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RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:09 am
by Peltonx
It is across the board, MP's are down.

Mybee part of .12, but the HQ's getting nothing is not right.

AGN:

MP's to railhead no the northern thrust

XXXXI is 29 from railhead 10 MP's.

XXXIX is 29 from railhead 30 MP's, it got fuel lift.

LVI is 31 from railhead 33 MP's.


AGC:

Ok LVII is 22 from railhead 50 MP's

XXXXVII is 25 from railhead 17 MP's


RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:14 am
by morvael
29 and 31 hexes from rail head? So they can't get any supplies. But how is possible 29 hexes and 10MPs? Perhaps you meant 30 as in the second case?
In order to receive supply, a combat unit first attempts to trace a path to the headquarters unit to which it is attached. The combat unit must be within both five hexes and twenty MPs of the applicable headquarters unit. In order for a headquarters unit to provide supply to its attached combat and support units, it in turn must be within both 25 hexes and 100 MPs of a railhead. If a combat unit cannot trace an eligible path to its headquarters unit, it will then attempt to trace a path to a railhead as if it was a headquarters unit, i.e. within both 25 hexes and 100 MPs of the railhead. Note that Air base and Rail repair units, though HQ units, are treated as combat units for supply purposes per the above. Also note the distinction between supply state and tracing supply, in that a unit that is within 100 MPs, but not within 25 hexes, is considered in supply, but nonetheless, will not be able to receive supply due to exceeding the 25 hex requirement.

Perhaps the old buggy code allowed you to ride too far... I am now making my own test case, but it takes time.

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:15 am
by Peltonx
ORIGINAL: morvael

Axis units are stuffed to the max in the early turns with supplies (150%+) and they need a lot of trucks to carry them in the initial turns. Once the supplies go low, you need less and less trucks in the units, thus there will be a lot of negative vehicle changes for most units on turn 2-4.

So now we need to know:
how did the units look on the last turn (stocks, needs, ranges to HQ, vehicles, MP)
how did the HQ look on the last turn (number of dumps after all airdrops, range to rail, vehicles, MP)
when were they last using HQBU?
supply info for the HQ and it's units

I have done this opening 100 times ( no joke ) I have never seen less then 10 Mp's

I posted my test with .11 in this thread post 5, its a saved game says .12, but it is .11

The MP's are way higher.

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:17 am
by morvael
Give me some time to gather info, but accept the fact that for once the logistics may work as they were intended to and this may be harsher that what's you are used to.

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:19 am
by Peltonx
This HQ is 18 hexes from Railhead and 23 Mp's

So your wrong on that

Image

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:21 am
by Peltonx
None of the HQ as in zero are more then 20 hexes from rail head none

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:21 am
by morvael
That's what I'm going to check.

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:22 am
by morvael
ORIGINAL: Pelton

None of the HQ as in zero are more then 20 hexes from rail head none

I just didn't understand those numbers:
XXXXI is 29 from railhead 10 MP's.

XXXIX is 29 from railhead 30 MP's, it got fuel lift.

LVI is 31 from railhead 33 MP's.

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:22 am
by Peltonx
ORIGINAL: morvael

Give me some time to gather info, but accept the fact that for once the logistics may work as they were intended to and this may be harsher that what's you are used to.

I can, but I have 2 HQ's the same distance to railhead and one is 17 Mp's and 1 50 mps

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:25 am
by Peltonx
ORIGINAL: morvael

ORIGINAL: Pelton

None of the HQ as in zero are more then 20 hexes from rail head none

I just didn't understand those numbers:
XXXXI is 29 from railhead 10 MP's.

XXXIX is 29 from railhead 30 MP's, it got fuel lift.

LVI is 31 from railhead 33 MP's.

Sorry my bad

XXXIX is 29 mps from railhead and has 30 MP's/ 15 hexes from railhead
LVI is 31 mps from railhead and has 33 mps/ 19 hexes from railhead

I am dumb as a rock, but I know the 25/100 rule

Its like the AI is set wrong, instead of 25 hexes its counting 25 MP's to railhead

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:26 am
by morvael
Ok, so the ranges are ok.

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:28 am
by Peltonx
ORIGINAL: morvael

Ok, so the ranges are ok.

Its like the AI is set wrong, instead of 25 hexes its counting 25 MP's to railhead

All HQ's under 25 mps are getting supplies all over nothing


RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:30 am
by morvael
I will have the situation setup in 5 minutes.

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:32 am
by Peltonx
Looks like I have to restart that game, but hopefully it saved allot of other peoples time.

unless you can reset turn back to SHC turn 2?

headed to work, good luck

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:36 am
by morvael
That's why it's called beta.

HQ supply seems to work in my sample though :(

Image

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:41 am
by Bozo_the_Clown
It is across the board, MP's are down.

In the south I broke the Lvov pocket and bottlenecked your troops on T1. Wouldn't that show up in lower fuel supplies on T3. In the center I broke a pocket too.



Image

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:45 am
by Bozo_the_Clown
units topped off the following turn after a HQBU is done.

There was no HQ buildup in the north on T2.

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:46 am
by morvael
From my screenshot it can be seen that: rail and MP range is not mixed, HQ got exactly what it wanted minus modifiers:

It wanted 430 fuel (units wanted more as it's what units want minus stocks on hand, roughly it was 146/0.31 which is 470). It got 106, which is equal to 430*0.71*0.41*0.84 rounded up. 146 was given to units.

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:46 am
by Peltonx
In this save which was under .11

I checked all my Corps HQ's and none as in zero have negative trucks using .11

its the same opening same turn same distance to railheads ect ect

but under .12 almost every single HQ's has negative trucks

The panzer divisions that got cut off have more Mp's then under .12

Image

RE: 1.07.12 supply bug?

Posted: Mon Dec 16, 2013 7:46 am
by Bozo_the_Clown
Dude the units that crossed the river made 1 attack

Not true. I checked the battle report. You are making up your own facts.