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RE: Advanced questions and answers
Posted: Mon May 26, 2014 3:20 pm
by OzoneGrif_slith
plus the Galactopedia defines the rate range
Galactopedia is often wrong, though. Not updated correctly or just with the wrong data.
I wouldn't trust it too much

RE: Advanced questions and answers
Posted: Mon May 26, 2014 9:56 pm
by necaradan666
I've always been able to put tax above 50% on the colony screen. The right click menu can't raise taxes above 50% and if it's higher resets it to 50% any time you use it, I thought this was the bug.
I see having a happy populace with 100% tax rate on some planets as a Star Trek style utopian society where people still work as starship engineers without pay for self-betterment because all their needs for a happy life are met by having access to the best facilities like holodecks and food replicators.
RE: Advanced questions and answers
Posted: Tue May 27, 2014 11:19 pm
by FingNewGuy
Erik! Help us out here with the Colony Screen Tax Adjustment slider: > 50% a bug or not?
RE: Advanced questions and answers
Posted: Thu May 29, 2014 1:27 pm
by FingNewGuy
I have decided that, after repeated requests for clarification (with none forthcoming), that the Colony Screen tax adjustment slider giving the ability to tax beyond 50% IS NOT a bug and that the Galactopedia stating that there is a 50% taxation cap is simply wrong.
Resorting to Occam's Razor yields the conclusion that it (taxing above 50%) CAN be done, so it is intentional.
Under the K.I.S.S. principle, there is no reason to think that the ability to do a thing presupposes a lack of intent to allow the ability.)I.E in the ability to tax above 50% at the Colony Screen; the consequences of which are understood and planned for.
Finally, running a humongous empire allows for economy-of-scale effects to be determined. Under such circumstances, should multiple positive modifiers allow for off-the-scale happiness to permit ~100% taxation on specific colonies- I am completely good with that and can easily rationalize it in any role-playing sense.
[;)]
RE: Advanced questions and answers
Posted: Fri Jul 18, 2014 9:24 am
by szabferi
Yesterday I accidentally noticed the possibilty to set the Tax rate to 100%... several of planet had +60ish happiness at 40% tax with MAX pop, so I gradually increased the tax.
BUT
While it is possible to increase the tax to 100% and it has a gradually increasing effect on moral (happiness went down), the actual TAX income didn't increase for me. The max tax I could torture from the planet was between 40-50%, further increase in the percentage didn't mean more money, only reduced happiness.
So, I tend to believe the possibility to increase the tax above 50% is a user interface bug only, but in income calculations the max is 50%.
RE: Advanced questions and answers
Posted: Fri Jul 18, 2014 10:06 am
by ParagonExile
ORIGINAL: szabferi
Yesterday I accidentally noticed the possibilty to set the Tax rate to 100%... several of planet had +60ish happiness at 40% tax with MAX pop, so I gradually increased the tax.
BUT
While it is possible to increase the tax to 100% and it has a gradually increasing effect on moral (happiness went down), the actual TAX income didn't increase for me. The max tax I could torture from the planet was between 40-50%, further increase in the percentage didn't mean more money, only reduced happiness.
So, I tend to believe the possibility to increase the tax above 50% is a user interface bug only, but in income calculations the max is 50%.
Nope :3
I increase my taxes to 100% in every single game I play, usually jumping from 50%. The planet this happens on is my ridiculously powerful homeworld that earns around 1 million per tick, and setting it to 100% grants me an addition million in cashflow.
Glorious futuristic socialism!