Page 3 of 6

RE: Build 438 is available

Posted: Wed Oct 02, 2013 10:21 pm
by ArmyVet2004
Looks like I managed to get the new patch in. Never figured out how to back up the file though.....

Thanks

Orlando

RE: BETA PATCH v1.01 GET IT HERE

Posted: Wed Oct 02, 2013 11:10 pm
by Jimapp
This patched update continually crashes..if I replace the command.exe file with my original install will it be more stable?

Image

RE: BETA PATCH v1.01 GET IT HERE

Posted: Wed Oct 02, 2013 11:16 pm
by BKLANDIN
Hi fellow vet. Next time just copy and paste back to the same foler. You can also back the file up
by renaming it xxx.bak.

RE: BETA PATCH v1.01 GET IT HERE

Posted: Wed Oct 02, 2013 11:17 pm
by BKLANDIN
Sorry, I meant the reply for ArmyVet2004.

RE: BETA PATCH v1.01 GET IT HERE

Posted: Wed Oct 02, 2013 11:30 pm
by aluminumx
Looks better, but it's still not zooming on the mouse when using the mouse wheel. Is there something I need to do to get it to work?

RE: BETA PATCH v1.01 GET IT HERE

Posted: Thu Oct 03, 2013 12:02 am
by MorningDew
ORIGINAL: aluminumx

Looks better, but it's still not zooming on the mouse when using the mouse wheel. Is there something I need to do to get it to work?


Did you turn the option on? Go to game settings to set it.

RE: Build 438 is available

Posted: Thu Oct 03, 2013 12:16 am
by kaburke61
Still see the multiple duplicated status change messages in 439. They only seem to repeat for the messages mentioning change in flooding/damage statuses. Also in First Contact 57 (this time I'm playing as Soviet), all messages are still disappearing after a brief time.

RE: BETA PATCH v1.01 GET IT HERE

Posted: Thu Oct 03, 2013 2:49 am
by Dimitris
ORIGINAL: Jimapp

This patched update continually crashes..if I replace the command.exe file with my original install will it be more stable?

Image

Hello,

Is this with Build 438 or 439 ?

RE: BETA PATCH v1.01 GET IT HERE

Posted: Thu Oct 03, 2013 3:27 am
by ArmyVet2004
Thanks BKLANDIN

I'll back it up like so......

Orlando

RE: BETA PATCH v1.01 GET IT HERE

Posted: Thu Oct 03, 2013 9:59 am
by Combatengineerjrgmail
I don't see any info about a fix with the problem of some aircraft remaining at the wrong altitude, for the munition, while trying strike a facility. The best examples were the SEAD A-7 in the Tutorial. Is it still outstanding or did I miss a report about a fix? Thanks.

RE: BETA PATCH v1.01 GET IT HERE

Posted: Thu Oct 03, 2013 11:20 am
by Iwbtone
BTW, will the revised "installation" file launch with the official patch v1.01 ?
I mean fixing the Asia-OS can't install the game properly

RE: Build 438 is available

Posted: Thu Oct 03, 2013 12:00 pm
by Jakob Wedman
ORIGINAL: ArmyVet2004

Looks like I managed to get the new patch in. Never figured out how to back up the file though.....

Thanks

Orlando
D, does this mean that the V 1.0.0 command.exe is replaced by a beta command.exe that will be timed out?

RE: Build 438 is available

Posted: Thu Oct 03, 2013 12:11 pm
by Dimitris
Yes, which is part of the reason we recommend backing up the original v1 Command.exe .

RE: Build 438 is available

Posted: Thu Oct 03, 2013 12:42 pm
by VilleYrjola
Once the final version is released can I just install it normally even though I have the beta version?

RE: Build 438 is available

Posted: Thu Oct 03, 2013 12:51 pm
by erichswafford
Looks great! Will start trying it out and I've got a couple days off coming up! I need to get back to playing Command and doing something constructive.

RE: Build 438 is available

Posted: Thu Oct 03, 2013 12:56 pm
by ArmyVet2004
Thanks Jakob Wedman

K, did a copy back into the same folder.
Guess I'll figure out later on what to do with this........

Like I said, I'm not much of a computer guru. I just like to play the game. Usually I can figure it out.

Orlando

RE: Build 438 is available

Posted: Thu Oct 03, 2013 12:57 pm
by Dimitris
ORIGINAL: Rosmarus
Once the final version is released can I just install it normally even though I have the beta version?

Yes, the final v1.01 will not make any drastic changes to the beta's file structure so it should be a clean overwrite.

RE: Build 438 is available

Posted: Thu Oct 03, 2013 2:31 pm
by ArmyVet2004
Not sure if anyone else has noted this but ran into an issue with the Basic Training: Warship Operations.

Upon going to patrol area C, I set the ship on a patrol mission to those coordinates. The ship went right through the island of San Clemente and never went aground.

I know that on Harpoon, when you assign a patrol area the ship or sub will adjust for land obstacles.

Orlando

RE: Build 438 is available

Posted: Thu Oct 03, 2013 3:02 pm
by BipBip
Hi,

The patched sim crashes when I create a No-Navigation Zone...

Tested with the "Operation Wooden Leg" stock scenario.

I was trying to create forbidden zones above Egypt and Lybia to let the IA plan the route to raid the targets.

RE: Build 438 is available

Posted: Thu Oct 03, 2013 3:18 pm
by ArmyVet2004
I'm just getting a feel for the game since I've not played in a while. Like that some of the features are the same as Harpoon.

Not tried any nav zones yet. Just doing some of the tutorials.

OO