RE: Tom's T4 North
Posted: Thu Nov 14, 2013 10:36 am
Toidi "It is visible for axis how much industry you have in each town." That is interesting, before I moved the factories and deployed units I looked at German towns to see if I could see how much industry they had, and it was not visible. So I figured if I cannot see Sapper22's industry why should he see mine? Knowing which towns are empty may send Sapper after Zaporozhye instead of Dnepropetrovosk, we'll see.
If evacuated factories do not add up then I just placed 3x4, for 15, instead of 1x12 for 15, but I did lose 1 potential factory from Poltava since instead of placing 4 or 6 I placed two 3s. I'm not crushed by the loss of 2 or 3 potential factories, but I must say that some of the coding decision in this game are really just annoying. They seem to be explicitly counter intuative, somewhat like microsoft putting the shut down button under the word start. If you are going to show a city with 10 factories, why have it behave as one city with 4 and another with 6, that happen to be in the same hex?
Thanks for the information, it is helpful and its kept these issues minor when they could have been a major problem if they went unnoticed.
If evacuated factories do not add up then I just placed 3x4, for 15, instead of 1x12 for 15, but I did lose 1 potential factory from Poltava since instead of placing 4 or 6 I placed two 3s. I'm not crushed by the loss of 2 or 3 potential factories, but I must say that some of the coding decision in this game are really just annoying. They seem to be explicitly counter intuative, somewhat like microsoft putting the shut down button under the word start. If you are going to show a city with 10 factories, why have it behave as one city with 4 and another with 6, that happen to be in the same hex?
Thanks for the information, it is helpful and its kept these issues minor when they could have been a major problem if they went unnoticed.













