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RE: My take on the game

Posted: Mon Mar 10, 2014 3:51 am
by aaatoysandmore
ORIGINAL: tigercub

in my game today a wounded hero took out a leader a squad with MG a and a Tank! yes hero`s are to powerful! all in 3 turns and won the game!

Audey Murphey isn't OP. Seems I recall he did more than that in a single day encounter.

RE: My take on the game

Posted: Mon Mar 10, 2014 4:38 am
by tigercub
Its not to say things like this should not happen (in my game today a wounded hero took out a leader a squad with MG a and a Tank! yes hero`s are to powerful! all in 3 turns and won the game!)and very much like to have Hero`s in the game WW2 was full of people changing the outcome of a battle! I have been reading about there story`s all my life it`s what got me into Wargaming! just don't want to see it in my 3rd battle of playing it!

Michael T don't let it put you off buying it, I think its a fine game for what it is but limited will be better from Modding!

Tigercub

RE: My take on the game

Posted: Mon Mar 10, 2014 5:47 am
by Michael T
I am still considering it.

RE: My take on the game

Posted: Mon Mar 10, 2014 10:45 am
by baloo7777
ORIGINAL: Michael T
in my game today a wounded hero took out a leader a squad with MG a and a Tank! yes hero`s are to powerful! all in 3 turns and won the game!

As a ASL player I was seriously considering this game. But stuff like this puts me off it.

Michael T...I also played ASL and on first impression I did not care for some aspects of LnL:HoS (too many potent Heros/ spotting rules). As I play more and more, I realize that you don't run units out in the open to draw fire, you MANEUVER half squads in cover as much as possible (think scouts) to find the enemy, but only after positioning firepower to take out that enemy unit that reveals itself (through fire or spotted movement)...and you keep a squad in proximity to take out any shaken squads that result from your out maneuvering your opponent. The Heros you take out ASAP, as though they were a MG asset to deny your enemy that firepower advantage. The game moves fast, ebb and flow is supreme, and it gives a feeling of battlefield confusion, with the outcome often in doubt until the final turn is over...and a good dose of luck is added from the dice rolls! I am very happy with this game. I hope you reconsider. [8D]

RE: My take on the game

Posted: Mon Mar 10, 2014 12:41 pm
by z1812
ORIGINAL: Michael T

I am still considering it.

I am concerned with spotting rules, the lack of area fire, dice rolls that seem to have more impact on the game than proper tactics and abundant heroes.

To me it would be a better game if the above were addressed. However it is a lot of fun to play.

If you can get by some of the issues and think of it as more a board game than a computer game you will probably like it.

In my younger days I played Panzer Leader, Panzer Blitz, Squad Leader, and the solitaire Ambush squad level games. This reminds me of them and provides a similar type of play.

RE: My take on the game

Posted: Mon Mar 10, 2014 12:44 pm
by fran52
I agree with you,probably the only thing to be corrected is the easy creation of Heroes.

RE: My take on the game

Posted: Mon Mar 10, 2014 1:05 pm
by tyrion22
ORIGINAL: z1812
If you can get by some of the issues and think of it as more a board game than a computer game you will probably like it.

I think this is the right attitude. We finally have a computer game that is true to the board game it is based on. Enjoy the fact that you can learn it on the computer together with friends, then play the board game when you actually meet face to face, without having to explain the rules first. [:)] Or just enjoy the computer game.

It's really fun to try to come up with house rules, though. And who knows: If you come up with a good idea that many people like, maybe they can implement it as an optional rule. [:)]

RE: My take on the game

Posted: Mon Mar 10, 2014 6:03 pm
by Michael T
Well I am fairly convinced. I just need to convince my fellow ASL buddies to try it. I don't care for AI. I use it just to learn the ropes. I only play human v human. Is there anything in it like DYO (design your own)?

RE: My take on the game

Posted: Mon Mar 10, 2014 6:42 pm
by z1812
ORIGINAL: Michael T

Well I am fairly convinced. I just need to convince my fellow ASL buddies to try it. I don't care for AI. I use it just to learn the ropes. I only play human v human. Is there anything in it like DYO (design your own)?

There is an editor with documentation but without a tutorial. I find it difficult to understand and will be thankful when a tutorial is released.

RE: My take on the game

Posted: Mon Mar 10, 2014 6:57 pm
by Michael T
So would it be possible to build a very largish Stalingrad Scenario, something like the ones in Red Barricades?

RE: My take on the game

Posted: Mon Mar 10, 2014 6:58 pm
by Michael T
Is there a manual for this game available for potential buyers to read first?

RE: My take on the game

Posted: Mon Mar 10, 2014 7:34 pm
by Gerry4321
I don't believe there is a manual for previewing.

Gerry

RE: My take on the game

Posted: Mon Mar 10, 2014 7:57 pm
by Michael T
That is surprising.

RE: My take on the game

Posted: Mon Mar 10, 2014 8:16 pm
by Gerry4321
People have suggested going to the LnL site to access data about the boardgame. So that would give you more information.

Gerry

RE: My take on the game

Posted: Mon Mar 10, 2014 8:40 pm
by baloo7777
ORIGINAL: z1812

ORIGINAL: Michael T

Well I am fairly convinced. I just need to convince my fellow ASL buddies to try it. I don't care for AI. I use it just to learn the ropes. I only play human v human. Is there anything in it like DYO (design your own)?



There is an editor with documentation but without a tutorial. I find it difficult to understand and will be thankful when a tutorial is released.

There are already 3 ASL scenarios converted to Lnl by meroka37, and laska2k4 has augmented them with LnL versions of the ASL maps that are awesome. The artwork is very good in LnL. Check out the mod threads.

RE: My take on the game

Posted: Tue Mar 11, 2014 4:51 am
by fran52
To do a big scenario like Red Barricade seem a little difficult.The maximum map size is 45X25 with an option(not clear) of 65X65.The maximum number of units is 200 but is better to stay at 180.The 20 remainder must be fre for the creation of Heroes or crew during the play.

RE: My take on the game

Posted: Tue Mar 11, 2014 1:23 pm
by Numdydar
It seems a shame not to have larger scale maps since the space on a PC screen is almost limitless [:)] That is one one big drawback for me is even the campaigns are just these little maps versus something like Red Barracides.
 
Maybe an expansion to gaive people larger sized scenerios is a good idea [:)] I would certainly pick it up [:D]

RE: My take on the game

Posted: Wed Mar 12, 2014 4:08 am
by Michael T
Thanks to a kind soul I was able to read the manual before buying. Result: I have bought the game [:)]

FWIW I still play ASL.

I think most tactics I use in ASL will apply to HoS, just with some minor tweaks.

RE: My take on the game

Posted: Wed Mar 12, 2014 4:51 am
by fran52
HoS is similar in tactics but less complex in rules.

RE: My take on the game

Posted: Wed Mar 12, 2014 11:02 am
by tigercub
Red Barricades I did dream of playing it with this before buying this but its not to be! sad but true.


Tigercub