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RE: Playability - and other questions

Posted: Sun Jun 29, 2014 8:01 pm
by paulderynck
You should get the latest beta version. There were improvements made on lag time issues when supply was being worked on, although the last few fixes done may have added some back in.

RE: Playability - and other questions

Posted: Mon Jun 30, 2014 9:16 am
by JudgeDredd
ORIGINAL: rkr1958
ORIGINAL: JudgeDredd
I wasn't going to buy it just for Barbarossa and Guadalcanal. Not at all. But I gather they are the two scenarios (in that order) you are suggested to dive into in order to "break you in". I was just wondering if anyone had finished either of them.
I have; that is successfully completed them both. I even posted an AAR on my Guadalcanal scenario. With respect to Barbarossa, I've played that scenario 4 or 5 times, finally got an axis victory on my last play and decided to move onto the Global War scenario.

I'm a beginner with ZERO WiF experience before I bought MWiF. For me, playing through these two beginning scenarios taught me a lot about the tactical aspects of the game before moving onto the larger encompassing scenarios and the strategic production part of MWiF (WiF).
Can I ask - what did you use to learn the mechanics? The video tutorials? The reading the manual through (or just for reference)? Reading other peoples AARs? All the above?

What was the greatest help?

RE: Playability - and other questions

Posted: Mon Jun 30, 2014 4:02 pm
by Viktor_Kormel_slith
It depends on your preferences. I began to play long time ago but I remember that we learnt playing and consulting the rules phase by phase. In my opinion videos are ok to learn about program not about game. For strategies AARs and comments of other players are very usefull.

RE: Playability - and other questions

Posted: Mon Jun 30, 2014 5:58 pm
by Pax25
ORIGINAL: JudgeDredd

ORIGINAL: rkr1958
ORIGINAL: JudgeDredd
I wasn't going to buy it just for Barbarossa and Guadalcanal. Not at all. But I gather they are the two scenarios (in that order) you are suggested to dive into in order to "break you in". I was just wondering if anyone had finished either of them.
I have; that is successfully completed them both. I even posted an AAR on my Guadalcanal scenario. With respect to Barbarossa, I've played that scenario 4 or 5 times, finally got an axis victory on my last play and decided to move onto the Global War scenario.

I'm a beginner with ZERO WiF experience before I bought MWiF. For me, playing through these two beginning scenarios taught me a lot about the tactical aspects of the game before moving onto the larger encompassing scenarios and the strategic production part of MWiF (WiF).
Can I ask - what did you use to learn the mechanics? The video tutorials? The reading the manual through (or just for reference)? Reading other peoples AARs? All the above?

What was the greatest help?

I watched and went through all the tutorials first, read the manual (still finishing Vol. 2), played the Barbarossa Scenario followed by Guadalcanal, and now I am playing my first Global War scenario while referencing the RAC when I need to (which is a lot).

I have played a million wargames and this is by far the most complicated. I'm also a lawyer and I'm finding that there are less rules in Illinois Civil Procedure than there are in MWIF.

RE: Playability - and other questions

Posted: Mon Jun 30, 2014 6:06 pm
by carpenkm
thanks for the suggestion. I'm struggling to download though as it expects me to login to the FTP server. Are there some instructions somewhere as to how to get the latest Beta or am I being thick?

RE: Playability - and other questions

Posted: Mon Jun 30, 2014 9:06 pm
by paulderynck
First try the update from the Splash screen once you've launched the game.

If that doesn't work use the Members Club link from Post 1 of the availability announcement thread.

You need to first register the game.

RE: Playability - and other questions

Posted: Tue Jul 01, 2014 3:47 am
by Joseignacio
ORIGINAL: Pax25
ORIGINAL: JudgeDredd

ORIGINAL: rkr1958

I have; that is successfully completed them both. I even posted an AAR on my Guadalcanal scenario. With respect to Barbarossa, I've played that scenario 4 or 5 times, finally got an axis victory on my last play and decided to move onto the Global War scenario.

I'm a beginner with ZERO WiF experience before I bought MWiF. For me, playing through these two beginning scenarios taught me a lot about the tactical aspects of the game before moving onto the larger encompassing scenarios and the strategic production part of MWiF (WiF).
Can I ask - what did you use to learn the mechanics? The video tutorials? The reading the manual through (or just for reference)? Reading other peoples AARs? All the above?

What was the greatest help?

