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RE: Subs not recharging at Periscope/Surface Depth
Posted: Tue Mar 24, 2015 8:09 pm
by mikmykWS
Logic will be reverted to always charge when at periscope or surfaced next build. Pretty sure that as long as the sub is under AI control they'll dive when an enemy is detected.
We made a change based on a number of player requests only to discover they are hated by an equal number[:)] After recovering from our burns we decided to revert.
Mike
RE: Subs not recharging at Periscope/Surface Depth
Posted: Wed Mar 25, 2015 1:10 pm
by kaburke61
ORIGINAL: mikmyk
Logic will be reverted to always charge when at periscope or surfaced next build. Pretty sure that as long as the sub is under AI control they'll dive when an enemy is detected.
We made a change based on a number of player requests only to discover they are hated by an equal number[:)] After recovering from our burns we decided to revert.
Mike
Thanks guys! Barring a toggle, this will make my sub-ops games (which is my favorite) easier to manage.
RE: Subs not recharging at Periscope/Surface Depth
Posted: Wed Mar 25, 2015 2:53 pm
by StellarRat
"Of course it is. Any computer program is limited to a single responce under a specific set of circumstances* Unless you make the AI randomply pick from a set of possible responses, but that is a horrible idea for player side AI (great for computer AI though). " - I'm not so sure it's a bad thing even with player AI. After all, you've given the "Captain" an order, how he carries it out isn't really your concern. Otherwise, we should just micro-manage every single thing in the game. I have no problem with fuzzy logic being applied to things as the long as the decisions are what a "reasonable" human might do. It's particularly good when the opposing AI does it as you pointed because it prevents "sameness" and predictability.
RE: Subs not recharging at Periscope/Surface Depth
Posted: Wed Mar 25, 2015 6:48 pm
by mikmykWS
Felcas posted into an old string so you're responding to a really old post.
Mike