like there is an effect. You can start blasting away at the bridge crossing sites from the start.) The experience producing KOAD explained to me why that might have been done. The German AI versus the human US will never blast the KNOWN US arty postilions. Instead it will weakly execute fire support the way 5th Panzer Army did.
I think:
1. Players ought to be told what the hard coded priority of fires are
2. Players ought to be allowed to change the priority of fires