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RE: 11:00 (turn 4)

Posted: Wed Apr 29, 2015 7:16 am
by AlessandroD
Sorry but this game is in hold because the game crashed and I'm not able to send the turn, already reported here

RE: 11:00 (turn 4)

Posted: Thu Apr 30, 2015 12:33 am
by rickier65
ORIGINAL: RedComet

Sorry but this game is in hold because the game crashed and I'm not able to send the turn, already reported here

I hope this is resolved soon, I was looking forward to watching this unfold.

Thanks!
Rick

RE: 11:00 (turn 4)

Posted: Thu Apr 30, 2015 7:04 am
by AlessandroD
Thanks Rick, I really hope too because this game is damned fun!

Back to business!

Posted: Tue May 05, 2015 7:13 am
by AlessandroD
Finally I have been able to send my turn! [:)]

Maybe problem solved, we will see!

Turn 5 has been a no turn, my side has been played by devs moving a couple of units, my opponent did the same.

Therefore we can skip to turn 6!

Edit: we are playing with the 1.03 version.

Losses at 11:20

Posted: Tue May 05, 2015 7:26 am
by AlessandroD
I inflicted more losses in this turn even if has not been really played, the reason is the 4th SC in a bad position.

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11:40 (Turn 6)

Posted: Tue May 05, 2015 7:42 am
by AlessandroD
Groveton is taken again! [:D]
Unfortunately all 3rd Division units failed to activate, therefore I have a brigade far from its planned position and a rebel cavarly has been able to escape.

Anyhow at Buck Hill the other 4th SC battalion is encircled, it costs me a routed unit (already rallied but with very low morale) but I would trade in this way any day!


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RE: 11:40 (Turn 6)

Posted: Tue May 05, 2015 7:51 am
by AlessandroD
My bridgehead at Stone Bridge is expanded, the whole bridage crossed the creek and it will try to put some pression on the enemy Georgia regiments in cover.

The other 4th SC battalion should be in the woods, it has been badly mauled and one confederate regiments should be out of business.

Also an enemy cavarly raid can be end in another trapped unit.

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RE: 11:40 (Turn 6)

Posted: Tue May 05, 2015 7:59 am
by AlessandroD
Here is my main concern because I still don't know what will do my esteemed opponent, he can put under big pressure my flank or he can transfer all units to engage my main attack and keep a single brigade (maybe two) to keep his VHs.

At the moment I'm moving some units to test his reactions and hopefully force him to keep more units in cover.

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Losses at 11:40

Posted: Thu May 07, 2015 5:38 am
by AlessandroD
Another good turn, 50 vs 130 moreover an enemy battalion surrender.

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12:00 (Turn 7)

Posted: Thu May 07, 2015 6:03 am
by AlessandroD
Burnside takes Buck Hill!
The enemy units are forced to surrender or give up the position, now I changed the brigade order in "Advance" to engage the enemy defence line.

2nd Brigade Artillery will move on Buck Hill to hammer the enemy and the rest of the units will try to cross the creek on the Confederate right flank.
2nd Maine infantry has been badly beaten in a firefight exchange against the Special Louisiana battalion, if I fight 1 to 1 most of the time I will be the loser, I need to bring my numbers advantage in action.

1st Brigade will attack the enemy left flank trying a pincer maneuveur.


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RE: 12:00 (Turn 7)

Posted: Thu May 07, 2015 7:52 am
by AlessandroD
The other two brigades of 1st Division should be available from next turn and they will push south of Stone Bridge, the 1st Brigade will try to occupy the woods and avoid possibly enemy unseen movement.



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RE: 12:00 (Turn 7)

Posted: Thu May 07, 2015 8:00 am
by AlessandroD
The last brigade of the 1st Division will attack Ball's Ford, in this way I have the whole division pushing in the Confederate right flank and he has to reinforce this sector or I will able to cross the river in good order.



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RE: 12:00 (Turn 7)

Posted: Tue May 19, 2015 5:02 am
by AlessandroD
I still have to post the previous turn but the game is in hold because my opponent has RL commitments, hope to continue very soon [:)]

RE: 12:00 (Turn 7)

Posted: Tue May 19, 2015 5:44 am
by rickier65
Thanks for sharing what you have so far.

Thanks
Rick

RE: 12:00 (Turn 7)

Posted: Tue May 19, 2015 7:02 am
by AlessandroD
ORIGINAL: Rick

Thanks for sharing what you have so far.

Thanks
Rick

Oh well, I know is not beautiful but I hope can be helpful for someone [:)]

RE: 12:00 (Turn 7)

Posted: Fri Jun 05, 2015 10:06 am
by AlessandroD
Sorry, I forget to update this game early, the game end because my opponent resigned.

Thanks to all readers [:)]