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RE: Unleashed Extended

Posted: Sun May 10, 2015 8:45 pm
by mordachai
Euler - UEI doesn't have the econ acceleration. I don't recall every change, but mostly it was minor things between the two, plus the econ change.

You can if it is within your toolbox - compare the two and un-adjust the governments (that's what causes the econ accel - primarily - lesser degree the reduced upkeep for facilities & wonders - but that's far less significant).

I'll update for UEIII one of these days - and scale back the government adjustment.

Oh, the other thing you can do is to choose to play a warrior race - none of the econ loving ones... or intentionally choose a war based government (dictator / military junta /etc.).

RE: Unleashed Extended I & II

Posted: Tue May 12, 2015 5:15 am
by Shuul
Hey, thank you for the mod!
But I updated my game to latest beta patch to start new campaing, and game crashed. Is it incompatible?

RE: Unleashed Extended I & II

Posted: Tue May 12, 2015 12:18 pm
by mordachai
I'm also running latest patch - this is for DW:U. It won't work with Shadows or the other versions out there.
What sort of crash?

One thing I find helps me is to set my theme to the default - then restart DW:U, then set the theme to what I really wanted (say UEII), then let it load, then restart DW:U again. Now it's definitely loaded with the correct theme, and no other theme has been loaded for the current session, and I can confidently start a new campaign.

Let me know if this helps you.

RE: Unleashed Extended I & II

Posted: Fri May 22, 2015 11:16 am
by fruitgnome
Is this mod nearly 100% working? Im very interesting in the extended techtree. The other mods I already use. THX

RE: Unleashed Extended I & II

Posted: Fri May 22, 2015 3:23 pm
by mordachai
This mod is "abandoned in working condition" as my old boss was fond of saying.

I will likely make another version one o' these days - but for now, you have a choice of either I or II - both work. II has more money available, and other tweaks (see the change log). I has less money - more like vanilla - and a few less changes. Or you can always mod either mod to be more to your liking (very easy to do).

RE: Unleashed Extended

Posted: Fri May 22, 2015 5:33 pm
by SirHoraceHarkness
Hmmm, been enjoying icemania's extended ai mod so will give this a whirl cause moar dakka is always bestus dakka.

RE: Unleashed Extended

Posted: Sun May 24, 2015 3:51 am
by SirHoraceHarkness
Ok played out a quick map using the UE II version and like it so far except for one thing. I played hiigaran and the ai would not use any weapons but basic rails even with torpedoes researched almost to the end and enough support tech to allow them to be mounted and used.

Tried beams and missile and still no go. Once I started on rails the ai started adding them. Is this due to hiigaran not being included in icemania's ai mod redo?

RE: Unleashed Extended

Posted: Sun May 24, 2015 6:35 am
by Bingeling
It is because the Hiigaran designs only use rail guns. You can look at them in the designTemplates folder of the mod.

Did the AI research that other stuff? It it did, it is poor mod setup. If not, it is you fighting the AI designer.

I was puzzled there seemed to be very little difference in firepower from frigate to destroyer to cruiser in those designs.

RE: Unleashed Extended

Posted: Tue May 26, 2015 2:52 am
by SirHoraceHarkness
I see. Downloaded the mod pdf and am starting to dig through the folders so I'll figure out the finer points of the games innards and can 'fix' these things to my liking.

Was simply wondering as on the standalone ai mod if I set the ai research/design policy to say torps the ai would use them on auto refits as soon as they were better than the basic racial weapons and enough support tech was researched to mount and power them.

I also do my own research queue as the ai doesn't seem very good in its choices or at least good enough to support my preferred playstyle of fast glass cannon ships in early game.

RE: Unleashed Extended

Posted: Tue May 26, 2015 1:04 pm
by mordachai
I think I included info in the change.txt file in the mod - that shows what ship designs each race is configured for.

You can of course manually design your ships & set your own research. I usually handle research but let the automation handle ship design (until it goes off rails).

...but that only makes sense if I'm researching what the automation is expecting - which I do - I pick my race based on what ship types - what weapons systems - I want to play with.