I watched and went through all the tutorials first, read the manual (still finishing Vol. 2), played the Barbarossa Scenario followed by Guadalcanal, and now I am playing my first Global War scenario while referencing the RAC when I need to (which is a lot).

I have played a million wargames and this is by far the most complicated. I'm also a lawyer and I'm finding that there are less rules in Illinois Civil Procedure than there are in MWIF.

XDDD. I will quote this (with your permission :P ).

RE: Playability - and other questions

Posted: Tue Jul 01, 2014 11:16 am
by Numdydar
You can also read this to learn to play [:)]

http://www.matrixgames.com/forums/tm.asp?m=3476227

RE: Playability - and other questions

Posted: Wed Jul 09, 2014 8:55 pm
by shadenapian
How does this game compare to say Hearts Of Iron 3? Im deciding if I want to purchase this or Command?

RE: Playability - and other questions

Posted: Wed Jul 09, 2014 9:53 pm
by Shellshock
ORIGINAL: shadenapian

How does this game compare to say Hearts Of Iron 3? Im deciding if I want to purchase this or Command?

This game is based on a counters, mapsheet and dice game that dates it's lineage back to the 1980s. So, if you are used to viewing how many Panzerkampfwagen IVs make up your Panzer Divisions, or how many tons of supplies your 5th Corps is eating up per week, you won't be seeing that here. However, for a board game of it's type there is a lot of detail.

Image

RE: Playability - and other questions

Posted: Wed Jul 09, 2014 11:26 pm
by paulderynck
Clever, but I detect an anachronism. Long ago and far away, there were only D6s. (It was before D&D and nobody knew how to make a die with more than 6 sides...)

RE: Playability - and other questions

Posted: Thu Jul 10, 2014 2:54 am
by AxelNL
ORIGINAL: paulderynck

Clever, but I detect an anachronism. Long ago and far away, there were only D6s. (It was before D&D and nobody knew how to make a die with more than 6 sides...)

ah.. that map was the best for your eyes. Lot's of boring white, but somehow that helped.

RE: Playability - and other questions

Posted: Thu Jul 10, 2014 3:42 am
by Joseignacio
ORIGINAL: shadenapian

How does this game compare to say Hearts Of Iron 3? Im deciding if I want to purchase this or Command?

Totally different philosophy of game. No investigation, No "real time", but turns. You don't give orders and they execute them later...

... and much, much more complicated.


RE: Playability - and other questions

Posted: Thu Jul 10, 2014 10:46 am
by Numdydar
I have both HoI3 (with all the expansions) and WiF. I never played the board game so to me I treated this as just another computer game [:)]. I like both games. HoI3 can be a lot simpler since you can just give Theater/Army Groups orders and let the AI run the battles. Plus you can automate production, research, etc.

In WiF you have to do it all yourself. Want Oil/Resources from the DEI or Middle East? Setup the convoys yourself. Convoys getting sunk by subs? Create a TF and sent to the Sea Area to escort/patrol. Maybe it will help, maybe not. At the end of turn do you leave them is the Sea Area or return to base? Accepting that by staying your TF will be in a lower Sea Box to represent that the TF is not as effective as when it first sailed out. Or if you return to base and leave the area unprotected, with the chance the other side could go first next turn and have free shots at your convoys?

This is just one small part of the decisions you need to made for every turn about pretty much everything. So WiF is much more of a 'thinking' game (since board games do not have automation built in [:D]) while HoI 3 does. So it depends, if you want to manage everything, then WiF, if you want to pick and chose what you want the AI to do versus you, then HoI 3 would be better. Of course I did it the easy way and got both [:D] And I will get HoI 4 whenever it comes out too [:)] What can I say I'm an addict for these kinds of games [X(]

RE: Playability - and other questions

Posted: Thu Jul 10, 2014 2:07 pm
by composer99
As an inveterate computer-wargame micromanager I actually find WiF a bit easier to deal with in some respects than HoI. The amount of pause-unpause I would get up to...

(I would say playing WiF solo is slightly more complicated than playing HoI solo because you're only running one country in HoI vs. all major powers in WiF.)

Incidentally, I ran through a few impulses of the 1944 scenario (posted a currently-defunct AAR) and will probably get back into it if I get MWiF for my birthday (it's going on my list). For what it's worth I did not encounter any serious bugs with the sequence of play (some unrelated bugs occasionally caused crashes), although I had not got to oil use or production by that time.