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RE: Ragnarök - 6 Player Global War

Posted: Tue Jan 06, 2015 2:17 pm
by NCommander
ORIGINAL: composer99

You have 6 players participating?

That's a hat doffing right there. [&o]

We do now. We started with four, but after Axis Impulse #1 was finished, we got two more, so we added them to the game (though we took the Soviets turn for them ATM in the interest of time).

RE: Ragnarök - 6 Player Global War

Posted: Tue Jan 06, 2015 2:45 pm
by NCommander
Sept/Oct 1939 - Allies #2 - Strat Bombing

The CW and French, trying to make the most of their surprise impulse try to strategically bomb the Germans, but fail miserably

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RE: Ragnarök - 6 Player Global War

Posted: Tue Jan 06, 2015 2:46 pm
by NCommander
(more strat bombing failure)

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RE: Ragnarök - 6 Player Global War

Posted: Tue Jan 06, 2015 2:49 pm
by NCommander
Sept/Oct 1939 - Allies #2 - Land Movement

The USSR (played by me at the moment) claims Eastern Poland, not realizing that this would insta-kill the fighters putting them in the internment pool (but pilots unavailable until Germany/USSR go to war). After a brief discussion, we decided to play it as is.

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RE: Ragnarök - 6 Player Global War

Posted: Tue Jan 06, 2015 2:49 pm
by NCommander
Sept/Oct 1939 - Allies #2 - US Chits

And the US doesn't care!


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RE: Ragnarök - 6 Player Global War

Posted: Tue Jan 06, 2015 2:52 pm
by NCommander
Sept/Oct 1939 - Allies #2 - Land Combat

Meanwhile, the Poles decide to prove they aren't going down without a fight.


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RE: Ragnarök - 6 Player Global War

Posted: Tue Jan 06, 2015 4:58 pm
by Orm
ORIGINAL: NCommander

Sept/Oct 1939 - Allies #2 - Land Combat

Meanwhile, the Poles decide to prove they aren't going down without a fight.


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I suspect that was a mistake.

RE: Ragnarök - 6 Player Global War

Posted: Tue Jan 06, 2015 4:59 pm
by Orm
I am going to follow this battle of the Gods with interest and trepidation. [:)]

RE: Ragnarök - 6 Player Global War

Posted: Tue Jan 06, 2015 5:05 pm
by NCommander
ORIGINAL: Orm

ORIGINAL: NCommander

Sept/Oct 1939 - Allies #2 - Land Combat

Meanwhile, the Poles decide to prove they aren't going down without a fight.


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I suspect that was a mistake.

Well ... I didn't realize it would give Germany a multipler boost for the turn (and it won't be the only mistake I make this game), but the other unit is an air unit. The odds aren't in the pols favor, but if its a trade, its about break even on BP, and if it succeeds + advance, its an allies benefit.

May fortune favor the bold

RE: Ragnarök - 6 Player Global War

Posted: Tue Jan 06, 2015 5:12 pm
by Orm
May fortune favor the bold
Indeed. [:)]

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May I request bigger screenshots, please?

RE: Ragnarök - 6 Player Global War

Posted: Tue Jan 06, 2015 5:14 pm
by NCommander
ORIGINAL: Orm
May fortune favor the bold
Indeed. [:)]

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May I request bigger screenshots, please?

Sure. Consider them requested ;-).

The attack failed, and I failed to screenshot it. However, the germans had to use a fighter as a bomber to push the odds to something slightly less ugly for them, so thats one less plane that can operate this turn.

RE: Ragnarök - 6 Player Global War

Posted: Tue Jan 06, 2015 5:35 pm
by NCommander
Sept/Oct '39 - Axis #3 - Weather

The rest of the turn ends, but despite getting a boom to production, the German's are unhappy as the CW rains on their parade. *rimshot*

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RE: Ragnarök - 6 Player Global War

Posted: Tue Jan 06, 2015 5:54 pm
by Tjalfe
ORIGINAL: NCommander

ORIGINAL: Orm
May fortune favor the bold
Indeed. [:)]

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May I request bigger screenshots, please?

Sure. Consider them requested ;-).

The attack failed, and I failed to screenshot it. However, the germans had to use a fighter as a bomber to push the odds to something slightly less ugly for them, so thats one less plane that can operate this turn.

The Führer is very pleased that he can use the propaganda value of polish troops attacking Prussia in order to gain an extra effort from his Volk.

RE: Ragnarök - 6 Player Global War

Posted: Wed Jan 07, 2015 10:06 pm
by NCommander
Due to scheduling, we've dropped the player count to 4, and will be likely starting a second concurrent WIF game. As of today, we finished Turn #1. Not too many screenshots, since we got pretty deep in the flow of things, but here's the highlight real

Axis Impulse #5/Allied Impulse #6
Germany DOWs Denmark, and the United States fails to care about it. WIth one swift move, Coppenhaugen falls, but the Danish Navy escapes intact, making its way to its new home in the Commonwealth. The CW remains happy about getting 6 CP. The Commonwealth Navy deploys to the North Sea and the Med, shoring up Convoy defense where possible.

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RE: Ragnarök - 6 Player Global War

Posted: Wed Jan 07, 2015 10:07 pm
by NCommander
Danish CP in Britian

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RE: Ragnarök - 6 Player Global War

Posted: Wed Jan 07, 2015 10:13 pm
by NCommander
AlliesImpulse #6

With the CW shoring up the shipping lanes, the USSR claims Bessarabia (which flushed out a hotseat bug, posted in tech support), with the Axis permit, then denies the Transylvania claim by Hungry, allowing Romanian to become a full ally later in the war (with the USSR the option to align Bulgaria at its choosing).

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At this time, the USSR does not demand the Finnish Borderlands.

RE: Ragnarök - 6 Player Global War

Posted: Wed Jan 07, 2015 10:20 pm
by NCommander
Axis Impulse #7

The Japanese land more units in China, while Warsaw falls, ending Polish defense.

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RE: Ragnarök - 6 Player Global War

Posted: Wed Jan 07, 2015 10:22 pm
by NCommander
Allies Impulse #8

After some discussion, the Allies decide to all pass except China, which must move units to prevent being overrun, bringing EOT to 30%. After a quick impulse, the end of turn die is rolled and ...

IT'S A 3!

Our German player went offline just before this, so the game is paused on the Neutrality Pact screen.

RE: Ragnarök - 6 Player Global War

Posted: Thu Jan 08, 2015 7:19 pm
by Orm
ORIGINAL: NCommander

Allies Impulse #8

After some discussion, the Allies decide to all pass except China, which must move units to prevent being overrun, bringing EOT to 30%. After a quick impulse, the end of turn die is rolled and ...

IT'S A 3!

Our German player went offline just before this, so the game is paused on the Neutrality Pact screen.
I would have stormed off just after that die roll. [;)]

RE: Ragnarök - 6 Player Global War

Posted: Thu Jan 08, 2015 11:50 pm
by brian brian
Thank you all, nice to see humans playing the game against humans.

I think a four impulse, 3 Fine Weather, S/O 39 is OK for the Axis. The up side to an opponent passing to increase the end-of-turn chance, when it works for them, is this gives them a false sense of security that this will work again when their forces are in a tight spot. When a all-Major-Powers-Pass fails, you get a double turn, which can be devastating at times. Or possibly a triple turn, if you go first on the next turn. So when an opponent tries this, I hope at least a little bit that it works for them, and we'll see what happens, next time.