NO NO You've all got it wrong!
Posted: Mon Jan 13, 2003 11:17 am
The happy median to me between the "super historical accuracy/graphics dont matter" people and the "command & conquer 3D and graphics is everything care nothing about reality and historical accuracy"... is to simply use graphics where they can help improve the interface of the game. For instance, close combat allowed you to have a selectable "highlight" around each unit to indicate its level of damage/fatigue/disruption/etc... Id list other examples but you get the point. UV has a nice interface but I really think it could be taken much much further... I think the UV interface as is is not sufficient for a WITP sized game and I've had trouble as it is getting others to try UV due to its obnoxious looking interface. I don't think we need 3D here and I don't care much about animations... but to get back to the "highlight" example.. if you had an actual 2D or even 3D ship image for the TF.. then you would see damage level etc.. just one more way to use graphics to help communicate info in the game..
Also..as I like to point out...TOOOOOOOOOO much emphasis and time is being wasted on historical accuracy in development... NO way do that many players care about that... If you wanted to TRULY make UV/WITP historically accurate, you would force each player to make the same moves and decisions as were historically made, and all combat outcomes/weather/ and so on would perfectly mirror what happened... ID personally like more variables across the board... Who says the Allies cant get a second argonaut sometimes? Or that a particular ship had less or more AA... mix things up a bit... its not "historically accurate" that we know EXACTLY what we are up against...
Also..as I like to point out...TOOOOOOOOOO much emphasis and time is being wasted on historical accuracy in development... NO way do that many players care about that... If you wanted to TRULY make UV/WITP historically accurate, you would force each player to make the same moves and decisions as were historically made, and all combat outcomes/weather/ and so on would perfectly mirror what happened... ID personally like more variables across the board... Who says the Allies cant get a second argonaut sometimes? Or that a particular ship had less or more AA... mix things up a bit... its not "historically accurate" that we know EXACTLY what we are up against...