RE: I hope Matrix doesnt make us use STEAM to buy games in the future
Posted: Fri Dec 06, 2013 12:48 pm
No Gamersgate.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: dutchman55555
What, on Steam? I have a couple of pre-acquisition AGEOD games that I bought on Steam. When in my Library if I click on the link to their Store Page it just boots me to the front page of Steam's store. Same with using the Search field on that front page...type in the names of various AGEOD titles and nothing is found.
Panzer Corps just got Greenlit, which means a version of it will be released to Steam.ORIGINAL: Qwixt
Did matrix say something about moving to steam, or is this just rumor mongering?
ORIGINAL: dutchman55555
ORIGINAL: Alchenar
ORIGINAL: dutchman55555
"Profit margin is the percentage of selling price that turned into profit." (Profit margin) Units sold doesn't enter into it, bro.
No, it's Net Profit over Revenue. Guess what happens to the number needed for net profit when revenue goes up but costs remain static (because virtually all of the cost of a digital product is incurred in development, assuming you aren't spending on marketing)?
NPM = NP/R, where NP = R - C
Let's say I'm selling something at $25K a unit, with a fixed cost of $50K (development, digital distribution afterwards).
4 units NP $100K - $50K = $50K
NPM = 50% profit
6 units NP $150K - $50K = $100K
NPM = 75% profit
8 units NP $200K - $50K = $150K
NPM = 100% profit
As your units sold (shipped) goes up your profit margin also goes up. To quote someone,
The more units you ship, the lower your unit price needs to be to make the exact same profit . Leave the unit price where it is and your profit increases.ORIGINAL: Alchenar
I don't think you know how profit margins work. (hint: the more units you ship, the lower your unit price needs to be to make a profit)
The point was (and is) that you have stated that the more units you ship the lower your unit price needs to be to make a profit.ORIGINAL: Alchenar
I don't know what your point is anymore. You haven't disagreed with me. The point is that Valve taking a cut doesn't have anything to do with profit margins.
AFAIK there is no agreement with AGEOD, Matrix owns it lock, stock, and barrel...although an exclusive distribution agreement would amount to the same thing, I guess. How ironic that some here fear Matrix getting locked into one distribution network when in effect they are already there.ORIGINAL: gradenko_2000
It's typical for a game to be removed from the store in cases when the publisher or the copyright changes, and then to be put back in once a new deal with the new publisher has been worked out, but for the AGEOD games to have never come back is probably indicative of AGEOD signing some kind of exclusivity with Matrix with regards to distribution.
on GamersGate as it turns out. And I don't think that's possible since the Matrix contraction.ORIGINAL: wodin
Though I have seen some around only the other day.
ORIGINAL: dutchman55555
The point was (and is) that you have stated that the more units you ship the lower your unit price needs to be to make a profit.ORIGINAL: Alchenar
I don't know what your point is anymore. You haven't disagreed with me. The point is that Valve taking a cut doesn't have anything to do with profit margins.
That is blatantly false. If you lower your unit price (whether you sell 10 or 10 million units), you make less profit. Period.
Yes, Elmer Fudd taught me that when I was seven.ORIGINAL: aaatoysandmore
ORIGINAL: dutchman55555
The point was (and is) that you have stated that the more units you ship the lower your unit price needs to be to make a profit.ORIGINAL: Alchenar
I don't know what your point is anymore. You haven't disagreed with me. The point is that Valve taking a cut doesn't have anything to do with profit margins.
That is blatantly false. If you lower your unit price (whether you sell 10 or 10 million units), you make less profit. Period.
He's talking about quantity sales. The more you sell at a lesser price because you sell more is a profit. If I sell 1 item at 10 and 3 items at 7 (because I got a boost in sales figures because I LOWERED the price) I did better selling 3 of the items @7 than I did just 1. Quantity sales at lower prices is the better way to go no matter how you "say" it.
ORIGINAL: dutchman55555
Yes, Elmer Fudd taught me that when I was seven.ORIGINAL: aaatoysandmore
ORIGINAL: dutchman55555
The point was (and is) that you have stated that the more units you ship the lower your unit price needs to be to make a profit.
That is blatantly false. If you lower your unit price (whether you sell 10 or 10 million units), you make less profit. Period.
He's talking about quantity sales. The more you sell at a lesser price because you sell more is a profit. If I sell 1 item at 10 and 3 items at 7 (because I got a boost in sales figures because I LOWERED the price) I did better selling 3 of the items @7 than I did just 1. Quantity sales at lower prices is the better way to go no matter how you "say" it.
