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Posted: Sun Jan 26, 2003 2:47 pm
by LarkinVB
Right Hetz. You have to master the art of controlled fire to win against equal opposition.

Therefore you should know your titan and modify if necessary. sometimes less weapon can be an advantage if they still match your heat regs.

Posted: Sun Jan 26, 2003 7:35 pm
by TitanFodder
My trigger-finger has a mind of it's own :D

"What heat level red?! Screw that! Fire,fire,firrreeee!!! Yay, he's down! Woohoo!!! ...oh, whoopsie." SHUTDOWN

nOObrule

Posted: Mon Jan 27, 2003 12:04 am
by cyavhn
Yeah the nOObrule. (If it ain`t broke, don`t fix it.) As it is ToS is a math-intensive game, and in the heat of battle (battle is heat-driven you know), it`s easy to forget all the numbers. Especially if you aren`t privy to them in the first place. But then, things like having 3 neutrton blasters (which, correct me if I`m wrong, don`t do actual damage to the Titan, only the jock) seems possible only if you know you`re up against a replicant or android. And if you`ve designed the bot, then you`re definitely going to know it`s strengths and weaknesses. Would be nice in net games if we could use our own designs.

cyavhn
_____________

War is hell, don`t cheat.

Posted: Mon Jan 27, 2003 1:16 am
by Thorgrim
Hmm, but you can. If they are in the host's database. Not easy, but doable.
If you want to make sure you'll get one of your designs, host and set all the other titans to private - your opponent might not like it though :)
Or build a tourney team with the titans you want to play and get someone to do the same.

BTW, androids are very resistant to radiation.

Posted: Wed Jan 29, 2003 9:02 pm
by tarendelcymir
We used to share titan databases a lot, back in the old days when I was able to play. :-) That way, we got a nice mix of ours and others titans.

Is it still going to be easy to do that with WS?

Posted: Thu Jan 30, 2003 12:53 pm
by LarkinVB
It will be much more easy. You can import/export single titans in WS and do not have to merge the complete database.

Posted: Thu Jan 30, 2003 7:27 pm
by tarendelcymir
Originally posted by LarkinVB
It will be much more easy. You can import/export single titans in WS and do not have to merge the complete database.


Ooh, very nice. I like it, Larkin.

Posted: Sat Feb 01, 2003 11:29 pm
by Hetz
Well Hetzer's House of Rare and Exotic Soups opened for business as unusual Fri night with a new (to netplay) gamer named Peptis (an Aussie) coming waaaay too close for an old mans comfort.

For the 1st time in any game of ToS that I've ever player we had simultaneous kills.

I had a Moljnir (2 PBs/2 Gauss) and Peptis had a Hoodlum (2 AC20/1AC12/2LL) so we spent the game knocking each other down. I was the 1st to lose a body part (my right arm) and then he DFA's me with neither of us falling. A desperate kick took out his LL (then he fell). His AC20 Fire took out my LL and falling took out my LT but I had 2 plasmas left so I fired both of them removing his LT. The screen that should have shown up with the prompt "hit f2 to view statistics" flashed pure gray for less than a second and then vanished leaving the battle screen with no command prompts showing. On hitting F2 both titans were listed as disabled.

OK guys, I give up. Is that a Draw or a win and a loss each?

Posted: Sun Feb 02, 2003 8:22 pm
by whitefirefox
it would sound like a draw to me

but if nothing came up then it was probably a bug of some sort that was overlooked because of the fact that something like that is rare

Posted: Mon Feb 10, 2003 12:07 pm
by Hetz
Dueled Natural Chaos on Sun night. He had a MindFlayer to my Crumbler. Fortunately for me pieces of his titan fell off before pieces of my pilot did.

Posted: Tue Feb 18, 2003 2:43 am
by TitanFodder
Wanted:

A head. Any kind will do. I really need one soon or i won't be able to wear a hat next time i try to stop Lobsteve from adding to his collection. He seems to like my heat regulators as well. Soon he'll want my blood!! :(

Speaking of Which...

