2.11 still creates instant B17aces
Posted: Fri Dec 06, 2002 10:59 pm
David asked that we use 2.11 before commenting on the air to air results which were fixed in the patch. Here are the results from 2 consecutive turns in which I played both sides. I set the fighter cap at Rabaul to 100% and left them at default altitudes. Unescorted Allied B17s from Lunga were set at the default 6000.
Day 2 (in the rain) 21 B17s reached the target to be met with 155 fighters. Results: (destroyed/damaged)
Rufe 3/0
A6M2 8/7
A6M3 29/19
Oscar 6/4 This represents 46 fighters shot down and 30 damaged -- approx 50% of the fighters were hit by 21 B17s!!
B17: 13/8
DAY 2
This time I sent 51 unescorted bombers from PM to Rabaul. 16 Libs and 45 Forts. They were met with a cap of 113 fighters.
Results:
Rufe 4/1
A6M2 13/14
A6M3 12/13
Oscar 6/6 Total 35 destroyed, 34 damaged.
B24 5/12
B17 7/32
A final raid was 3 B17 from Lunga which was wet by 59 fighters. The B17s escaped unscathed and shot down 4, damaging 4 others.
The bombers in one raid per squadron from each base ( except for the 3 planes from Lunga which flew twice) amassed 3 Aces-- one with 6 kills and 2 with 5. An additional 11 bombers recorded 3 or more kills. By contrast the Japanese had only 5 pilots with 2 kills each-- probably because their LIFE EXPECTANCY AGAINST UNESCORTED BOMBERS IS APPARENTLY SHORTER THAN THAT OF A FIRST LIEUTENANT IN WORLD WAR I!!!!!!!
Please, Please tone down the defensive fire effectiveness of allied bombers. This really does remove the fun from playing-- why spend all the time and effort necessary to seize and develop air bases and ports only to have the fighters routinely eliminated by unescorted bombers? With these results, why would the allies even need fighters? I am not a stickler about historicity in game modelling although I deplore modernised Shakespearean productions). What I expect is that the game remain fun.
I applaud your efforts in continually improving the game-- but in the specific area of the effectiveness of unescorted bomber defensive fire, this attempt failed, I believe. I agree with the sentiments of others in the forum who believed that the 1.4 version seemed a good fit for air combat results. I really wouldn't mind these results from fighter on fighter combat-- that would be within the realm of probability and would remain fun as well as challenging. But the bombers have seemingly been adjusted to fire armament with capabilities that detract from my gaming experience. I hope this didn't sound overly negative-- I love the game-- but unless the results are tempered-- I will go back to 1.4 which will eliminate, to a great extent, PBEM games for me.
I agree with the idea that merely reducing the effectiveness of bomber defensive fire would work. I am not asking for any other revision in the game or new patch ideas.

Day 2 (in the rain) 21 B17s reached the target to be met with 155 fighters. Results: (destroyed/damaged)
Rufe 3/0
A6M2 8/7
A6M3 29/19
Oscar 6/4 This represents 46 fighters shot down and 30 damaged -- approx 50% of the fighters were hit by 21 B17s!!
B17: 13/8
DAY 2
This time I sent 51 unescorted bombers from PM to Rabaul. 16 Libs and 45 Forts. They were met with a cap of 113 fighters.
Results:
Rufe 4/1
A6M2 13/14
A6M3 12/13
Oscar 6/6 Total 35 destroyed, 34 damaged.
B24 5/12
B17 7/32
A final raid was 3 B17 from Lunga which was wet by 59 fighters. The B17s escaped unscathed and shot down 4, damaging 4 others.
The bombers in one raid per squadron from each base ( except for the 3 planes from Lunga which flew twice) amassed 3 Aces-- one with 6 kills and 2 with 5. An additional 11 bombers recorded 3 or more kills. By contrast the Japanese had only 5 pilots with 2 kills each-- probably because their LIFE EXPECTANCY AGAINST UNESCORTED BOMBERS IS APPARENTLY SHORTER THAN THAT OF A FIRST LIEUTENANT IN WORLD WAR I!!!!!!!
Please, Please tone down the defensive fire effectiveness of allied bombers. This really does remove the fun from playing-- why spend all the time and effort necessary to seize and develop air bases and ports only to have the fighters routinely eliminated by unescorted bombers? With these results, why would the allies even need fighters? I am not a stickler about historicity in game modelling although I deplore modernised Shakespearean productions). What I expect is that the game remain fun.
I applaud your efforts in continually improving the game-- but in the specific area of the effectiveness of unescorted bomber defensive fire, this attempt failed, I believe. I agree with the sentiments of others in the forum who believed that the 1.4 version seemed a good fit for air combat results. I really wouldn't mind these results from fighter on fighter combat-- that would be within the realm of probability and would remain fun as well as challenging. But the bombers have seemingly been adjusted to fire armament with capabilities that detract from my gaming experience. I hope this didn't sound overly negative-- I love the game-- but unless the results are tempered-- I will go back to 1.4 which will eliminate, to a great extent, PBEM games for me.
I agree with the idea that merely reducing the effectiveness of bomber defensive fire would work. I am not asking for any other revision in the game or new patch ideas.