RE: Surrender
Posted: Mon Dec 30, 2013 6:28 pm
I would rarely consider surrendering China at least as long as you can produce 4 per turn.
When the US enters the war, China's presence is necessary to force Japan to take land moves at especially bad moments. Usually, China shouldn't get that bad unless very unlucky, or China attacked wrecklessly.
China should only attack when there is something really important to gain, such as cutting supply to several units, or recapturing a city. Japan should have a hard time preventing infiltration in the backyard: that is China's asset. Once behind, you could cut supply to many units.
If China is not in the war, then Japan has the enromous advantage of having one front only: defend the sea.
When the US enters the war, China's presence is necessary to force Japan to take land moves at especially bad moments. Usually, China shouldn't get that bad unless very unlucky, or China attacked wrecklessly.
China should only attack when there is something really important to gain, such as cutting supply to several units, or recapturing a city. Japan should have a hard time preventing infiltration in the backyard: that is China's asset. Once behind, you could cut supply to many units.
If China is not in the war, then Japan has the enromous advantage of having one front only: defend the sea.