But he didn't say anything close to what you're talking about. If it's what he meant, fine, but he literally said the more units you make/ship/sell, the lower your price has to be to make a profit.
The original comment being replied to was:ORIGINAL: dutchman55555
Yes, Elmer Fudd taught me that when I was seven.
But Alchenar didn't say anything close to what you're talking about. If it's what he meant, fine, but he literally said the more units you make/ship/sell, the lower your price has to be to make a profit.
ORIGINAL: dutchman55555
Yes, Elmer Fudd taught me that when I was seven.ORIGINAL: aaatoysandmore
ORIGINAL: dutchman55555
The point was (and is) that you have stated that the more units you ship the lower your unit price needs to be to make a profit.
That is blatantly false. If you lower your unit price (whether you sell 10 or 10 million units), you make less profit. Period.
He's talking about quantity sales. The more you sell at a lesser price because you sell more is a profit. If I sell 1 item at 10 and 3 items at 7 (because I got a boost in sales figures because I LOWERED the price) I did better selling 3 of the items @7 than I did just 1. Quantity sales at lower prices is the better way to go no matter how you "say" it.
But Alchenar didn't say anything close to what you're talking about. If it's what he meant, fine, but he literally said the more units you make/ship/sell, the lower your price has to be to make a profit.
And here I had just assumed the OC was being sarcastic.ORIGINAL: gradenko_2000
The original comment being replied to was:ORIGINAL: dutchman55555
Yes, Elmer Fudd taught me that when I was seven.
But Alchenar didn't say anything close to what you're talking about. If it's what he meant, fine, but he literally said the more units you make/ship/sell, the lower your price has to be to make a profit.
"Sigh... Calm down, Steam alarmists. There's not much reason for Sliterine to tie themselves to Steam; their profit margins are probably RAZOR thin as is, so why would they let Steam take a cut?"
The only way "Steam taking a cut" would be detrimental to Slitherine would be if they never sold another copy as a result of a Steam release of PzC. That's a hilarious hypothetical to assume!
That's Porky Pig, not Elmer Fudd.ORIGINAL: aaatoysandmore
No one speaks a deep a deep a deep as clearly as I do. [:D]
ORIGINAL: Lützow
Yeah, but unlike PanzerCorps the vast majority of Matrix products doesn't really fit to Steam portfolio and Matrix would cannibalize themselves if titles as WiF or WitP AE are offered with a 75% discount every now and then.
ORIGINAL: warspite1
Just one question.
Why is it that so many people state so confidently that if the price of something drops, then thousands of people will rush to buy what previously they wouldn't - and that the company selling automatically makes more profits??
On what basis is this fact or even probable?
If life was that simple then why would any company ever go out of business? Got a product? Not selling? No problem, just slash the price and all will be well.....
I have no idea what you're talking about. Why would I come up with something better it when someone else already did? I can buy games DRM-free on GOG or HumbleStore or only with keycode from Matrix Games.ORIGINAL: Dorb
Wonder why it is when in free market, someone does something really good, it becomes a target to be torn down and hated? ( MS,Walmart,Apple...etc)
No one ever offers to come up with something better-and how would they run it... guess they would do the same thing.
ORIGINAL: warspite1
Just one question.
Why is it that so many people state so confidently that if the price of something drops, then thousands of people will rush to buy what previously they wouldn't - and that the company selling automatically makes more profits??
On what basis is this fact or even probable?
If life was that simple then why would any company ever go out of business? Got a product? Not selling? No problem, just slash the price and all will be well.....
warspite1ORIGINAL: Alchenar
ORIGINAL: warspite1
Just one question.
Why is it that so many people state so confidently that if the price of something drops, then thousands of people will rush to buy what previously they wouldn't - and that the company selling automatically makes more profits??
On what basis is this fact or even probable?
If life was that simple then why would any company ever go out of business? Got a product? Not selling? No problem, just slash the price and all will be well.....
Repeated statistical evidence we pull together every time this topic comes around?
It's not true of all products and it's not true of all games, but even a 30 second google search will show you a few examples of people talking about the massive amount of research Valve has done into spending trends (it's why they're so incredibly rich right now). It's a fairly intuitive fact that different people put different values on a product and therefore when you drop a price (after waiting for everyone willing to buy at the higher price to make their purchase) you get money from the group that was previously unwilling to buy.
Also you need to pay attention to the fact that for digital products there isn't a per-unit cost (the argument I made above). There's just the lifetime cost vs lifetime revenue.