Page 3 of 3

RE: WitE 1.08 Change Log

Posted: Sat Oct 18, 2014 12:25 pm
by Commanderski
.8 is probably as close to perfect as we will get - which means players skills determine out come not errors bugs and exploits
Coming from Pelton that's a fantastic review...[:)] No offense meant.

RE: WitE 1.08 Change Log

Posted: Sat Oct 18, 2014 1:52 pm
by MechFO
ORIGINAL: Denniss

SH vs H depends on more than just caliber, I wouldn't call a 240mm howitzer with short range a SH gun, a 203mm gun with long barrel (like on heavy cruisers) could be considered SH due to combination of rather big calibler + long range. But anyway the cut-off area is rather fluid and we had to made a separation somewhere so we don't mix the huge guns with rather smallish guns.

I'll stop pestering you after this.


The magic triangle of artillery is range, shell weight and gun weight. Choose two at expense of the third, with logistics being the often ignored fourth dimension which ends up biting everybody in the backside.

The extra fortification effect(too low IMO) and to a lesser extent the logistics multiplier (arguably too low) is dependent on shell weight. A 300kg shell is a 300 kg shell after all, whether it is delivered at 10 or at 30 km and will be several orders of magnitudes more effective on any dug in enemy or fortification than the 40-45 kg shells of something in the 150mm range. Arguably the big steps were going from 15kg (105) to 40-45kg (150) to 110-150 kg (210-240) -> really super heavy stuff

Trying to filter out the really massive guns doesn't make sense since range is abstracted away and irrelevant in the WITE context.

One of the guns which was given the SH classification was actually very light weight, only 40 tons or so, has the usual low range of weapons in its class but IMO definitely deserves the SH classification because it did shoot 300kg shells.

RE: WitE 1.08 Change Log

Posted: Sat Oct 18, 2014 5:58 pm
by GamesaurusRex
Thanks again to Morvael and company for all the excellent work ! I appreciate and value the fact that 2x3 and Matrix have gone the extra mile to see these improvements made, rather than washing their hands of a "finished product" as some other less scrupulous publishers/developers have done on occasion.

As a consumer, this gives me confidence in purchasing your products and places them on the top of my list of recommendations to others.

+10 Time to toot your horn !

RE: WitE 1.08 Change Log

Posted: Sat Oct 18, 2014 7:19 pm
by JamesM
ORIGINAL: GamesaurusRex

Thanks again to Morvael and company for all the excellent work ! I appreciate and value the fact that 2x3 and Matrix have gone the extra mile to see these improvements made, rather than washing their hands of a "finished product" as some other less scrupulous publishers/developers have done on occasion.

As a consumer, this gives me confidence in purchasing your products and places them on the top of my list of recommendations to others.

I fully agree!

RE: WitE 1.08 Change Log

Posted: Sun Oct 19, 2014 1:13 pm
by janh
Very impressive change list. And some very welcome fixes and new features among them. Only missing a means to suppress ToE changes if pools do not require reducing the elements, or if not desired.

Many thanks to everyone involved in doing these changes, and in testing them! Above and beyond all expectations!

RE: WitE 1.08 Change Log

Posted: Sun Oct 19, 2014 1:36 pm
by Bronze
I haven't been following this super closely but would love to know if the BOMB AIRFIELD has been changed so that the German does not get slaughtered trying to bomb airfields after the first turn.

RE: WitE 1.08 Change Log

Posted: Sun Oct 19, 2014 2:05 pm
by morvael
ORIGINAL: janh

Very impressive change list. And some very welcome fixes and new features among them. Only missing a means to suppress ToE changes if pools do not require reducing the elements, or if not desired.

Many thanks to everyone involved in doing these changes, and in testing them! Above and beyond all expectations!

At least the upgrade from 44 Pz Div to 45 Pz Div was removed.

RE: WitE 1.08 Change Log

Posted: Sun Oct 19, 2014 2:05 pm
by morvael
ORIGINAL: Von Hindenburg

I haven't been following this super closely but would love to know if the BOMB AIRFIELD has been changed so that the German does not get slaughtered trying to bomb airfields after the first turn.

Soviet AA is weaker, German AA is stronger. That should help.