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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 9:41 am
by Banjo
Here is the Japanese naval moves. I realized that I made a mistake in setup. I should have place cruisers to carry the engineers and artillery in this move. Oh well, live and learn.

If anyone is wondering how I am getting these "high tech[8|]" graphics into the post, let me know. Its not that hard and takes very little time to do.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 9:49 am
by Banjo
Italy moves a mech into Libya.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 9:54 am
by Banjo
Eastern Med.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 10:58 am
by Banjo
It is now the Japanese strategic boming phase. I will probably make one maybe more attacks.

However, while pondering where to make the attack, I needed to figure out which units I wanted to save to make ground strikes. Since there are several planes that have only one tactical factor, I was wondering if that 1 factor would be halved on a mountain hex. I believe that its not. If it was however, I am assuming that since 1/2 or .5 rounds to 1, that if there was only one 1 tac factor attacking a wooded hex that would still be 1 added.

If there were two 1 tac factor units attacking the wooded hex that would be either 1+1 if each plane figured post rounding, or .5+.5 =1, which is what makes sense to me. I don't know the answer to this. I just wanted to throw this in there to show how much I don't know, which is a lot. Ask my wife.

RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 11:30 am
by Banjo
I have a long range bomber that I can dedicate to a strat. bombing mission, however, I have eigth total tac factors for ground support. The 3 tac bomber would be nice to have for a ground strike. There is also a 2 strength art unit that can be brought up for a ground strike also. As I see it there are three options.

1 LR strat bomber 1 pt
3 tac and 2 str art ground strikes (two strikes)
2 2 tac bombers for support total of 4 tac

or


2 str art ground strike (Hope that it is successful)
8 tac points ground support

or

2 pts art ground strike
3 tac plus two 2 tac ground (3) strikes (best chance for disruption) 4 strikes counting the art unit.
1 LR bomber for strat or ground support

My initial choice was to use the first option, but after actually writing this out and giving it a second look, the third option looks best. Hope that the weather cooperates to get the forces in place before the end of the turn.


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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 11:39 am
by Banjo
I'm impressed, 1 point lost! Impressed because I have no idea how damage is determined or calculated. Time to read the manual some more.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 11:50 am
by Banjo
German ground strikes. I miss my 5 tac Stukas.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 11:55 am
by Banjo
One unit is better than none.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 11:58 am
by Banjo
Oh well, the next one is the one that counts the most.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 12:04 pm
by Banjo
Mediocre luck again. But, if the HQ reorganizes the inf units, it is still leaving one unorganized unit in Warsaw, but it would give Lodz a better chance of dealing more damage to the Germans.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 12:18 pm
by Banjo
Only three move for Japan with combined. Two HQs to get the frontline back in supply, and the slower stronger of the attack groups.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 12:36 pm
by Banjo
These are the planned ground moves for the Campaign. But before that can happen, I have other things to do, and hope to get an hour or two in later on.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 5:24 pm
by Banjo
Moves and attacks.


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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 5:28 pm
by Banjo
Results of southern attack.


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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 5:33 pm
by Banjo
Attack on Poznan


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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 5:43 pm
by Banjo
Will reorg the two 4 tac bombers for the next impulse, and possibly take Warsaw. Or, play it safe and take it on the one after.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 6:00 pm
by Banjo
I learned another lesson here. Pay attention to where the air units end up. Rundstedt is the only HQ in range of the bombers, and not enough points to do both. I will reorg the 2 bomber and the artillery. My other artillery did not fire this time. If the lone bomber ground strike and following attack to not take Warsaw, I still have two HQ for 5 reorg points, plus an Air reorg point reorg the forces needed for a second try. I'm not worried.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 6:03 pm
by Banjo
CW declares war. US entry roll of 9, and a 3 chit is removed.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 6:11 pm
by Banjo
Germany calls out the resrves, and a look at the overall German situation.

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RE: An advanced beginners AAR, and what i've learned so far and hope to learn

Posted: Fri Mar 21, 2014 6:20 pm
by Banjo
I want to mention something about india since I have a militia to place in Delhi. In my last two games, the partisans were a real pain. I should have esplit the Calcutta inf to rail a division to Bombay to protect the factory. Also I need to read up on garrisoning and partisan activation.


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