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RE: Suggestions for New Players
Posted: Sun Feb 23, 2014 1:47 am
by rkr1958
ORIGINAL: rkr1958
I just finished, "11. Interactive Tutorials Introduction", and I must say that I'm extremely impressed. I'd say I spent a good 3-hours (plus) going through it. I'm impressed by the depth, clarity and how much I learned about WiF / MWiF. I have 9 other (12-20) tutorials left and, extrapolating from a sample of 1, that's another 27 hours of homework and I'll be ready to start my first game of WiF. This is not a knock but actually a complement to the folks that put these tutorials together. They're so well done that I find myself looking forward to going through the rest and learning more about how to play this wonderful game.
I hope to finish with the tutorials and start a game within the next two weeks. That's ok as I'm really enjoying the tutorials. I feel that I should get a diploma or certificate of some kind at the completion of the MWiF short course, uh ... tutorials. [:)]
I got through, "12. Screen Layouts and Map Views" and "13. Setting Up Units" in about 1:00 hour each. So my original estimate of 3-hours per tutorial was off. So maybe a better estimate might be closer to 12-hours of studying to get started. If that's the case I just might be ready to start my first game early next week.
RE: Suggestions for New Players
Posted: Sun Feb 23, 2014 7:21 am
by AxelNL
ORIGINAL: rkr1958
ORIGINAL: AxelNL
There is a thread in the main forum where you can request the counter for the BB Alabama, with transparant corners and sized the same as most of us. Your current Avatar blows the rest of us out of the water - but given the numbers on that counter that is probably correct. [;)]
As you can tell, I did it myself. Is it really too large or too crude? I'll work on cleaning it up and making it smaller.
Your avatar is now the same size - now the transparant corners [;)]
RE: Suggestions for New Players
Posted: Sun Feb 23, 2014 7:54 am
by rkr1958
ORIGINAL: AxelNL
ORIGINAL: rkr1958
ORIGINAL: AxelNL
There is a thread in the main forum where you can request the counter for the BB Alabama, with transparant corners and sized the same as most of us. Your current Avatar blows the rest of us out of the water - but given the numbers on that counter that is probably correct. [;)]
As you can tell, I did it myself. Is it really too large or too crude? I'll work on cleaning it up and making it smaller.
Your avatar is now the same size - now the transparant corners [;)]
Done. [8D]
RE: Suggestions for New Players
Posted: Sun Mar 02, 2014 11:13 am
by rkr1958
ORIGINAL: rkr1958
ORIGINAL: AxelNL
ORIGINAL: rkr1958
As you can tell, I did it myself. Is it really too large or too crude? I'll work on cleaning it up and making it smaller.
Your avatar is now the same size - now the transparant corners [;)]
Done. [8D]
What do you think about my avatar now? I redid it to get the white and black boarders.
RE: Suggestions for New Players
Posted: Sun Mar 02, 2014 11:16 am
by Orm
ORIGINAL: rkr1958
ORIGINAL: rkr1958
ORIGINAL: AxelNL
Your avatar is now the same size - now the transparant corners [;)]
Done. [8D]
What do you think about my avatar now? I redid it to get the white and black boarders.
Your avatar looks nice. But can your sailors ski? [;)]
RE: Suggestions for New Players
Posted: Sun Mar 02, 2014 11:34 am
by rkr1958
ORIGINAL: Orm
ORIGINAL: rkr1958
ORIGINAL: rkr1958
Done. [8D]
What do you think about my avatar now? I redid it to get the white and black boarders.
Your avatar looks nice. But can your sailors ski? [;)]
ski? What in the heck is that? Oh, snow ... we like it warm and sunny. [8D]
By the way, here's the description of my favorite unit as captured in the game. Impressive! Not the ship but the level of detailed and attention that the development, testers and support teams went to, and still are going to, in this game.

RE: Please, help me Understand why no AI Opponent
Posted: Wed Dec 04, 2019 12:09 pm
by conquest
I am just now taking a good look at this game, and I am truly thrilled. It reminds me of the old days when I had the board game called "Flat Top," however, I'm", curious about something. In the teaching videos of the game, when playing a new game and choosing the Mod of Play, I noticed that it has an AI opponent, but in the game I bought, it has none. In-fact, it has no AI opponent or PBEM. I thought I might have an older version of the game, but there are only two updates to the game in Matrix. and they both says I have the latest version. I don't understand why a game of this magnitude would have no AI opponent, and it would have been nice if the game was already set up to play, and not having to set things up before play? Nonetheless, Solitaire (in my opinion) is not needed but the AI Opponent is very much needed. That's my concern, other than that. Let me say I am a war game love and I cannot count the number of war games I have that uses counter, my purchase track record on matrix tells the story, but I have many other war games, but this has a beautiful layout of the world map. This one is a blockbuster in my mind and heart already and I have learned little of the game. In spite my complaints, matrix has done a tremendous job on a gargantuan game, but shouldn't I have an AI opponent?
