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RE: New Small Map Scen - WIP
Posted: Wed Jan 01, 2014 12:38 am
by JeffroK
Folly or Strategic Genius, a picture of Day 1 of the scenario.
The forces around Rangoon are marginally enough to hold the area. Andy has added a number of small bases to make holding/capturing areas more structured, maybe an addition to campaign games?
I'll try and run an AAR, now I've mastered the capture picture thingy after 10 years!

RE: New Small Map Scen - WIP
Posted: Wed Jan 01, 2014 5:37 pm
by Andy Mac
AAR would be interesting XV Corps is supposedto be under major pressure and need a few 33rd Corps Divs shipped in to hold the perimeter if its to easy I will need to adjust !!!
RE: New Small Map Scen - WIP
Posted: Sat Feb 01, 2014 2:43 am
by dwg
Just came across this after a few months away, and I needed a scenario to try out AE on my new widescreen monitor, so the timing was ideal for me. I really like Burma as a scenario area, it's one I've focused on myself, so it's interesting to compare and contrast, and I'm definitely stealing the Chin and Karen hills - adding locations to represent a region rather than a specific settlement hadn't occurred to me.
Too early to comment on the gameplay yet, I'm only three days in, but it's clear the Japs are massing at the Sittang and to the north of the British lodgement, so I expect things to turn grim quite shortly!
RE: New Small Map Scen - WIP
Posted: Tue Feb 04, 2014 10:51 pm
by dwg
Argh, the huge battles on the Sittang and to the east of Prome I was expecting, having everything I had at sea to cover a minor supply run to Port Blair absolutely savaged, not so much!
RE: New Small Map Scen - WIP
Posted: Mon Feb 24, 2014 10:34 pm
by dwg
Stalled on this at the moment - too many other things going on to sit down and make some progress, but got through the first month. Major comment is that naval AI may be too aggressive - it sat three light carrier groups just off the wharf at Trincomalee, so the Eastern Fleet destroyers had a feeding frenzy when they sortied, sending all three + Ise + escorts to the bottom, then a week later lost a 4th CVL doing the same.
RE: New Small Map Scen - WIP
Posted: Sun Mar 16, 2014 5:10 pm
by comsolut
ORIGINAL: dwg
Just came across this after a few months away, and I needed a scenario to try out AE on my new widescreen monitor, so the timing was ideal for me. I really like Burma as a scenario area, it's one I've focused on myself, so it's interesting to compare and contrast, and I'm definitely stealing the Chin and Karen hills - adding locations to represent a region rather than a specific settlement hadn't occurred to me.
Too early to comment on the gameplay yet, I'm only three days in, but it's clear the Japs are massing at the Sittang and to the north of the British lodgement, so I expect things to turn grim quite shortly!
Excellent scenario, and I really appreciate the effort to provide smaller scenarios in which to enjoy this great game!
RE: New Small Map Scen - WIP
Posted: Thu Mar 20, 2014 11:39 am
by Andy Mac
Anyone got any feedback ??
RE: New Small Map Scen - WIP
Posted: Thu Mar 20, 2014 1:24 pm
by comsolut
Ground Unit reinforcement schedule has a CD dated 30th Nov 45. Probably needs to be 44'
HQ NCAC, HQ Galahad, HQ 36 Ind Div and units of 36th Ind Div, 71st Ind Bde all need targets. Have prep days
but no target.
RE: New Small Map Scen - WIP
Posted: Thu Mar 20, 2014 1:39 pm
by comsolut
13 days in as Allies. Japan counterattacks, crosses river and captures Pegu. Lead Japanese forces entering Rangoon.
Despite IJN CVL TF patrolling Andaman Sea, a small cargo TF gets much needed supplies to Little Andaman.
RE: New Small Map Scen - WIP
Posted: Fri Mar 21, 2014 1:37 pm
by comsolut
Also, the IJN continues to send DD TFs into Rangoon and the mines there are inflicting losses (3 DD's in 15 days).
While you can't stop the AI from running the TFs, you might reduce the number of mines?
RE: New Small Map Scen - WIP
Posted: Tue Apr 08, 2014 12:47 pm
by steveh11Matrix
Andy, given that AE removed the ability to have the computer run sectors of the full map scenarios, I applaud any and all attempts to produce smaller, more easily playable versions.
(While still mourning the loss of the computer-run sectors...)
Steve.