Posted: Tue Feb 18, 2003 3:46 am
by Lobsteve
Lobsteve on Warlord (2 AC4s, 2 GCs and 2 CLGs)
Vs.
TitanFodder on Atlas (2 GM6s, 2 GCs and 3 MLs)

Played on Classic terrain.

This was the most intense game I've played in quite some time. Edge of the seat action. It was also an excellent example of how, when assaults are pitted against each other, movement makes for a more amazing game than the usual slug-fest.

We both caught sight of each other early on and it looked like it might start and end early as my long-range weapons were significantly less impressive than those on the Atlas. However TF was in the mountains and we kept losing and regaining contact.

Neatly place right of center on the map was a big hill, surrounded and topped with woods, with two small hillls lined up east of it, and we both converged on it. I entered the hex directly south of the Big Hill and at this point we hadn't seen each other for a good 4 hexes. I was worried about those MLs lighting fires so I decided early on that there was no way I was sitting in one place, no matter how long it takes an Assault to run in the woods. Then TF meandered around into the hex NW of the hill and there was frantic locking and swivelling and exchanging of shots. I was rather pleased that he had closed as well since, though I had no shield to counter the MLs, I feared the GMs more. For a minute I thought Tf would try to chase me around the hill, but he decided to turn around and double back, this was fine with me since I was running around the hill anyhow and would meet him on the other side. I also had the head start, though unlike him I had no idea what was on the other side of the hill.

It was a close race around the horn, I climbed the small hill due east of the big hill (a 41 sec epic haul) to find TF sitting NW of me (NE of the Big Hill). We both turned to face on another, he making it first, and then the game of jumps began. My first plan was to jump off the hill and DFA him where he stood, but then I see he had beaten me to the jump and was coming to meet me. From this sprung plan #2. Wait for him to enter my hex, and instead of being DFA'd myself, to jump and DFA him once he'd landed. Sounds simple? You'd think so.

So as he jumps into my hex I was 1 second from jumping up, so up I go and we're both at jump level 1. (There was also alot of shooting going on, but the jumping is really more interesting since we weren't really doing -that- much damage, nothing going yellow or red I mean.) Alright, so there we were at jump level 1. I know I have way more jump time left than he does (though overall he has 38 to my 30) because of his jumping into the hex, so when he catches my jump up and decides to play the game and begins to jump to level 2. I was already jumping down (as was he until he began to jump up) at the time and just made it, seeing his change to jumping up and then quickly breaking my own move and beginning a jump up, confident that there's no way he's going to outlast me in a jumping contest, that he must fall before I do.

Ok, I bet we're all confused. You should have tried playing this one :)

So TitanFodder jumps up to level 2 while I'm in the middle of my own jump to level 2. I don't know quite what his plan was (he must have been running low on Jump Juice) but in anycase he decides the best way to escape this trap is to jump forwards. Well that's well and good, but that throws my Plan #2 out the window. So I go to plan three. LAND! I hop myself down to Terra-firma, checking all the time that he isn't going to fool me again by breaking his jump forward and jumping down on me. He carries on forward, but my to-hit % from the ground is going down the drain. This is where Luck takes over, I hit him good with a GC or CLG (which would be really lucky in light of recent threads :) ) and sumarily dropped him on his behind. Alright, time for more counting. An assault titan takes -how- long to get up? I don't remember, but I made a good guess. But cut my jump up a little close as he stood up with a half-second to spare. I lucked out like you wouldn't believe in passing one skillcheck with what amounted to my jump-jets just firing and made it up. And back down for the long-awaited DFA which put TF back on his derriere. At this point I was trying to call shots to his R Torso (all his weapons were placed in the arms and torso except for 2MLs) and I was looking to disable half his arsenal. I did manage a couple shots to it, and his arms, but one lucky one to his head to turn it red. This would be important later. As seems to happen from time to time, Titans get back up. And so did TF. And now it was his turn to try the DFA. I didn't even try to follow him into the air as I thought he would try to out last me since he must have realized that I had only a little jump time left, certainly not enough for another mid-air duel. And here was my other lucky shot of the game. I hit him in the head with a CLG, killing him.