RE: Please, help me Understand why no AI Opponent
Posted: Wed Dec 04, 2019 12:50 pm
by Centuur
ORIGINAL: conquest
I am just now taking a good look at this game, and I am truly thrilled. It reminds me of the old days when I had the board game called "Flat Top," however, I'm", curious about something. In the teaching videos of the game, when playing a new game and choosing the Mod of Play, I noticed that it has an AI opponent, but in the game I bought, it has none. In-fact, it has no AI opponent or PBEM. I thought I might have an older version of the game, but there are only two updates to the game in Matrix. and they both says I have the latest version. I don't understand why a game of this magnitude would have no AI opponent, and it would have been nice if the game was already set up to play, and not having to set things up before play? Nonetheless, Solitaire (in my opinion) is not needed but the AI Opponent is very much needed. That's my concern, other than that. Let me say I am a war game love and I cannot count the number of war games I have that uses counter, my purchase track record on matrix tells the story, but I have many other war games, but this has a beautiful layout of the world map. This one is a blockbuster in my mind and heart already and I have learned little of the game. In spite my complaints, matrix has done a tremendous job on a gargantuan game, but shouldn't I have an AI opponent?
Given time, it will get one. It's just that we are still getting netplay right and there are the optional rules which need to get coded, the half map scenarios are waiting to get coded and there's the AI and some other guys want the multiplayer option first. And there's of course bug crushing going on...
To be brief: patience is a big virtue where additions are concerned...
RE: Please, help me Understand why no AI Opponent
Posted: Wed Dec 04, 2019 9:15 pm
by paulderynck
PBEM is very do-able. Many folks are playing that way. You start a game in solitaire mode and email the game files back and forth. A fair amount of interaction is needed via email or texting or whatever, for all the decisions that may come up during a move and for combats. Not all, but some use screen sharing software to play multiplayer and/or use that for combats in a PBEM game.
RE: Please, help me Understand why no AI Opponent
Posted: Mon Dec 16, 2019 10:17 pm
by conquest
very well spoken Centuur, thank you very much
RE: Please, help me Understand why no AI Opponent
Posted: Tue Dec 17, 2019 12:36 pm
by gw15
ORIGINAL: conquest
I am just now taking a good look at this game, and I am truly thrilled. It reminds me of the old days when I had the board game called "Flat Top," however, I'm", curious about something. In the teaching videos of the game, when playing a new game and choosing the Mod of Play, I noticed that it has an AI opponent, but in the game I bought, it has none. In-fact, it has no AI opponent or PBEM. I thought I might have an older version of the game, but there are only two updates to the game in Matrix. and they both says I have the latest version. I don't understand why a game of this magnitude would have no AI opponent, and it would have been nice if the game was already set up to play, and not having to set things up before play? Nonetheless, Solitaire (in my opinion) is not needed but the AI Opponent is very much needed. That's my concern, other than that. Let me say I am a war game love and I cannot count the number of war games I have that uses counter, my purchase track record on matrix tells the story, but I have many other war games, but this has a beautiful layout of the world map. This one is a blockbuster in my mind and heart already and I have learned little of the game. In spite my complaints, matrix has done a tremendous job on a gargantuan game, but shouldn't I have an AI opponent?
Also, every unit has a nice historical write up if you right click. The ship notes are very interesting. I've always said that MWIF is a work of art.
RE: Please, help me Understand why no AI Opponent
Posted: Sun Dec 29, 2019 1:42 am
by Ian R
ORIGINAL: Centuur
ORIGINAL: conquest
shouldn't I have an AI opponent?
Given time, it will get one....
I think it is good that Matrix make it clear in their advertising that the AI is on the to-do list for the next couple of years, and it will be part of a patch - not a Version II sold as a new/different game.
I would not have purchased this, even at sale price, without that assurance.
RE: Please, help me Understand why no AI Opponent
Posted: Sun Dec 29, 2019 2:05 am
by Courtenay
ORIGINAL: Ian R
ORIGINAL: Centuur
ORIGINAL: conquest
shouldn't I have an AI opponent?
Given time, it will get one....
I think it is good that Matrix make it clear in their advertising that the AI is on the to-do list for the next couple of years, and it will be part of a patch - not a Version II sold as a new/different game.
I would not have purchased this, even at sale price, without that assurance.
The AI is on the to do list, but I do not expect it in the next two years.