But if you're okay with manually designing everything - you can choose any race and research what you want and design ships that use your tech. :)

RE: Unleashed Extended

Posted: Wed Jun 03, 2015 4:57 pm
by Radishgast
Just wanted to pop in and show my support. I've been enjoying your collection of mods immensely in my latest game. Thanks for taking the time on this! <3

RE: Unleashed Extended

Posted: Wed Jun 03, 2015 5:29 pm
by mordachai
Awesome! :D

Always nice to get positive feedback about anything I do!

I've been into a mod I've made for Sword of the Stars (prime) of late, but I'll get back to improving this one when that interest wanes, I'm sure.

RE: Unleashed Extended

Posted: Wed Jul 01, 2015 11:33 am
by joshbm
Same comment as Radishgast, this mod is great. It adds a lot to the game and I never play without it. Looking forward if you ever do make UEIII.

RE: Unleashed Extended

Posted: Thu Jul 02, 2015 1:49 pm
by B1ackwolf
Hi mordachai, this is a pretty nice mod, thanks and im wishing for a third part, but until them, i would like to play the osito research unleashed BUT with the changes in UEII (except the economy boost)until you release the III version :) , i would like the enhanced techtree, the weapons adjustment and the changes in races (lipid for example), where are those changes located?, thanks compadre, and sorry for the annoying questions >_<.

Edit: i was using the EUI without problems, and decided to try EUII, but i have problems with lipid, if i try to choose them, the game says something like:
************** Texto de la excepción **************
System.ArgumentOutOfRangeException: El índice estaba fuera del intervalo. Debe ser un valor no negativo e inferior al tamaño de la colección.
Nombre del parámetro: index
en System.ThrowHelper.ThrowArgumentOutOfRangeException()
en System.Collections.Generic.List`1.get_Item(Int32 index)
en DistantWorlds.Types.Galaxy.GenerateRaceSummary(Race race)
en DistantWorlds.Start.Pmn6J1x4eLDjUPSVQ3p(Object )
en DistantWorlds.Start.BdsQU4GFmi(Race )
en DistantWorlds.Start.J3SQiRD6AE(EncyclopediaItem )
en DistantWorlds.Start.Lx5QZw3lP7(Object , EncyclopediaItemChangedEventArgs )
en DistantWorlds.Controls.EncyclopediaTopicTree.Topics_NodeMouseClick(Object sender, TreeNodeMouseClickEventArgs e)
en System.Windows.Forms.TreeView.OnNodeMouseClick(TreeNodeMouseClickEventArgs e)
en System.Windows.Forms.TreeView.WmNotify(Message& m)
en System.Windows.Forms.TreeView.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

i know is in spanish but it talks about some exception, and some sort of failure in some parameter, i tried to go to the folder the problem said, but i deffinetly dont know what im doing , so i decided to stop, can you help me please?, sorry for bothering you >_<

RE: Unleashed Extended

Posted: Sun Jul 05, 2015 10:07 am
by Caledor
Are all pirates in this mod smugglers?


Edit: I have found other pirates, they are weeker as normal but ok.
I was just wondering, because the first 4 pirates i meet was a smugglers and in 25 years no pirate attacks me.

RE: Unleashed Extended

Posted: Tue Jul 07, 2015 11:59 am
by 12doze12
So what is the main difference between this mod and Beyond Extended Universe?

RE: Unleashed Extended

Posted: Tue Jul 07, 2015 12:55 pm
by Caledor
It includes Beyond Extended Universe.

The main differences are a stronger ai (build bigger ships) and more balance. In Extended Universe some races are so overpowered, that you can't play them as a human.

RE: Unleashed Extended

Posted: Sun Aug 02, 2015 2:46 am
by Kimmy
Hey mordachai, just wanted to quickly throw out a thank you for putting this mod together. Downloaded it a week ago and I've been having tons of fun with it! I've been playing Unleashed Extended I to avoid the over-boosted economy from version II, but if you ever get around to putting a more econ-balanced version III together I'd download that faster than you can say "Caslon Missile" =)

RE: Unleashed Extended

Posted: Mon Jan 04, 2016 5:34 pm
by Retreat1970
Bump.

RE: Unleashed Extended

Posted: Thu Jan 14, 2016 6:41 pm
by bill2505
great mod. will you upgrade the ai mod.