It was -ALOT- of fun.
Thanks to TitanFodder for the most fun I've had in ToS for a while.

Lobsteve.

Posted: Thu Feb 20, 2003 1:41 am
by GROND
(Wags Finger Sternly) Bad LobSteve! Give Titan Fodder back his head. Remember, this is my thread and nobody gets to take heads on it but me :p

Posted: Thu Feb 20, 2003 2:48 am
by Lobsteve
That's it! Next time I'm starting my own thread :)

I can't wait for Hetzer's Soup Shop to open this weekend, the consomme may have to be slung back.

Lobsteve.

Posted: Thu Feb 20, 2003 3:06 am
by tarendelcymir
Heh heh, looks like the old man is getting territorial. :D

Posted: Thu Feb 20, 2003 10:42 am
by TitanFodder
Logsteve I'm glad to hear you enjoyed that game so much,and i'm glad that i stayed there and fought. As exciting as it was for you (?? uhm ??) for me it was a dull affair. Not because the game was boring, but because i felt kinda down and drowsy and i didn't really feel like playing at all. But since it was me who suggested the game i could have at least finished it. The fact that i had only 2 racks of GM wasnt a morale booster either :) Now if there were 4.... but anyway

The game was top notch! Frantic scheeming at it's highest level. And how on earth you managed to evade that DfA...wow!! Congratulations on timing your plan to perfection. I WAS impressed much more than annoyed :)

Posted: Thu Feb 20, 2003 3:18 pm
by Thorgrim
To evade DfAs you can "fake" dodge (dodge - wait on locked foe - break move). You have to take a skill check of course, but you'll be much harder to hit - and being hit by a DfA is worth the risk most of the time. Besides, if your opponent fails the DfA and falls, and you pass your own skill check, he is all yours :) with the additional advantage that his leg actuators will still be recharging when he manages to get up, and yours are fully recharged when you break move.

Posted: Fri Apr 04, 2003 11:53 am
by Hetz
Dueled Ron in Polar. My Thug defeated his Crumbler.

Posted: Fri Apr 04, 2003 7:15 pm
by tarendelcymir
Originally posted by Hetz
Dueled Ron in Polar. My Thug defeated his Crumbler.


What's this? An actual match? I can hardly believe my eyes. :)

Posted: Fri Apr 04, 2003 9:04 pm
by AutoHost
Originally posted by Hetz
Dueled AutoHost in Polar. My Thug defeated his Crumbler.


Oh, come on... I thought you'd spice it up a bit. :rolleyes:

Actually, it was a very close game. We traded long distance shots for awhile (me using 3 HMesons and Hetz using 2 or 3 LL's) My shield (lvl 1) helped a lot here. I did that until ammo on the HM's dropped to 10 each, then closed to within 4 or 5 hexes.
I couldn't get better than 2% 'to-hit' with my LL's because of his lvl 4 shield.

I was lucky enough to get a good green scan on him early in the game.

Closing allowed Hetz to use his 3 AC12's (ouch), and allowed me to use my LMesons and LL's. He knocked me down about 3 times I think, and I set his hex's trees on fire. He dropped his shield to recharge faster and loose heat faster (yes, in polar while in forestfire) and I got up from the ground just in time to hit him a few times while his shield was down.

He finally shot my RL off and I surrended since I couldn't bring any weapon to bare. Only then did he tell me that his head was down to 7 int armor and 2 other torso locations were down to 3 int armor (argh)

Over all, it was a good match, close.

I used the tricks he taught me before, about always firing weapons ONLY on heat black, walking forward when not firing, then breaking move, fire weapons, then walking forward again.

If you're 'moving' when an enemy fires at you, he looses 5% accuracy. Naturally, you get best accuracy against your target if you are NOT moving when firing.

In one of my previous games, Hetz taught me the joys of having good enough stats that allowed a jump up, target/fire, jump down before target can hit you back.