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RE: How hard would it be to make a Middle East Mod?

Posted: Sat Sep 06, 2014 12:52 pm
by SteveD64
The Chinese Farm battleground would fit in a large map, I think. How does this system handle a lot of units? I think we're talking 2+ Egyptian divisions vs 1 or 2 Israeli divisions. The German scenarios feature only a couple of regiments.

Nice looking Golan map, btw. [:)]

RE: How hard would it be to make a Middle East Mod?

Posted: Sat Sep 06, 2014 1:38 pm
by cbelva
The bigger the scenario the more stress it will place on your computer. Having a computer with the horse power to run such a large scenario is critical. I don't think today's computers could run a scenario with a several divisions. About a division would be the maximum size of a scenario. Rob and Cap'n D had serious concern about a division size scenarios. They thought a regiment or brigade would be the largest today's systems could handle. Mad Russian pushed the envelop in several scenarios and showed that it could handle a division. Just don't expect the turns to move very fast.

PS--Cleveland, thanks for the compliment regarding the map.

RE: How hard would it be to make a Middle East Mod?

Posted: Sat Sep 06, 2014 2:02 pm
by SteveD64
I guess if you did something like Chinese Farm then you'd have to replace the divisions with regiments and go the [elements of...] the 21st Division route.

cbelva, are you familiar with October War, the old S&T game? It uses one generic map, platoon scale and has two campaigns (one Golan, one Sinai) plus a bunch of scenarios. Looks interesting for this system.

RE: How hard would it be to make a Middle East Mod?

Posted: Sat Sep 06, 2014 2:55 pm
by cbelva
I know of the game, but have never played it.

RE: How hard would it be to make a Middle East Mod?

Posted: Mon Sep 08, 2014 1:55 am
by Richie61